Viajero
Volunteer Moderator
Further integration? There's none to begin with. PP is a minigame separate from the whole. Ignoring it has no effect on anything.
CC yield is tied to (at least) population at the moment as far as we know. The kind of integration I am talking about is: https://forums.frontier.co.uk/showthread.php?t=155121&p=2373574&viewfull=1#post2373574
PowerPlay: Can players affect CC yield of systems via background simulation actions?
According to the PP manual, CC yield of systems is proportional to population, but
- Do we know if there are other factors that affect CC yield? Such as the Government type, economy state (boom), security level etc for example?
- Can players affect those factors via activity within the background simulation (i.e. local minor faction missions, local trading, bounty hunting etc?
Any light on this by devs would be great.
Being able to influence via background simulation the factors that affect CC yield would be awesome. For example, we would be able to recover a negative CC yield system etc. More gameplay options for PP players to have an actual impact and manage PP.
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