Oculus Quest 2 Wow and Meh!

I recently came back to ED, this time armed with a Warthog HOTAS and rudder pedals. I've spent a month setting up keybinds, HCS voice packs and flying around earning credits in 2d

On Saturday I picked up a Oculus Quest 2, a comfier head strap and a link cable. After a bit of reading, I'm sitting in my Asp Explorer and Wow this cockpit is huge, but outside looks horribly pixelated.
I wasn't expecting 2k visuals, but I wasn't also expecting what seems to be between 480p - 720p. Others games on the Quest look fantastic.

I'm current running.
9900k stable oc at 5ghz
RTX 2080
32gb 3200 memory
Game is running off an 1tb M.2 NVME drive

ED is Standalone and running straight from Oculus's home thingymabob that shows when linked to the pc
Oculus App refresh 90mhz and 1.0 on resolution
Supersampling 1.0
HMD Quality 1.25

I know there must be something I'm missing, any help would be greatly appreciated.

Fly Smart CMDRs o7
Louise
 
I recently came back to ED, this time armed with a Warthog HOTAS and rudder pedals. I've spent a month setting up keybinds, HCS voice packs and flying around earning credits in 2d

On Saturday I picked up a Oculus Quest 2, a comfier head strap and a link cable. After a bit of reading, I'm sitting in my Asp Explorer and Wow this cockpit is huge, but outside looks horribly pixelated.
I wasn't expecting 2k visuals, but I wasn't also expecting what seems to be between 480p - 720p. Others games on the Quest look fantastic.

I'm current running.
9900k stable oc at 5ghz
RTX 2080
32gb 3200 memory
Game is running off an 1tb M.2 NVME drive

ED is Standalone and running straight from Oculus's home thingymabob that shows when linked to the pc
Oculus App refresh 90mhz and 1.0 on resolution
Supersampling 1.0
HMD Quality 1.25

I know there must be something I'm missing, any help would be greatly appreciated.

Fly Smart CMDRs o7
Louise

Lot of data here, seems there are quite a few gotchas that you need to watch out for;

Source: https://www.reddit.com/r/OculusQuest/comments/pqtyqj/how_to_change_the_image_quality_of_oculus_link/
 
I'm playing ED by Steam, through SteamVR (HP Reverb G2, RTX 3070, Ryzen 3950x, 64 GB mem). In EDO, my best result has been to first max out the settings (Ultra) in game, and set supersampling etc. to 1:1. Also I disable anti alias. Then in SteamVR settings, I lower the resolution (aplication specific setting) until I get a decent frame rate. I used to play via Oculus Store, but I can't remember if I could do something similar there. If you want sharpness, you'll probably have to go the other way. Start by getting the resolution you want, and then lower settings until your frame rate is acceptable.
 
My first guess would be the bitrate - have you tried dropping the Quest to 72Hz in the app?

If you’re playing Odyssey then also check the AMD upscaling thing because you can get some wonderful PS1 visuals on some of the settings 😁
 
Thank you all, I'm stuck at work ATM, but will have a play once I get home. I'm not giving up, the initial wow! moment of seeing how big my ship was, I was sold :)
Setting up VR can be a challenge, like the Hotas, but it's worth it. Sitting inside the spaceship instead of watching it through a monitor, and the depth perception and thereby size estimation is mindblowing. Also try to switch to the free camera. Then you can purely concentrate on all the eye candy :alien:
 
Your biggest limitation with ED is your graphics card, mainly because the game is not as optimised as it could be, but forthcoming revision of the game will see improvements.
ED is not CPU or memory hungry so they are not your bottlenecks given you system.
Try using the following settings to improve performance and quality.

1. AMD FSR 1.0 upscaling not the in game “Normal” upscaling makes a big difference.
2. Reducing the in game “HMD Image Quality”, I use 1.0, is also makes a big difference.
3. Reduce Shadows to minimum and work upwards
4. I'm not using a Nvidia GPU at the moment, but did have an RTX 2080. Make sure your drivers are upto date and set drivers to "High Priority" and "Power" Settings

I'm using the following game settings.
 

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Thank you all for for your advice. Well what a difference that makes, I would have never been able to work that out alone. The game looks beautiful, still need a few tweaks here and there. Would msi afterburner show on the quest screen?
 
Thank you all for for your advice. Well what a difference that makes, I would have never been able to work that out alone. The game looks beautiful, still need a few tweaks here and there. Would msi afterburner show on the quest screen?
Good news, getting it sorted - now if you spot any of the extant VR bugs, please pop over to thread linked in my signature if you fancy confirming/voting for any issues 😁👍

Regarding MSI Afterburner - one way you can do this is by pinning a desktop screen:
  • Press the oculus button to bring up the white control bar.
  • On the far right there is a plus button. You might need to scroll the bar to see it.
  • Click it, create a new window, place it anywhere in the VR space.
  • Click the pin icon on the window's frame.
  • Return to the game. The window should still be visible.
You’ll need to make sure you keep the Elite window as the primary window though, or your controls won’t work - so just click it after doing the pinning.

An alternative for performance monitoring is to use the Oculus Debug Tool - there are several very useful in-helmet displays that you can set up.
 
Thank you all for for your advice. Well what a difference that makes, I would have never been able to work that out alone. The game looks beautiful, still need a few tweaks here and there. Would msi afterburner show on the quest screen?
Hi !
Could you share your settings (in-game and in the oculus home app), please ?
 
It might have been mentioned already, but the oculus defualt resolution on link is undersampled something terrible.
So just to make it compare to it's standalone experience you need to add at least 1.4x resolution.
 
Thanks for this answers, i didn't know about this 1.4x resolution.
But, in the oculus app, we have :
72 Hz -> x1.3 max (5408 x 2736)
80 Hz -> x1.4 max (5408 x 2736)
90 Hz -> x1.4 (5152 x 2608)
120 Hz -> x1.4 (4480 x 2256)
 
ED is Standalone and running straight from Oculus's home thingymabob that shows when linked to the pc
Oculus App refresh 90mhz and 1.0 on resolution
Supersampling 1.0
HMD Quality 1.25

This all looks good but I would run at 80hz and crank that slider in the app over to like 1.4 that's where I have it and my HMD at 1.5 but running a stronger GPU than you are. Go high and work your way down also a lot of tweaking in the actual graphics setting follow the CMDR Exigeous video on you tube along with this and see of it looks better. I know it made a big difference for me launching it natively like you do also in Oculus Link rather than Steam VR which seems to funk it up
 
Thanks for this answers, i didn't know about this 1.4x resolution.
But, in the oculus app, we have :
72 Hz -> x1.3 max (5408 x 2736)
80 Hz -> x1.4 max (5408 x 2736)
90 Hz -> x1.4 (5152 x 2608)
120 Hz -> x1.4 (4480 x 2256)
Yeah,
That slider is seriously misunderstood. You should ignore what the slider says, you know the x1.4 bit.

1x is not native. To run at native one to one pixel equivalent, the slider must be all the way to the right, anything less is less than the Q2's native.
I think Karl does a good job at explaining a bunch of misunderstood VR stuff. Here's his video on the slider. It's the first thing he talks about.

Source: https://www.youtube.com/watch?v=EUYgONjVUAo
 
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