Hi CMDRs,
I was having an issue quite often when before playing a VR game including ED my Rift S would have an orange light in the headset and it would show disconnected in the Oculus software. The only way to fix it was to replug the USB 3 lead and then it would be ok. Scanning the web it seems like this is a common problem without apparent resolution even from Oculus. I put my thinking cap on and wondered if the two USB 3 ports (stacked directly on my mobo) had a priority order. I had my mouse plugged into the first (lower port) and the headset into the second. I thought that the mouse might be interfering with the Rift(as its the first thing that's used once the pc is fired up). I swapped the leads around and.... hey presto no more orange light! just wondered if I should let Oculus know somehow as they have been bombarded with emails for a few years over this by several Rift users.
Going to try using the SRV in VR for the first time tomorrow. Sick bag in the seat pocket ready!
Cheers, GD
I was having an issue quite often when before playing a VR game including ED my Rift S would have an orange light in the headset and it would show disconnected in the Oculus software. The only way to fix it was to replug the USB 3 lead and then it would be ok. Scanning the web it seems like this is a common problem without apparent resolution even from Oculus. I put my thinking cap on and wondered if the two USB 3 ports (stacked directly on my mobo) had a priority order. I had my mouse plugged into the first (lower port) and the headset into the second. I thought that the mouse might be interfering with the Rift(as its the first thing that's used once the pc is fired up). I swapped the leads around and.... hey presto no more orange light! just wondered if I should let Oculus know somehow as they have been bombarded with emails for a few years over this by several Rift users.
Going to try using the SRV in VR for the first time tomorrow. Sick bag in the seat pocket ready!
Cheers, GD