Oculus debug HUD seems to improve frame rate?!

Not been actively playing for a while, but dropped back in for a couple of games recently, and noticed that I was seeing a sudden drop in frame rate in some situations - especially around stations. The thargoid damaged stations are especially bad - flying inside one with lots of interior smoke and debris drops my frame rate down so far that it's almost unplayable.

But even around the standard stations, I'd experience occasional glitching and skips.

I opened the oculus debug tool, turn off ASW (that doesn't help, but it changes the nature of the glitching). Then I brought up the debug HUD and...everything was suddenly butter smooth!

So what's going on? If I bring up the HUD the frame rate is perfect, but the game is unplayable because I have a HUD in the way. But without it, I seem to suffer lots of glitches.

Card is a GTX 970 - not the fastest but don't tell me it's not powerful enough because I've been using it for a couple of years without too many problems. I've not experienced anything like this before though.
 
Are you SURE it's not ASW that's causing the problem? Run ED without the Oculus Debug tool and press Ctrl + Numpad 1 once in game (to turn ASW off). Does the problem still happen?

My theory is that your system is barely able to run at 45fps with your current graphics settings under some circumstances (the places you describe are definitely GPU intensive). With ASW on it'll be trying to lock you to either 90fps or 45fps+ASW and, when it runs out of steam to do either, may start to stutter. With ASW turned off you'll just get low framerates (you can check this with Ctrl+F to display framerate on screen) but possibly no stutter.

You might have to just turn down your graphics settings a bit - could you post them here (I had a 970 for a while so I kinda know what it's capable of).

Also, you mentioned fog - what have you got your Volumetric Effects quality set too? Try setting that to Low (you'll barely notice a difference visually) and see if that fixes it.
 
I’ll check the fog setting, but the strange thing that I forgot to mention is that the stuttering persists long after the complex scene has ended. Ie the stuttering continues even when you head out into deep space.

I’m running the 2.0 Oculus home beta - the problems occurred before that though - and the ASW keyboard shortcut doesn’t appear to work in that version of Home.
 
A 970 for vr is honestly pretty noe.
Below recommended for ED in VR regardless of what you want it to be.

I disagree ... I'm fortunate enough to have a 1080 now but I started with a 970 and it was fine (and that was before ASW). You just need to reduce your quality settings a bit OP. Get EDProfiler and post a screenie of your current settings and I should be able to help you optimise them a tad.
 
I disagree ... I'm fortunate enough to have a 1080 now but I started with a 970 and it was fine (and that was before ASW). You just need to reduce your quality settings a bit OP. Get EDProfiler and post a screenie of your current settings and I should be able to help you optimise them a tad.

Sorry I don't want to appear snarky, but believe me when I say that the 970 is perfectly fine of running a good level of detail at an acceptable frame rate - I've been doing it for a couple of years now. Yes, you can't run everything on Ultra, but you certainly can run at > 1.0 HMD quality. I've been doing this without issues. I've spent many an hour tweaking the settings in the past. It's something of a hobby for us HMD users, right?

The problem I've noticed of late is a juddering or stuttering that seems to occur around stations. This seems like a new phenomena. And the weird thing is that bringing up the Oculus debug HUD seems to cure the problem.

I suspect this is some background process, or something in the Oculus drivers, that's causing the glitching. Then when you bring up the HUD the Oculus tracking is getting higher priority or something.

Please don't tell me this rig isn't capable of running ED fine though, because it is. Also, a GTX 1080 isn't on the cards for me anytime soon - especially given the way crypto miners have hiked the prices...
 
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The problem I've noticed of late is a juddering or stuttering that seems to occur around stations. This seems like a new phenomena. And the weird thing is that bringing up the Oculus debug HUD seems to cure the problem.

https://forums.frontier.co.uk/showt...formance-when-dropping-from-SC-into-a-station

It started with the update that changed the station interiors, has been reported to Frontier on numerous ocassions and then promptly swept under the rug with threads regarding the issue being moved to support grave yards or ignored entirely.

Will they resolve the issue? I doubt they know how - hence the silence and ignorance. I'm just waiting for the upcoming planet surface updates to screw VR users over in the same way.....
 
OP have you tried different versions of the nvidia drivers? Some of the recent versions are well-known to cause juddering/stuttering in VR. Also, do you get the same symptoms in 2D?
 
can you help me with the settings for 970 vr?
it works occasionally fine, I upgraded my ram to 16gb and overclocked the gpu.
my benchmarks are pretty good (scratching 3000 in heaven and vr ready also in good numbers) yet I find it hard to work in vr medium settings.
I'm sure my desktop can handle the task with the right tweaks.
would love you help

fyi,
cpu- i7-6700
gpu - gigabyte 970 g1
 
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