Oculus - Open Composite - SteamVR and Elite dangerous

The desire for every Returning Player Looking At Trying VR and those playing in VR from the beginning, is to have;
- the best possible performance coupled with the best possible eye candy.

In mid-April, I reinstalled Elite and dusted off my Oculus Rift, looking to test my new 4070 TI with an i7 8086k 👀. And then I went down the rabbit hole of deciding which Elite version to play in VR and then where to launch Elite from, be it stand-alone Steam or Oculus Home. I then had the daunting task of trying to work out which VR runtime files to use, since Open Composite has thrown its solution into the mix, to achieve the holy grail - the best possible performance coupled with the best possible eye candy.

The quagmire of VR and "setting up" becomes even more problematic if you want to use VR overlays either through GitHub or the Steam store to display information via apps while in VR. That decision will limit your choices when using an Oculus. The only thing I'm certain of now, in late April, is that to use a "good" VR overlay, I have to use SteamVR. Well, as certain as I can be given the changing landscape of VR development.

SteamVR update March 17 2023 We continue to focus on OpenXR as our preferred API for new games and applications.


So the question is - What is the best possible setup to play Elite Dangerous in VR in 2023, with an overlay or without, running an Oculus Rift?


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I've not tried others but I am reasonably happy with OVRToolkit overlaying in Steam VR. I'm using a Quest 2 wirelessly via virtual desktop. OVRToolkit gives me a handy wrist (when using the VR controllers) control for the overlays and includes a virtual keyboard which is brilliant for typing in chat and searching in the map for things without breaking out of VR.
It's not perfect, new windows are oddly placed and can be initially difficult to grab to reposition. Fine once you get the hang of it though.
 
I've not tried others but I am reasonably happy with OVRToolkit overlaying in Steam VR. I'm using a Quest 2 wirelessly via virtual desktop. OVRToolkit gives me a handy wrist (when using the VR controllers) control for the overlays and includes a virtual keyboard which is brilliant for typing in chat and searching in the map for things without breaking out of VR.
It's not perfect, new windows are oddly placed and can be initially difficult to grab to reposition. Fine once you get the hang of it though.
The overlay I have used the most is Desktop+, but as posted requires SteamVR to use.
 
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