Ships Obsolete Ships

I understand that there will always be good and bad ships, but has anyone else noticed and been bothered by how FDev is straight up obsoleting older ships with the new ones? Type-8 generally beats out the Type-7, Corsair outclasses the Python, and Mandalay outclasses the DBX, AspX, and Krait Phantom as an explorer. I won't rag on the Cobra V because it's not so much obsoleting the earlier Cobras as it is saying "hey, like the Cobra? Don't worry. It's SCO compatible now."
I would also like to point out that they are still selling the DBX and AspX jump-starts for 25,500 ARX, and the Stellar Mandalay for 33,000 and base Mandalay for 16,520. This just feels like a massive trap for new players who could end up buying two questionable ships before finding the Mandalay (I might accept the AspX because it comes with a fully engineered FSD + Mass Manager, but the DBX comes with a stock 5A.) I know the old pre-builds tend to be trolls (You will never convince me that the Beluga Liner without a docking computer makes a good "Jumpstart") but this really bugging me.

So, when does the axe come for the Krait Mk. II?
 
a ship is a ship why axe any,ive got a asp ive had for years and still use it,i still have my original or a one that i was issued with sidewinder i keep in store,excpect many cmdrs get attached to there ships.i see youre point of clearing the board but what harm do they do realy.
 
a ship is a ship why axe any,ive got a asp ive had for years and still use it,i still have my original or a one that i was issued with sidewinder i keep in store,excpect many cmdrs get attached to there ships.i see youre point of clearing the board but what harm do they do realy.
Mostly, for me it's the cash/Arx thing. The fact that skins and ship kits are per ship, the sale of multiple ships for the same role where one is objectively better, and a couple of other things really bugs me. If you bought a skin and it applied to all ships that had that skin, I couldn't complain. If they replaced ships in the store when they started selling better ones for cash, I wouldn't be upset. But the thought of some new player buying the DBX, then the AspX, then the Mandalay and going "Why did I not just buy this one first?" grinds my gears.
 
Have you flown the V? It obsoletes EVERY other small ship and several mediums. It's one of the finest things ever produced in the ED galaxy.
I would disagree. It is a solid ship, make no mistake, but it can't match the DBX in jump range, the Dolphin still competes in cargo/passenger/stealth, and the Viper III can generally out run it. The Cobra V is basically what I expect from the game's icon, a little too good at everything but not quite able to catch the specialists.

Then we get the Corsair and dear God. It is a straight replacement for the Python, Krait's, and quite a bit more.
 
I have multiple ships of each model and yet I mostly rely on the same

Cutter, DBX, Corvette, Anaconda, and Courier

The new ships are nice but still haven't found one that works better for what I do than my stalwarts above

My DBX jumps 72.65LY so works great for around the bubble - But nothing special for exploration with it's small fuel scoop.

Cutter moving 728T jumping 38LY is hard to beat for trading runs

Anaconda is still the best Passenger Mission ship

Courier for stacking data missions to gain faction rep

Corvette for misc. all around stuff

I like the Cobra V, but haven't found that it fits a compelling niche yet

I'm thinking about doing some more work on a Krait MK II variant, but haven't decided exactly why yet.

The T-8 is ok, but I haven't found it useful except for collecting low priced Tritium at outposts.

Just my random thoughts...
 
Hello,

i bet (almost) anyone here has some ships which he/she can call 'obsolete' ships, because she/he has no use for them. But even that ships have their fans and their niches.
 
The players were crying for new ships, so we get new ships. What do you expect? New ships that are the same or worse than the old ones? This was exactly the argument made before, that new ships would either bring nothing new to the table and be just reshuffles of existing ships, or they would straight up make old ships obsoloete.

Frontier, again, can't do right by some. Either new ships are on par with the old ones, in which case there will be much wailing about how Frontier does it lackluster and there was nothing new, or they improve on the old ships, in which case people complain about replacing the old ships.

There is no new ground, no new roles to fill. Either new ships are redundant, or make some of the older ships obsolete. It is one or the other, choose your poison.
 
I was going to ask why the standard Python II, T8 and Mandalay are still on the ARX store, since they're now available for credits. Then I remembered that doesn't apply to Horizon 4.0 players who can only get the ships that way or by upgrading to Odyssey.
 
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I was going to ask why the standard Python II, T8 and Mandalay are still on the ARX store, since they're now available for credits. Then I remembered that doesn't apply to Horizon 4.0 players who can only get then ships that way or by upgrading to Odyssey.

Also leaves the door open for people who don't want to pay credits... not sure why someone would want to do that, but the phrase "more money than sense" comes to mind.
 
Also leaves the door open for people who don't want to pay credits... not sure why someone would want to do that, but the phrase "more money than sense" comes to mind.
Casualisation. They are there so that someone comes into the game, plays a few weeks and move on (if they decide to). Works well for the developer (FDev are not alone), Someone buys the game, buys a ship or 2, plays for a couple of weeks, moves onto the next game and there is no ongoing server costs (as small as they may be) after a couple of weeks. It's a win/win for the developer and helps keep the servers running.

Not everyone will spend years on a game, unlike some of us.
 
For me, if a ship is obsolete it's because of the role it fills, or more accurately fails to, not directly due to the features and capability of the ship. And beyond that, there are soft factors I look for. It's not always about capacity, or firepower. Though it is always about speed. But things like cockpit visibility, exterior design, boost sound, and of course the all-important mojo all play a role in my choices.

Over the years I've bought and sold T-9, Anaconda, Python, Diamondback Scout, Sidewinder, Cobra, Asp, Keelback and more.

I keep a tidy fleet (15 ships) and sell any ship which has no (or no longer has) role to fill. I find it a little funny, because even mothballing a ship costs nothing to keep around. But a commander has no room for sentimentality.
 
Note that the Mandalay is only available if you have Odyssey. I have bought a couple of alt CMDRs when horizons was on sale for £5. They can't buy the Mandalay so still use AspX for powerplay missions and DBX for encoded data gathering/guardian sites.
 
I just made a suggestion about being able to upgrade the older/original ships (with credits) to be more in line with the newer ones. It makes sense that you could spend millions of credits to make something like a Cobra MK3 close to a MK5. It's like taking an old car chassis and installing a new engine, transmission, etc... Even fighter planes are upgraded like this. It could range from increasing base stats (armor, shield, agility, speed) to actually adding modules/increasing module size. Essentially it would be like engineering the hull itself (base ship stats would stack onto module engineering).
 
I just made a suggestion about being able to upgrade the older/original ships (with credits) to be more in line with the newer ones. It makes sense that you could spend millions of credits to make something like a Cobra MK3 close to a MK5. It's like taking an old car chassis and installing a new engine, transmission, etc... Even fighter planes are upgraded like this. It could range from increasing base stats (armor, shield, agility, speed) to actually adding modules/increasing module size. Essentially it would be like engineering the hull itself (base ship stats would stack onto module engineering).
Gotcha, some ships would need updates from an absolute point of view... I mean, look at the ASP Scout, or the Cobra mk4, or all the Federation medium ships, not only because of the new ships released, but also for the number of adjustments which have been done for other ships, the introduction on new modules and how certain game mechanics are now handled. So it's more a kind of baseline update which some ship models need more than others.
 
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