Oculus Ready Program, the cause that "may" be the reason that the Rift is not supported by Elite yet

Oculus Ready Program, the cause that "may" be the reason that the Rift is not supported by Elite yet

Hi Guys,

Had a thought recently about the Elite and the on-going work of trying to get Oculus fully supported.
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We know that the minimum FPS required for it to be comfortable is ~90 FPS and we also know that Elite Dangerous : Horizons is GPU heavy. Last year Oculus announced the Oculus Ready Program, essentially computers which met the system requirements could run all VR titles in a plug in a play style. http://www.pcgamer.com/oculus-vr-unveils-the-oculus-ready-pc-program/
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My theory at the moment is that FDev have got it running on the Rift and probably ok on their requirements (the higher ones posted for Vive) i.e hitting 90 FPS but not well enough on the system requirements that Oculus says will run everything on. This means that they cannot say it runs on the Oculus, because as Oculus says, these requirements mean it just works, you should be able to just plug in and play. This means that FDev are having to tweak and tinker with the experience to get it to that minimum 90 FPS and until they do, they can't say it runs on the Rift. This is also why they prefer the Vive as there are no minimum system requirements dictated by Valve/HTC (at the moment anyway). FDev can put out the requirements saying this is what is required to get the best experience out of this game on the Valve Vive and if this is different to other VR experiences so be it...
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This system requirements problem dictated by Oculus Rift is going to be a on-going issue, it was even discussed in a article by Digital Foundry in Eurogamer that these are too low. Even Star Citizen is going to have these problems, they are going to have to alter and tinker with the experience until it gets to a higher enough FPS before the game can have a stamp saying Oculus Ready
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A question that may confirm part of my idea is, are there people who meet the system requirements for Oculus, while rendering at the resolution of the rift, what FPS do you get on average overall? Of course we will know in the fullness of time, but I doubt that Elite and Star Citizen are going to get a Oculus Ready badge in the near future.

What are other peoples thoughts?
Whitt
 
As far as I know, these "requirements" are only to be published at Oculus Home. Developers can do what they want if they decide to publish their game on a different store.
 
Got nothing to do with no Program, 'the Space theme rift experience was always going to be an issue. Oculus had CCP's Eve Valkyrie ready to release with the Rift, if Elite was fully supported it would clash heavily against Eve's exclusive rights with Oculus, oculus paid CCP a lot of money, can you imagine users loading up Elite on the same day as Eve? It's a no brainer!. Frontier weren't getting any support from Oculus trying to get the elite engine supported with Oculus's direct mode, they decided enough was enough and focused heavily with HTC instead for the Vive.
I give Eve around two weeks, it'll be dead in the water as soon as Elite is supported again, 'if' it ever does get supported.
 
Eve Valkyrie is going to be a        game. Oculus is making a huge mistake by partnering with CCP
 
Not to bash Valkeries but other than being in space, in a combat cockpit the similarities with Elite Dangerous end.

One is a arcady FPS in space, the other a full blown (less arcady) simulation. About the only place they might meet is on the CQC module.

There is a place for both, and unless FD (or Oculus) becomes forthcoming we will never know the reasons.
 
Maybe EVE is a training to VR, once the user is comfortable with the fast gaming, all other games would not cause any Nausea.
If someone creates a Tetris for VR or only the simple Virtual desktop, I don't think you need a beast of a rig to run it. as said before it depends on the developers, but I like this "Console" idea to make the game be done to work at a Given configuration, after the slider of the quality can go higher.

Developers that don't follow the specs given from Oculus are against this industry, it seen also in consoles that with one configuration programmings become more efficient.

MORE FUN LESS IMAGE QUALITY, we know, dear developer, that you want to make it look "REAL", but we know we are in a videogame and we just want to have fun! :D
 
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