Introducing ASW 2.0: Better Accuracy, Lower Latency | Meta Quest Blog
Until now, ASW has been self-contained in the runtime, where it just works—but we knew it could be better. Today, we’re excited to release the first major upgrade to ASW. ASW 2.0 builds on our previous version, activating to support headset performance in a full 6DOF space, accounting for depth...
Any chance Frontier will expose the depth data required for it to do it's magic? Well we still don't have 100% official Dash support so something tells me that the chances of seeing ASW 2.0 in this game is next to zero. I guess you never know though! Fingers crossed for Rift users....