Oculus And Vorpx

no i wast asking about ED only.I was asking generally about games support.Also would it be interesting to first apply reshade to Ed and then run it through Vorpx
 
Yeh, it's 'barely acceptable' in its most compatible games (GTA5 for example) and downright worthless for many others. It;s worth having if you have an oculus, simply for the ability to look at certain games scenes in VR (Witcher 3, Syrim), but you won't play them in VR in vorpx as a rule. In many cases, it can be more immerzive to use Virtual DEsktop to create a GINORMOUS screen with stereoscopic 3D. WoW is very good fun played this way.
 
Yeh, it's 'barely acceptable' in its most compatible games (GTA5 for example) and downright worthless for many others. It;s worth having if you have an oculus, simply for the ability to look at certain games scenes in VR (Witcher 3, Syrim), but you won't play them in VR in vorpx as a rule. In many cases, it can be more immerzive to use Virtual DEsktop to create a GINORMOUS screen with stereoscopic 3D. WoW is very good fun played this way.

To be honest VORPX does a better job at adding VR support to some games than triple A studios have managed to addt. Fallout 4 would be one such example.

I've played 100s upon 100s of hours of Skyrim in VR using injectors since my DK1 arrived years ago. So apps like VORPX are capable but milage may vary user to user, particualry based on a users ability to configure VORPX and apply mods to games which often enhance the experience.
 
I've had mixed results with VorpX, but overall I like it.

On the positive side, I've enjoyed playing some titles - such as "Dead Space" and "Mirror's Edge Catalyst" on a virtual huge screen with VorpX. "Dead Space" plays in native stereoscopic 3D, the same as Elite in VR. "Mirror's Edge Catalyst" plays in on-the-fly converted 3D, so its stereoscopic image shows less depth. Either way, the virtual big screen offers a lot of immersion and a similar kind of one-to-one scale such as in VR.

But I haven't had much luck playing in VorpX' converted VR mode, which is called Direct VR. I've tried Direct VR with Bioshock and Fallout 4. I've the VR conversion cumbersome, low resolution and uncomfortable, which is why I prefer the virtual large screen. But you might love Direct VR, so it's worth checking out.

Overall, I think for games that can run in native stereoscopic 3D, which VorpX refers to as geometry 3D, playing on a huge screen in the headset can be fun. You can setup the screen to have a curve, which I like, or not. You can scale its size and distance to whatever you want. And you can choose a background or have no background (black), which is what I prefer. You can also specify how much the in-game camera moves with your head movement, which is a great feature. I like the camera to move a small amount as I look around the screen, which kind of simulates how it is in real VR but still feels like I am playing a game on a screen. I find that balance pleasing and comfortable. Worth checking out.

However, do not expect regular games to suddenly become amazing VR or VR-like experiences. Games in VorpX can require tweaking, and some just might not perform or look the way you want. But for the asking price, I think VorpX is a worthy tool to at least experiment with. And if you find at least one game that you enjoy with VorpX, then it's worth it.
 
Last edited:
The same than others said in their posts, I have mixed results, for one side Aliens: Isolation looks perfect with VorpX, but Colonial Marines POV is difficult to set properly, the same with ARMA 3
 
The same than others said in their posts, I have mixed results, for one side Aliens: Isolation looks perfect with VorpX, but Colonial Marines POV is difficult to set properly, the same with ARMA 3

I second that "Alien Isolation" looks perfect. In fact, if you want to play that game, then VorpX is kind of worth it right there.
 
I use Vorpx for Skyrim only. I didn't find it that good in most other stuff I tried but I do like it in Skyrim with various mods including 2k textures. I also like that I can use my Touch controllers in the game through Vorpx. The few games that support the Vorpx DirectVR setting are somewhat better but the best thing to do is look for feedback on how specific games you are wanting to use it with are working. Keep in mind that this injector has quit a bit of overhead so you will need a beefy gpu.
Reshade doesn't work with VR afaik.
As for Alien Isolation I found Vorpx to be crap. This is the only way to enjoy that game in VR imo https://github.com/Nibre/MotherVR/releases/. You still need to use Xbox ctrl or KBM (for now), but it really is a poop your pants experience in VR. Sega had already done all the main work and didn't release it in VR (dumbasses). It's so good that I bought the game just because of this free mod.
 
Last edited:
so I bought vorpx, and it was a waste of however much I paid (I think it was 40 or 50)

they are extremely liberal in their "supported" list. I tried a couple of games, and it's basically like a tv screen that you zoom in far enough into that your peripheral can't see the white space around. that aside, couldn't get it to work with a couple of games that were listed as supported. To boot, they have absolutely 0 customer support, no responses to forum posts, no responses to emails, nada. I can believe it works for some games ok, but it was garbage for me. My suggestion would be to figure out what games you want to use it for beforehand and read up on vorpx support for them.
 
It works with SE, but I stick with regular "oldrim", because the SE bells and whistles add overhead, and frame rate is bad enough as it is (...also, the updated lighting tends to produce stereo discrepances with shadows and some effects). :7

A lot of people seem to have ridiculous expectations on the product (VorpX). It is fundamentally an injector, that makes the game, which is written for desktop/TV, render in stereo, and maps head-turning to mouse movement, period; But some very vocal querulants appear to expect it to somehow magically completely revamp the entire game for them, perfectly adapting every aspect to VR.

(As for resolution: This is something that needs to be set on the application side - it was not written for VR remember. I play Skyrim (.ini file edit) at 3k x 3k, with all ugly blur(dof) and post-effect antialiasing switched off, which produces very sharp, detailed, and crisp imagery - too bad about the impact that sort of resolution has on frame rate. :7
 
Also wanted to add something else of which to be aware: VorpX adds a lot of overhead in most games. For example, the original "Mirror's Edge" from 2009, which can easily be run at max settings on any mid-range and up modern system, runs smoothly only on low settings in VorpX - at least with my middling RX 480.

Therefore, it's worth tempering expectations about graphical fidelity. More powerful GPUs might yield better results, but you'd probably still be dealing with significant overhead that would force you to lower settings no matter the hardware.

At the end of the day, VorpX is really more of a tinkerer's tool than a magic bullet. If you want to play around with non-VR games in your HMD then VorpX is OK. But if you want to play VR games then play VR games.
 
I think two of us have mentioned the overhead, but it is worth repeating for sure. I have a gtx 980 and found it too weak. I got a 1080ti and that allowed me to run it and move up the pixel density to 2.0 while running mods. As jojon points out the SE version has more overhead and doesn't look any better than vanilla after modding. I was inspired by this post to mod for about a dozen mostly texture related non-SE mods: https://www.reddit.com/r/Vive/comments/6hetvw/i_think_ive_done_it_skyrim_vr_vorpx_modding/
The results are quite good and led me to start the game at the beginning again. If you have a 1080ti and own Skyrim, and the expansions, then this might be the one exception to not buying Vorpx. You will need to familiarize yourself with Nexus Mod MGR but that isn't really too hard. Otherwise, I would wait until Skyrim VR arrives and see if the mods work or will be developed to bring up the graphics which on the PSVR version appear to be the original graphics at lowest settings.
You can be sure that when they release it to pc it will still need something like this which in VR is sweet https://www.nexusmods.com/skyrim/mods/607/ and you will still want a 1080ti to run at that graphics level. It is a 6 year old game after all.
 
Back
Top Bottom