Oculus Home audio mirroring with buttkicker

Hey gang,

like many of you I'm running a Buttkicker and was hoping to abandon VoiceMeeter/Banana, thus simplifying the audio path and removing latency etc. However, upon enabling audio mirroring in the Oculus Home app, I get audio mirroring for every application BUT Elite Dangerous. Is anyone else having this issue? I'm aware of at least one other user but because I'm not able to find widespread reporting of this issue, I wonder if I'm missing something... [where is it]

I can't find advanced audio config info anywhere for Elite other than what is reported in this thread: [which doesn't fix it]
https://forums.frontier.co.uk/showt...on-for-users-with-VR-headsets-or-audio-issues

It seems I can route audio out to the windows default device successfully with mirroring enabled, so I get the rumble etc, but as soon as Elite starts up [using the standalone launcher] audio from my Rift goes silent. Rumble continues but, silence for the HMD.

Does anyone have the Buttkicker and HMD audio successfully mirroring using the Oculus Home 1.12 update?

Thanks in advance!

-julian
 
Are you starting from inside the rift library or regular launcher?

Starting from the regular launcher. My procedure is normally to launch Oculus Home, and then start the ED from the standalone launcher, which then takes over the Oculus Home output to the HMD. I can hear the crackling fire of the Home fireplace which then stops, along with all other sound as ED starts up.

The other user I mentioned tested launching ED from inside Oculus Home, and in that situation they get the opposite result with audio mirroring, namely no rumble, but sound ONLY in the headset - reddit thread link below:

https://www.reddit.com/r/oculus/com..._112_update_includes_audio_mirroring/debu9dr/

-julian
 
Are you starting from inside the rift library or regular launcher?

I'm starting from the standalone E:D launcher. My procedure is to start Oculus Home, and then start the E:D launcher and hit Play. I can hear the Oculus Home fireplace crackling and then when E:D takes over output to the HMD, all sound to the headset stops. Rumbling continues however.

The other user I mentioned has experimented with launcher E:D from within the Oculus Home library while audio mirroring and gets the opposite result, namely rumbling ceases but they get audio to the HMD. Here's the reddit thread for that:
https://www.reddit.com/r/oculus/com..._112_update_includes_audio_mirroring/debu9dr/

?? Seems like maybe E:D takes a different path to the hardware than other apps.

-julian
 
Hey gang,

like many of you I'm running a Buttkicker and was hoping to abandon VoiceMeeter/Banana, thus simplifying the audio path and removing latency etc. However, upon enabling audio mirroring in the Oculus Home app, I get audio mirroring for every application BUT Elite Dangerous. Is anyone else having this issue? I'm aware of at least one other user but because I'm not able to find widespread reporting of this issue, I wonder if I'm missing something... [where is it]

I can't find advanced audio config info anywhere for Elite other than what is reported in this thread: [which doesn't fix it]
https://forums.frontier.co.uk/showt...on-for-users-with-VR-headsets-or-audio-issues

It seems I can route audio out to the windows default device successfully with mirroring enabled, so I get the rumble etc, but as soon as Elite starts up [using the standalone launcher] audio from my Rift goes silent. Rumble continues but, silence for the HMD.

Does anyone have the Buttkicker and HMD audio successfully mirroring using the Oculus Home 1.12 update?

Thanks in advance!

-julian

I installed Elite via Oculus Home. This resolved the issue for me but only when launching the main game via Home, manually opening the launcher to then launch the beta resulted in the same issue. I had to give up on the mirroring as I no longer got sounds from other apps external to Home which I use in conjunction with Elite, such as Voice Attack and my own mods for NPC voices and Ship startup.
 
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I've resolved this for now by switching to the Oculus Home install of Elite Dangerous. It seems to mirror audio correctly when launched from there.
 
Bit late to the party, but I'm using a software called "Equalizer APO" to move around the sound output - somehow I found that with my Sound Blaster the subwoofer output is weak and/or does not correctly sends all the vibrations to the buttkicker; I solved this by sending ALL channels to the subwoofer and using the low-pass filter to filter out the rest. Works quite well for me.
 
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