Object Scaling !!

hi,

i find the best way for any more nice creations was a tool for Scaling all objects .. this was a way for million new ways to build creative stuff .


greez
 
I cant view that thread, is it a coaster head club forum??

I clicked on it and it is in the alpha forums. Not sureness if you had the alpha or not. Are those forums locked to people without the alpha? If so I can quote this later when I'm home on my desktop.
 
I used to have access to the alpha forums I posted there a bit, idk why they had to lock us "non-early birds" out... I only had alpha during the party in the park week though, and beta, and I played alpha a bit at my friends house when it first came out
 
I used to have access to the alpha forums I posted there a bit, idk why they had to lock us "non-early birds" out... I only had alpha during the party in the park week though, and beta, and I played alpha a bit at my friends house when it first came out

Interesting. I thought after alpha they made those all public. Guess I was wrong :/ I'll try and quote here in a bit
 

Joël

Volunteer Moderator
Interesting. I thought after alpha they made those all public. Guess I was wrong :/ I'll try and quote here in a bit

Here are the quotes from the Early Bird Alpha forums that are discussing object scaling;

Their explanation is that it messes with and over complicates their LOD(level of detail) system. What that means is when you zoom out, objects/scenery drop in detail both in geometry and texture so you're not dealing with a lot of excessive rendering at a zoomed out level. If you had an object say a rock, scaled much bigger, then you'd have to take into account its LOD at a larger scale when zooming out. You don't want this massive rock you scaled larger to shrink back down to its original shape upon zooming out due to LOD issues.

With Sims 4, they're just dealing with one house and a static neighborhood. With Planet Coaster, you have an entire park to render that expands constantly. Having to program multiple LOD's with the scale of X object would just add even more work and resources.

Also, Sims 4 has a 20 some limit on Sims and each house/district has to be loaded separately. Planet Coaster so far has a 3000 limit on their peeps. You're comparing apples to oranges IMO by comparing PC to Sims 4.

IN A NUT SHELL: Frontier didn't develop a system for scalable objects. It's totally doable but it would require a ton of work to (re)configure LOD's and sizes of objects/their textures & geometry.

I edited my post with more clarity, but I do agree that they technically CAN do this but that technically also means they have to redo an entire system for what they've already developed. I don't think scalable objects are going to happen anytime soon(if ever?) but I do strongly think that the devs have jotted this down as a major feature players want, so I don't think this is falling on deaf ears.

I bet even they are thinking, "UGH why didn't we at least do scalable rocks?!"
 
Thanks Joël.

If we can't have dynamically scalable objects, at least maybe they could add some smaller sizes to the existing range of art shaps.
 
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