Oculus Rift freezing when launching from Home, not from SteamVR

So maybe someone can answer this one for me. I just recently upgraded to a GTX 1080 in an Alienware Graphics Amplifier from the internal 1060 in my AW17r4. Loving the setup, was finally able to crank the graphics settings with stable framerates, was awesome. Except for the seemingly random complete graphics hangup and freeze that would occur after launching from Oculus. Noticed after a few sessions I'd get a hangup a few minutes into playing, then after a second or two it would catch up and all would be fine. Sometime later I'd get a similar hangup and full-stop. Game would keep running in the background, but graphics completely stuck. Tonight I tried switching back to launching from Steam and so far it's perfectly stable with no issues at all. Earlier in the evening I did roll back the nvidia drivers from 398.36 to 398.11 with no impact, still had the hangup when launching from Oculus Home. Is there an issue with Oculus and the newer nvidia drivers I'm missing? Need to roll-back a little further to maintain stability?


*Edit* Just remembered Oculus did do a firmware update the other day. Wondering if that's causing the issue now that I think about it.
 
So maybe someone can answer this one for me. I just recently upgraded to a GTX 1080 in an Alienware Graphics Amplifier from the internal 1060 in my AW17r4. Loving the setup, was finally able to crank the graphics settings with stable framerates, was awesome. Except for the seemingly random complete graphics hangup and freeze that would occur after launching from Oculus. Noticed after a few sessions I'd get a hangup a few minutes into playing, then after a second or two it would catch up and all would be fine. Sometime later I'd get a similar hangup and full-stop. Game would keep running in the background, but graphics completely stuck. Tonight I tried switching back to launching from Steam and so far it's perfectly stable with no issues at all. Earlier in the evening I did roll back the nvidia drivers from 398.36 to 398.11 with no impact, still had the hangup when launching from Oculus Home. Is there an issue with Oculus and the newer nvidia drivers I'm missing? Need to roll-back a little further to maintain stability?


*Edit* Just remembered Oculus did do a firmware update the other day. Wondering if that's causing the issue now that I think about it.

Any time this happens with me I look at my AV and it's blocking a file elite needs to run. USUALLY it's after an elite update, not usually an Oculus update.
 
I had this yesterday. There was a file called something like ODI (I think) that AVG blocked when the launcher kicked in after I launched the game from the Oculus Home app. I added it as an exception and then it all ran fine.

Only seems to happen with the Oculus Rift version of the game. The standard launcher works without problems. But I wanted to go with the Oculus version to get the 'Seamless' experince with pinning windows and such like, which appears more refined when launching the game from within the rift.
 
Any time this happens with me I look at my AV and it's blocking a file elite needs to run. USUALLY it's after an elite update, not usually an Oculus update.

I've seen the posts about AV blocking files but I've never had an issue with that before, I'm just running Windows Defender.


I had this yesterday. There was a file called something like ODI (I think) that AVG blocked when the launcher kicked in after I launched the game from the Oculus Home app. I added it as an exception and then it all ran fine.

Only seems to happen with the Oculus Rift version of the game. The standard launcher works without problems. But I wanted to go with the Oculus version to get the 'Seamless' experince with pinning windows and such like, which appears more refined when launching the game from within the rift.

Interesting. That's why I've been wanting to run from Oculus as well, though it appears I broke it last night playing around with Run as Administrator [haha] Oops. That was when I fired it up in Steam and noticed no issues there. I'll probably do a fresh Oculus install and see if that helps.
 
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