Oculus Rift all the thin lines move

Antialiasing. OK. So how do I fix that? I've heard of nvidia inspector and openVR and oculustray tool, fiddled around with them with little effect than I can tell.

I've got an Oculust Rift, I run Elite Dangerous through Steam, which doesn't seem to necessarily use SteamVR.
 
You probably won't be able to get rid of those aliasing effects entirely, at least not in this generation of VR headsets, resolution isn't high enough yet. But ... you can improve matters greatly by setting the HMD quality to 1.25 (or even 1.5 if your graphics card can handle it).
 
OK, done. Hell, I even put it on 2.0. It has no effect on the thin lines moving effect. I think perhaps the text menu is a little easier to read.
 
OK, done. Hell, I even put it on 2.0. It has no effect on the thin lines moving effect. I think perhaps the text menu is a little easier to read.

lol - good luck maintaining a playable game with SS set that high! Bottom line: welcome to current gen VR, better to focus on the benefits and learn to ignore the jaggies for now.
 
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