Obsidian Ant's video on the Thargoid 'war'?

DeletedUser191218

D
Just watched his most recent video on this. Isn't it a little grandiose to call it a war? They just attack random systems and mess things up a bit. They don't seem to have any goal and they never occupy territory. From what I can tell, they're just being a nuisance. The 'war' has gone on for a few years now and nothing has changed. As a story arc goes, it's kind of pointless. FDev should think about how they really do something with this because at the moment they're just slightly annoying vandals.
 
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They're only scouting right now. Like ants in the pantry. Once they find the sugar, the stuff they are looking for, the trail of ants is gonna (I hope) be something to behold.

Honestly though ... I'm still a little disappointed that the only thing FDEV gave us to interact with the Thargoids was weapons and more weapons. No tools to help us try and communicate? I'd hoped for more.
 
Just watched his most recent video on this. Isn't it a little grandiose to call it a war? They just attack random systems and mess things up a bit. They don't seem to have any goal and they never occupy territory. From what I can tell, they're just being a nuisance. The 'war' has gone on for a few years now and nothing has changed. As a story arc goes, it's kind of pointless. FDev should think about how they really do something with this because at the moment they're just slightly annoying vandals.

I guess the devs had to strike a balance between having the thargoids impact the game while at the same time not allowing that impact directly affect commandos in a long term way.

For example they might shut down stations/attack them but they dont destroy them which.
 
I guess the devs had to strike a balance between having the thargoids impact the game while at the same time not allowing that impact directly affect commandos in a long term way.

For example they might shut down stations/attack them but they dont destroy them which.
They struck a pretty poor balance by erring on the side of "it doesn't matter".
 
They struck a pretty poor balance by erring on the side of "it doesn't matter".

Well given the amount of concern threads from the Darby and Joan club whenever Frontier does something in Elite its little wonder they are hesitent to do anything that might have an impact on people.
 
Until Shinrata .......

To be fair, my country has been at war in Afghanistan for what feels like forever, yet it currently affects me personally about as much as the Thargoid war has. Wars are happening all over our globe - big wars, small wars, gorilla wars, pirate wars, etc. Yet here we all are playing video games.

So I agree with Lightspeed and others - when Thargoids invade Shinrata, Sol, a headquarters of one of the Power Players, or the home world of a major player faction, then I think people will take notice. And if Jameson Memorial is taken offline, I bet we all start hauling cargo to bring it back in to service, even the griefers!

Bring it :D
 
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Goose4291

Banned
Ideally I'd like to see a third tier added to the current system.

'OCCUPIED'

System is occupied and it's outposts, stations and finally planetary bases start to go offline at a rate of one a week to simulate continued attacks, and Thargoid NPCs appear in supercruise and actively prosecute and dog anyone foolhardy enough to enter the system.

Once fully occupied, the BGS puts them into an 'expansion' state, until that new system reaches occupied status, at which point it does it again, allowing them to use the system as a staging area and creating clusters of occupied systems
 
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rootsrat

Volunteer Moderator
Ideally I'd like to see a third tier added to the current system.

'OCCUPIED'

System is occupied and it's outposts, stations and finally planetary bases start to go offline at a rate of one a week to simulate continued attacks, and Thargoid NPCs appear in supercruise and actively prosecute and dog anyone foolhardy enough to enter the system.

Nice.

Also, bring it on the real time attacks on stations and megaships (Gnosis-event alike).
 

Goose4291

Banned
Nice.

Also, bring it on the real time attacks on stations and megaships (Gnosis-event alike).

Yeah, in my 'ideal' version of ED, we'd be using the megaship mechanic to create staging areas in fully occupied systems (otherwise there'd be nowhere really to pick up the missions needed to turn the tide). Megaship would suffer a (gets dartboard out and throws blind) say 1 in 4 chance of coming under attack each week in system.

If the defenders 'lose' that minigame, it'd then be forced to withdraw and spend (random number) 4 weeks in a drydock till repaired.

You could even tie the repairs into the new CG system. Perhaps even only have a finite number of megaship able to deploy at any given time, so more CGs to build new ones. Heck, you could even have it so the level of failure determines if that megaship is destroyed or how severely damaged, which in turn effects the repair requirements.
 
Randomly delegate Thargoid ship login controls to ED players, the login lasts for a week and will then move on to the next randomly selected player (rules set in place to select players with high % login track record)
The Player is then allowed to be a human controlled Thargoid aggressor, He or she has access to a communications chat room to be able to organise with other Thargoid commanders.

The Thargoid threat is then given some teeth.
 

Goose4291

Banned
Randomly delegate Thargoid ship login controls to ED players, the login lasts for a week and will then move on to the next randomly selected player (rules set in place to select players with high % login track record)
The Player is then allowed to be a human controlled Thargoid aggressor, He or she has access to a communications chat room to be able to organise with other Thargoid commanders.

The Thargoid threat is then given some teeth.

I'd love that, it's akin to LotRO's PvP system.

However, you'd trigger the usual suspects because youre 'locking content behind a PvP wall' and the slew of other nonsense.
 
Ideally I'd like to see a third tier added to the current system.

'OCCUPIED'

System is occupied and it's outposts, stations and finally planetary bases start to go offline at a rate of one a week to simulate continued attacks, and Thargoid NPCs appear in supercruise and actively prosecute and dog anyone foolhardy enough to enter the system.

Once fully occupied, the BGS puts them into an 'expansion' state, until that new system reaches occupied status, at which point it does it again, allowing them to use the system as a staging area and creating clusters of occupied systems

This.

When I visit, say, Dav's Hope or the Jameson crash site and there are goid ships overhead, I'll be impressed.

The Bug Killer crash site was a good (missed) opportunity to test out this sort of gameplay.
Put some vauable loot in the wreckage, make the goid hostile and then we'd have to work together so that 1 person attracts the goid's attention so that somebody else can land, deploy an SRV and snaffle the loot without the goid noticing.

Even better, this stuff should involve the goid bases.
Again, stick some valuable loot inside the bases and then set it up so that when you arrive the bases launch scouts, players have to fight them off while somebody else lands and enters the base, after a few minutes a Cyclops will arrive to see what's going on and then, after few minutes, a medusa will arrive and you'd want to be gone by then.

Ideally, though, what should be happening is that as Thargoids invade systems landable planets start to sprout valuable resources which'd encourage us to visit them.
Upon landing and deploying an SRV, it'd only be a matter of time before scouts/cyclops'/medusas show up to see who's touching their stuff.

Also, we now have these "scenarios" such as, for example, random megaships getting attacked by pirates and we're asked to assist.
Why not have similar "scenarios" where you arrive at a station or surface outpost, a goid attacks and you're invited to assist in repelling the attack?

Until the goids start showing up and interfering with our regular gameplay, they're just an abstract oddity.
 
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