Engineers Observations on frustration

Something interesting happened in my brain last night. I've been getting increasingly frustrated by the Engineers and the seemingly-impossible task of finding stuff, with NPCs being superpowered and jumping on me every chance they got while my ship was compromised by the lack of bi-weave shields (silly mistake on my part, selling my ship before realising they'd gone from the outfitting).

Anyway, with the combination of bi-weaves coming back and the realisation that the rarer commodities required by Engineers tend to spawn as mission rewards near other Engineers (no evidence, just anecdotal on my part), suddenly the game seems fun and a lot less frustrating again.

The point? I've flown a single Vulture since it came out back in 1.1 or 1.2 (can't remember which), and I'm amazed how much I've come to rely on the spec being just right. The bi-weaves were a godsend in 2.0, and I've come to rely on those heavily, too. So, when my ship loadout was forced to change with the lack of bi-weaves, I suddenly hated playing the game. Bring 'em back, and I can put up with almost anything (even the RNG!).

Weird.
 
I don't know about getting the ship 'just right' as the goal posts keep moving. I still find myself in my ASP e, but the load out changes with the wind.

Also, I am finding I am now kitting out different ships to harvest different Materials.
The Asp is best for USS dropping.
The Python is best for Mining
The Fed Corvete is best to RES site shoot and scoop (limpets my friend, Limpets)
Last night I looked into a small, fast ship to do high value missions with Materials as a reward, but I think I will be doing this in the ASP.
 
I don't know about getting the ship 'just right' as the goal posts keep moving. I still find myself in my ASP e, but the load out changes with the wind.

Also, I am finding I am now kitting out different ships to harvest different Materials.
The Asp is best for USS dropping.
The Python is best for Mining
The Fed Corvete is best to RES site shoot and scoop (limpets my friend, Limpets)
Last night I looked into a small, fast ship to do high value missions with Materials as a reward, but I think I will be doing this in the ASP.

It would work greatly if we could transfer cargo from one ship to another, or just simply leave them where they are.
 
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