Obsidian Ant's video says it all...

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This is why I have never played these parts of the game. If I have to use resources outside the game then I don't bother.
 
This is why I have never played these parts of the game. If I have to use resources outside the game then I don't bother.

You get far more fun out of a 20 year old game like Freespace than ED. Strange because the development team are obviously trying to copy some ideas from Freespace like narrative cut-scenes and alien invasions of human inhabited areas.
 
I am having enormous fun playing the game, without any of the more "story-based" elements. I do hope that Beyond seeks to give players more in-game tools for finding this stuff though.
 
I am having enormous fun playing the game, without any of the more "story-based" elements. I do hope that Beyond seeks to give players more in-game tools for finding this stuff though.

Some people might think looking at a brick wall for many hours is "fun".

Clearly an anecdote does not win a debate.
 
And yet it's funny how much stick people get for finding them in the first place.

An army of people all searching the Pleiades sector would eventually find everything there.

The chances of any one person finding anything of interest are clearly fairly astronomical though.

Strong narratives and emergent player storylines are a staple of all good games. ED fatally ignores that requirement.
 

Ozric

Volunteer Moderator
An army of people all searching the Pleiades sector would eventually find everything there.

The chances of any one person finding anything of interest are clearly fairly astronomical though.

Strong narratives and emergent player storylines are a staple of all good games. ED fatally ignores that requirement.

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If the devs would at least replace this listeningpost-youtube-gameplay with some solid placeholder gameplay it would be a step in the right direction. [haha]

Some simple search and rescue missions where you have to look into signal sources could lead to some informations about inra bases etc.

... high rewarding missions where you have to deliver thargoid samples for Aegis could have kept us busy unti the narrative goes on (begins?).

2.4 feels less complete than multipew. :rolleyes:
 

verminstar

Banned
And thats why its pointless even going to the pleides sector...I dont use any out of game resources, never have and never will so Ill just end up wandering around aimlessly like OA and countless others would because there is nothing in game that tells ye. Either ye do the research through walls of salt and text, or ye rely on lady luck that ye just stumble onto something.

Without using the forums, I wouldnt even be aware thargoids were even in the game at all or what region they were in and galnet is a standing joke, aint so much as looked at it in ages because it doesnt actually tell me anything useful.

Frontier made a cool game where one can only play a fraction of the content without using out of game resources. Im sure some are happy enough with how it works but sadly, Im not one of them ^
 
I think this will change with updates on the horizon.

Maps will be enhanced, multiple filters to replace eddb.io and planet nav points will end up being added.
The new Galnet and news articles will help with knowing things are happening, but we need alerts or news flashes on main HUD so you don't miss them

When the focus group turns to resources in game if we add some of the features found in Inara.cz website we will be laughing.

I hope we can track engineer requirements better, flight logs, docking, credit transactions history and combat logs etc.
 
Many games have "easter eggs" that are separate from the main content, like
the TARDIS at the bottom of the Nile in AC: Origins
In ED, the easter eggs are the main content. Most people would not consider this good game design.
 
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I think a lot more cmdrs would fly around random planets methodically and have fun doing it .... IF there was a reward. The way this is done is it makes players feel stupid for not finding them. I have 9 weeks on my account and had only heard that a "listening post" exists from wing chat. Seeing others find all the pieces is the gaming equivalent of seeing your class exam results on the wall and your name near the bottom of the list. I don't instinctively want to find these things for myself because I feel this is something I'm not good at.

Dear Fdev, you have created an absolute marvel of a simulator and a game that keeps me invested a million times more than anything else in my 20 years of gaming, but please don't forget that the main motivator for most people is THEIR SHIPS / their progress. If you're going to put cool assets in obscure places and want people to spend days treasure hunting, for the love of the spaghetti monster don't forget to bury the damn treasure.
 
An army of people all searching the Pleiades sector would eventually find everything there.

The chances of any one person finding anything of interest are clearly fairly astronomical though.

And that's exactly as it should be IMO. The game is supposed to not care about you the player, it's supposed to just throw you in this universe and let you explore it. It shouldn't signpost the player down a whole storyline. A few hints here and there is fine, but noone needs to see the whole thing by themselves.

Strong narratives and emergent player storylines are a staple of all good games. ED fatally ignores that requirement.

Strong narrative AND emergent player story? How does that even mesh together well?

"Strong narrative" is not what the Elite franchise was ever about. You tell your own story, and occasionally you'll come across mysteries which add flavor. That's it. And if you want to see it all, I have no problem with players potentially spending a lifetime looking for it.
 
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Maps will be enhanced, multiple filters to replace eddb.io and planet nav points will end up being added.

To be clear though, while all of that would be helpful, Frontier has not announced anything of the sort, so we shouldn't be expecting any of it at this time or in the near future.

I agree though, we need better in game tools to enable discovering things. This is why I've been saying for three years now that exploration mechanic development would help everyone, not just deep space explorers, because those improvements could directly enbable finding main story stuff in and around the bubble as well. The lack of exploration mechanics is why we are stuck today working from obscure listening posts and tiny hard to find station news blurbs.
 
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