Oculus Rift CV1 - Steam VR vs Oculus Home - stuttering gone

Hi all,

with release Oculus Rift update 1.17 with possibility to start Steam VR games from Oculus Rift Home, I tried to follow procedure and add E: D into my Oculus Library.
It does not worked for me for some reason... All other games from Steam jumped into library, but E: D not.

I experienced all the time when started E: D from Steam VR lot of stuttering mainly in stations, in menus, planets, etc.
Not all the time, but it was very disturbing and also side effect is motion sickness for me when it starts stutter for a while.

Google helped me to find, that I can claim on my Frontier store code for Oculus Rift Home to add E: D to my library as well there. For free...
(same as you claim for example copy bought on store and want to add to Steam library).

Only bad luck is, that it will install (13GB) second instalation of E: D (fortunatelly it takes controls binding and graphic settings from same place)

But anyway, the difference is AWESOME in my case.

1) I can now start E: D from Oculus Rift Home directly, with no other Steam VR app start.
2) EDProfiler still work and I can change settings quickly or decide to run game in VR or on display.
3) Main change is for me, that stuttering is GONE and I realized also, that I can use higher settings with better fps.
4) Also the overal visual quality seems to me better, subjectively.

I don´t know, but it seems that Steam VR still badly influence Oculus Rift HMD usage in some games (E: D for sure) and direct Oculus software w/o Steam allows much better experience mainly for E: D, but it worked for me.

If I do not recognize any obstacles in next few days, Steam version of E: D will be uninstalled and I will keep Oculus version only.

I hope this will help to some one of you, who struggle with stuttering in game or performance of E: D at all.
 
But anyway, the difference is AWESOME in my case.

1) I can now start E: D from Oculus Rift Home directly, with no other Steam VR app start.
2) EDProfiler still work and I can change settings quickly or decide to run game in VR or on display.
3) Main change is for me, that stuttering is GONE and I realized also, that I can use higher settings with better fps.
4) Also the overal visual quality seems to me better, subjectively.

I don´t know, but it seems that Steam VR still badly influence Oculus Rift HMD usage in some games (E: D for sure) and direct Oculus software w/o Steam allows much better experience mainly for E: D, but it worked for me.

Does ED really use SteamVR when you launch it from Steam despite having native OVR support? That's odd because all other titles on Steam that support the Oculus SDK run directly with Oculus.
SteamVR has a much worse performance on Rift than OVR, no wonder you got stuttering.
 
I can not say, but when playing game with Steam VR (when installed E: D on Steam, it opens Steam VR always), time to time in game screen disappear to grey, probably due to some tracking troubles, I can see Steam VR screen there in background, so I guess it use something from Steam VR probably.
When I started it via Oculus instalation, this not happend anymore, no tracking outage, and also loading screen is different. Performance is absolutelly different, quality is different, better.
I did not used the direct Frontier instalation, so maybe when not installed via Steam, you could not have such issues, as with Steam version...
But anyway, I believe, many of us use the Steam version and then have such troubles and do not know, that this can be reason...
I just shared my thoughts and experience which solved my problems which I had with Steam version :)
 
I have the steam version of Elite but I don't launch it with Steam VR. I just use the native Elite launcher in the games folder so I can bypass steam all together. Works great this way and I don't have to double up on the install files by using the Oculus version.
 
I have the steam version of Elite but I don't launch it with Steam VR. I just use the native Elite launcher in the games folder so I can bypass steam all together. Works great this way and I don't have to double up on the install files by using the Oculus version.

^^^ This works great and you don't need to install another game.
 
Hm, for some reason this just simply does not work for me.
When I start the game via launcher from game folder, out of Steam (but still Steam instalation), even if I have started Oculus Home at same time (hmd is active), or not, in menu I have not in 3D options Oculus at all... So I can use only Off (monitor), Anaglyph, or Side by side.
With Oculus instalation I can switch out of those 3 to hmd headphones and hmd speaker.
Strange? Yes... but unfortunately reality for me.

If you do not experience this behavior, good for you.
As I already wrote in initial post, I will remove Steam version and will use only Oculus one, so I will have not 2 installations. But anyway, this is only way, how it works for me. And solve lot of troubles in VR for me.
Also, it is great, that with new 1.17 version, for probably everybody is E: D appearing in Oculus library after first start... So, not for me... So again, I needed and wanted to find some other way for me... And still maybe, if anybody have same "issue" like me, maybe this helps.
 
Does ED really use SteamVR when you launch it from Steam despite having native OVR support? That's odd because all other titles on Steam that support the Oculus SDK run directly with Oculus.
SteamVR has a much worse performance on Rift than OVR, no wonder you got stuttering.

I'm pretty sure that theory was proven to be wrong - it shouldn't matter where you start ED from, it always goes through the Oculus runtimes. The only thing I remember reading somewhere is the Steam overlay can cause issues, but I don't know that for certain as I turn mine off.
 
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