So I'm hoping someone can help me to clarify a few things so that I'm using the right method to get the most out of my Rift (CV1). When it comes to using either using the Debug Tool or In-Game Settings....which should I use?
I've noticed that if I use the Debug Tool (opening before I open Oculus Home & leaving the in-game Supersampling setting at 1.0) I get washed out colors & terrible tracking. If I close the tool once in the cockpit the colors come back & so does tracking but do the Debug Tool settings stick?
Now if I open Oculus Home first then the Debug Tool, set my Pixel Density then launch ED the colors are there & the tracking is much better. I can leave the Tool open.
But back to the main question.....is the tool necessary since we have the option to change the Supersampling in the game? It seems like things are clearer & better detailed with the tool but I'm not sure if this is just mind playing tricks on me since I know the tool is running. Not sure if there is a difference other than more flexibility to run more PPD settings than presets in the game. I run at 1.8 but not sure if there is truly a difference between 1.8 & 1.5 or even 1.8 & 2.0. Since I'm not sure how I can take screenshots of the in-game view with the Rift its a bit hard for me to compare. Alot of 'not sure''s there......
Here are my specs in case they are needed in answering this question:
i7 6850K OC'd to 4.3 Ghz
32 Gig Ram
Sapphire 295x2
Sapphire 290X 8GB version (Crossfire disabled for ED since it doesnt make use of Crossfire)
Win 10 64-bit
I've noticed that if I use the Debug Tool (opening before I open Oculus Home & leaving the in-game Supersampling setting at 1.0) I get washed out colors & terrible tracking. If I close the tool once in the cockpit the colors come back & so does tracking but do the Debug Tool settings stick?
Now if I open Oculus Home first then the Debug Tool, set my Pixel Density then launch ED the colors are there & the tracking is much better. I can leave the Tool open.
But back to the main question.....is the tool necessary since we have the option to change the Supersampling in the game? It seems like things are clearer & better detailed with the tool but I'm not sure if this is just mind playing tricks on me since I know the tool is running. Not sure if there is a difference other than more flexibility to run more PPD settings than presets in the game. I run at 1.8 but not sure if there is truly a difference between 1.8 & 1.5 or even 1.8 & 2.0. Since I'm not sure how I can take screenshots of the in-game view with the Rift its a bit hard for me to compare. Alot of 'not sure''s there......
Here are my specs in case they are needed in answering this question:
i7 6850K OC'd to 4.3 Ghz
32 Gig Ram
Sapphire 295x2
Sapphire 290X 8GB version (Crossfire disabled for ED since it doesnt make use of Crossfire)
Win 10 64-bit