Oculus not working with ED after 2.3 update

Hi Folks,

I've trawled many hours of web page advice and tried a whole load of fixes for this but no luck.

I have perfectly fine working Oculus Rift with one sensor, two sensors, touch etc. for a load of other games but.....no longer does ED work. It only even loads to the screen not on the Rift.

All my devices are green and working on the settings on Oculus Home. My USB drivers (ASMedia nasty things) are the right version to support Oculus (plus it works for other games so proves the USB issue is not happening here).

I use the Frontier launcher, not Oculus Store or Steam versions.

This always worked for me on Oculus Home (with Unknown Sources checked) before 2.2. Then I had to run the game using Steam VR with as non-steam game shortcut.

Now on 2.3 ED will simply not run either on Steam VR or Oculus Home.

It's driving me mad, every other game I own works fine with the Rift.

Is there any way to make this work without reinstalling a Steam Version or Oculus Version of the game.

I'm loath to mess up a setup that already works fine on my 4K monitor.

Advice greatly appreciated.

CMDR Albert
 
Have you tried deleting all versions of ED then doing one or the other not both?

So far I've only ever installed Elite via the Frontier Launcher, never via the other 2 methods. I don't want to use a steam or oculus home key for the game. It shouldnt be necessary, up to now from early beta is hasn't been a requirement.

When I say it always worked for me on Oculus home, I mean I start up Oculus home, Launch Elite via the Frontier launcher, click play and it always automatically used the Rift to display the game. I never actually installed it from the home store.
 
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From the Launcher, select Options->Validate Game Files. Make sure Horizons is selected first. Not saying it'll fix it, but worth a shot (perhaps there is a file that is used only for VR that has become corrupted etc.).

How are you switching from 2D to VR/3D? Manually (ie. selecting HMD Headphones from the options) or using EDProfiler?

Is the mirror window coming up?
 
From the Launcher, select Options->Validate Game Files. Make sure Horizons is selected first. Not saying it'll fix it, but worth a shot (perhaps there is a file that is used only for VR that has become corrupted etc.).

How are you switching from 2D to VR/3D? Manually (ie. selecting HMD Headphones from the options) or using EDProfiler?

Is the mirror window coming up?

I've validated the game files, that took all of 1 minute. But that should also have happened when I updated to 2.3 a few days ago no?

Every since buying the Oculus Rift, I never had to select anything to start using it rather than 2D, simply plugging the Rift and sensor in and starting Oculus Home then Elite Launcher then Elite64 would default to the Rift.

I noticed that there was an option HMD Headphones in the Sound options but that is only to allow you to use non-VR connected headphones. Anyways, that option isn't even present when I go to option in 2.3. Which I believe means Elite doesn't think there is a VR headset connected. It is for sure there, as it all shows up green in the Oculus Home app.

I never used EDProfiler. No mirror window appears, only the normal res 2D version of the game. I might just do a clean install. Only graphics and bindings need backed up anyways.
 
Every since buying the Oculus Rift, I never had to select anything to start using it rather than 2D, simply plugging the Rift and sensor in and starting Oculus Home then Elite Launcher then Elite64 would default to the Rift.
Curious. Before I started using EDProfiler I always had to tell ED to use VR (and I think it was like this for most people based on the forums). But I've been using EDProfiler for so long now it's possible something changed. I remember in the patch notes they did change something to do with "VR startup", either in 2.1 or 2.2, so it could be that the cause of your problem is related to this.

I noticed that there was an option HMD Headphones in the Sound options but that is only to allow you to use non-VR connected headphones. Anyways, that option isn't even present when I go to option in 2.3. Which I believe means Elite doesn't think there is a VR headset connected.
Do you mean this?
FojY13Y.jpg
You mean you don't get the "HMD Headphones" (or "HMD Speakers") option in the 3D setting?

If I were you I would install EDProfiler - this writes to the config files directly. I agree with you, it does sound like the game is not detecting that a headset is present.

EDIT: I wonder if it's a permissions issue on the Settings.xml file. If you try changing, say, Reduce Camera Shake, does the game remember the setting between sessions (complete exit/start)?

I might just do a clean install. Only graphics and bindings need backed up anyways.

There is also visitedstarscache.dat

If neither of the above works suggest you raise a ticket on the support website. Hope you get it sorted :)
 
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I remember in the patch notes they did change something to do with "VR startup", either in 2.1 or 2.2, so it could be that the cause of your problem is related to this.

Looked at the patch notes, it was 2.1:

- Make 3D mode revert to off when options attempt to set HMD when it is not present

Unfortunately, it doesn't really help, though you might have found a corner case bug related to this.
 
Thanks for the input everyone. I will try EDProfiler but also check more closely if there is a bug already reported for this and if not, raise one.

- - - Updated - - -

Do you mean this?

No, I actually haven't seen this option in ages since I never actually had to go in and configure it. I did check, for sure it's not an option on my PC when the Rift is connected.
 
So. after a reinstall I tried to use the Oculus Home with the Frontier Launcher. No good. Didn't recognize the headset. I tried it as above with EDProfiler, again no headset recognized.

With Steam VR and Launching as a non-Steam game. Success. I feel it's just not as good an API or something as Oculus Home was. Lots more graphical annomolies and that annoying Steam in game menu popping up.

I installed the game a second time through Oculus Home and that works fine. Just that it now takes up twice the drive space as the Oculus Verson doesn't run 2D. I can manually run the launcher from the frontier folder under Oculus but they warn that this will stop working soon.

I will try EDProfiler with the version installed in the Oculus folder as I want one copy of the game that runs 2 or 3D.

Crazy having to go through all this because they changed the way Oculus Launches the game.
 
The Oculus Home version of Elite has a custom launcher script, that just sets options and autologs into the game so as to not take the headset off. It also warns you if you try to play it outside of Home - but it DOES work.

You can launch the game without using Home (just use EDLaunch.exe.) fromt he Oculus Software folder. When you change the options ingame, they appear to stay there UNTIL you launch from Home - then they get reset to VR settings. As long as you don't mind closing the warning box, I se no reason not to use it :)
 
In Oculus Home you can also right click on the Elite Dangerous icon and launch it in desktop mode to start it without rift.
 
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Hi all,

Not sure if tried, but I just ran into the same issue and foun the solutiuon in another therad somewhere... Start in Steam VR mode (HMD activates), exit in main menu back to desktop and start again, but now from the active launcher... works for me :p

Cheers
 
Thanks again, the right click thing is very good to know, ashamed I never tried it actually.

And for the Steam VR work around.
 
this worked for me go to device manager and make sure there are no device issues . If there are issues uninstall current driver reinstall the correct driver
 
I ran into a little bit of an issue similar to what you are describing. After spending several hours on it, I cleared the USB drivers and unplugged all my Oculus gear. Then ran through the uninstall process for Oculus. Then, I restarted, plugged my Oculus gear all back in and downloaded/installed the Oculus setup package again. All my original settings synced so I didn't have to run through all the Oculus setup stuff again. Redownloaded and installed ED through Oculus home, launched it up and everything was working again. Didn't take too long and it's been about a week with no issues.

I would recommend doing what i did.
 
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