Oculus Ready Program, the cause that "may" be the reason that the Rift is not supported by Elite yet
Hi Guys,
Had a thought recently about the Elite and the on-going work of trying to get Oculus fully supported.
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We know that the minimum FPS required for it to be comfortable is ~90 FPS and we also know that Elite Dangerous : Horizons is GPU heavy. Last year Oculus announced the Oculus Ready Program, essentially computers which met the system requirements could run all VR titles in a plug in a play style. http://www.pcgamer.com/oculus-vr-unveils-the-oculus-ready-pc-program/
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My theory at the moment is that FDev have got it running on the Rift and probably ok on their requirements (the higher ones posted for Vive) i.e hitting 90 FPS but not well enough on the system requirements that Oculus says will run everything on. This means that they cannot say it runs on the Oculus, because as Oculus says, these requirements mean it just works, you should be able to just plug in and play. This means that FDev are having to tweak and tinker with the experience to get it to that minimum 90 FPS and until they do, they can't say it runs on the Rift. This is also why they prefer the Vive as there are no minimum system requirements dictated by Valve/HTC (at the moment anyway). FDev can put out the requirements saying this is what is required to get the best experience out of this game on the Valve Vive and if this is different to other VR experiences so be it...
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This system requirements problem dictated by Oculus Rift is going to be a on-going issue, it was even discussed in a article by Digital Foundry in Eurogamer that these are too low. Even Star Citizen is going to have these problems, they are going to have to alter and tinker with the experience until it gets to a higher enough FPS before the game can have a stamp saying Oculus Ready
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A question that may confirm part of my idea is, are there people who meet the system requirements for Oculus, while rendering at the resolution of the rift, what FPS do you get on average overall? Of course we will know in the fullness of time, but I doubt that Elite and Star Citizen are going to get a Oculus Ready badge in the near future.
What are other peoples thoughts?
Whitt
Hi Guys,
Had a thought recently about the Elite and the on-going work of trying to get Oculus fully supported.
-
We know that the minimum FPS required for it to be comfortable is ~90 FPS and we also know that Elite Dangerous : Horizons is GPU heavy. Last year Oculus announced the Oculus Ready Program, essentially computers which met the system requirements could run all VR titles in a plug in a play style. http://www.pcgamer.com/oculus-vr-unveils-the-oculus-ready-pc-program/
-
My theory at the moment is that FDev have got it running on the Rift and probably ok on their requirements (the higher ones posted for Vive) i.e hitting 90 FPS but not well enough on the system requirements that Oculus says will run everything on. This means that they cannot say it runs on the Oculus, because as Oculus says, these requirements mean it just works, you should be able to just plug in and play. This means that FDev are having to tweak and tinker with the experience to get it to that minimum 90 FPS and until they do, they can't say it runs on the Rift. This is also why they prefer the Vive as there are no minimum system requirements dictated by Valve/HTC (at the moment anyway). FDev can put out the requirements saying this is what is required to get the best experience out of this game on the Valve Vive and if this is different to other VR experiences so be it...
-
This system requirements problem dictated by Oculus Rift is going to be a on-going issue, it was even discussed in a article by Digital Foundry in Eurogamer that these are too low. Even Star Citizen is going to have these problems, they are going to have to alter and tinker with the experience until it gets to a higher enough FPS before the game can have a stamp saying Oculus Ready
-
A question that may confirm part of my idea is, are there people who meet the system requirements for Oculus, while rendering at the resolution of the rift, what FPS do you get on average overall? Of course we will know in the fullness of time, but I doubt that Elite and Star Citizen are going to get a Oculus Ready badge in the near future.
What are other peoples thoughts?
Whitt