Oculus Rift + Touch on sale for $399 (includes shipping, tax, and inport fees)

Sale is going to go on for about another 5 weeks, no actual end date has been posted. But after this sale the bundle will go up to its new price of $499. This bundle does not come with the Xbox One controller, or the Rift Remote.

https://www.engadget.com/2017/07/14/oculus-rift-and-touch-bundle-499/

I got to play around with a DK2 for a couple of days and it was amazing. Been waiting for the tech to come down in price and so jumped at this sale. Looking forward to playing ED again in VR.
 
sounds cheap, but I wonder if there are a new one just around the corner with a higher resolution?
 
There is: the OCR is 1080x1200, the new Microsoft (Acer and such) glasses are 1440x1440. The glasses with the new resolution will retail start around $399, and will not need the external sensors to work. There is a reason this sale exists, and it aint charity. Which is fine, for this price the OCR is a great purchase. :D
 
There is: the OCR is 1080x1200, the new Microsoft (Acer and such) glasses are 1440x1440. The glasses with the new resolution will retail start around $399, and will not need the external sensors to work. There is a reason this sale exists, and it aint charity. Which is fine, for this price the OCR is a great purchase. :D

Link?

Z...
 
There is: the OCR is 1080x1200, the new Microsoft (Acer and such) glasses are 1440x1440. The glasses with the new resolution will retail start around $399, and will not need the external sensors to work. There is a reason this sale exists, and it aint charity. Which is fine, for this price the OCR is a great purchase. :D

I was more responding to one from OR. But ya the new one from Microsoft is interesting. But for anyone that has used camera's to do motion tracking they are just not as good as other means. It will be interesting to see how the camera's handle changing environments, adding objects or moving objects could really screw up its positions. Dogs/cats/people could really freak it out. They will also have to face the issue of games supporting it (but that might not be that bad).

Not sure why anyone would think the sale is for charity, they are out to make money after all.
 
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Ok i'm going to wait then, I guess there are some new version around the corner, maybe not from OR, however I would say the more the merrier!

Definitely. Two keys things to consider/wait for:

1) How does 'inside out tracking', so without the 'external sensors' of the OCR work? Is it stable? Fast?
2) Does it support Steam VR? In other words, do only new 'MS VR' games work or will ED work too. :D

These are expected to come around december, so I expect another major price drop of the OCR by then. Very curious about what Valve is doing. They are currently getting crushed by OCR (Vive is maybe a little bit better but now twice as expensive!), and that is only going to get worse. They seem to go for the 'premium' label but they cant be in a position where they have a lower resolution for 3-4x the price and hassle...

Interesting times ahead!
 
A couple things makes my brows raise concerning the Microsoft headset.

1) The lower stated spec. The lower spec is only for none games, or lower tear apps. To use the headset the GPU still has to create two renders of the game in order to display on both screens. With this headsets higher resolution this means it will actually have a higher requirement then either the OR or VIVE. This makes its lower stated spec only applicable to none gamers or more casual gamer types.

2) It has not been shown to play a real game, only a simple home built app and video content. Microsoft owns Minecraft VR (by accounts a very cool VR game), why was it not shown with one of Microsoft's flag ship games? The Hololens was demo'ed with Minecraft and looked amazing, I mean who has not dreamed of playing this...

jCPcZKs.gif


on their own table. So why was the "Mixed Reality Headset" not shown with it?

3) No integration with the xbox one. This seems like a prime candidate to be paired with the Xbox, so why is it not?

4) Microsoft is not known for its first party games. There is a reason the xbox one arguably losing this console war and it is because of exclusive games.

5) I don't think its motion tracking will be as accurate as the others (just personal opinion as my work involves computer vision, and I see some compromises with their setup). I expect some compromises in order to simplify it. Might be very noticeable or could be nothing.

All this leads me to think the headset is aimed at a more causal market, those looking to watch 3D video and images and perhaps some light game apps. It will defiantly be interesting to see how it turns out. The more VR the better.
 
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A couple things makes my brows raise concerning the Microsoft headset.

1) The lower stated spec. The lower spec is only for none games, or lower tear apps. To use the headset the GPU still has to create two renders of the game in order to display on both screens. With this headsets higher resolution this means it will actually have a higher requirement then either the OR or VIVE. This makes its lower stated spec only applicable to none gamers or more casual gamer types.

2) It has not been shown to play a real game, only a simple home built app and video content. Microsoft owns Minecraft VR (by accounts a very cool VR game), why was it not shown with one of Microsoft's flag ship games? The Hololens was demo'ed with Minecraft and looked amazing, I mean who has not dreamed of playing this...

http://i.imgur.com/jCPcZKs.gif

on their own table. So why was the "Mixed Reality Headset" not shown with it?

3) No integration with the xbox one. This seems like a prime candidate to be paired with the Xbox, so why is it not?

4) Microsoft is not known for its first party games. There is a reason the xbox one arguably losing this console war and it is because of exclusive games.

5) I don't think its motion tracking will be as accurate as the others (just personal opinion as my work involves computer vision, and I see some compromises with their setup). I expect some compromises in order to simplify it. Might be very noticeable or could be nothing.

All this leads me to think the headset is aimed at a more causal market, those looking to watch 3D video and images and perhaps some light game apps. It will defiantly be interesting to see how it turns out. The more VR the better.

I doubt people will really be upset that increasing the resolution increases computational demand. That is how games have been working for the past fifty years or so. :p I also dont give a remote crap about console support. One might easily argue the OCR doesnt have console support either, and you're not holding that against them either. Same with making games, its not as if Facebook is release tons of amazing games. Support for Steam VR and tracking accuracy are the only two possible concerns, and they are only a concern due to the absence of information. There isnt really any (preview) that mentions them as being problematic, and they have been shipped to devs already.

We'll just wait and see. :)
 
I doubt people will really be upset that increasing the resolution increases computational demand. That is how games have been working for the past fifty years or so. :p I also dont give a remote crap about console support. One might easily argue the OCR doesnt have console support either, and you're not holding that against them either. Same with making games, its not as if Facebook is release tons of amazing games. Support for Steam VR and tracking accuracy are the only two possible concerns, and they are only a concern due to the absence of information. There isnt really any (preview) that mentions them as being problematic, and they have been shipped to devs already.

We'll just wait and see. :)

You seem very defense, not sure why you are taking it personally, the only comparison I make is when looking at the tracking. Ya I am not talking about holding it back, just points about how Microsoft is marketing their product, in the absence of hard information.


So lets go back and look at what I actually said, instead of your defensiveness.

1) Microsoft is promoting the fact that it requires a lower spec PC, something that only matters to non-gamers. And something that gamers already knows about when looking at VR and what you run on it. Of course gamers know it will require more, but that is not how Microsoft is marketing it. People being upset about it was not even a part of the discussion until you started talking about it.

2) This you ignored.

3) What does OCR having console support have to do with anything? OCR does not make a console, while Microsoft does. But Microsoft is for some reason not linking the headset to their own console. This stands out as rather odd. Especially since the best selling VR setup is the PS4's. It is less odd if the headset is not being marketed to gamers.

4) Actually OR has a large collection of good first party exclusive games (Not sure how many or if any development studios they own, while Microsoft owns a number). Again Microsoft has its own console and pushes it by selling games, in fact they make their money off of selling games (console side of their company), not by selling hardware. So yes their game selection is important. Microsoft does have VR games and has used them to promote other devices, but is not doing so with this headset, again why? Why is it not shown off playing any games. There are a ton of VR games on the market.

5) There is already a known downside to the controllers, you have to hold the controller out in front of you in order for them to be seen by the camera's on the headset.


Not sure why you opted to attack OCR instead of discussing the points about how Microsoft is marketing their product. But as I already said, time will tell how it functions and its performance when playing games.
 
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You seem very defense, not sure why you are taking it personally, the only comparison I make is when looking at the tracking. Ya I am not talking about holding it back, just points about how Microsoft is marketing their product, in the absence of hard information.


So lets go back and look at what I actually said, instead of your defensiveness.

1) Microsoft is promoting the fact that it requires a lower spec PC, something that only matters to non-gamers. And something that gamers already knows about when looking at VR and what you run on it. Of course gamers know it will require more, but that is not how Microsoft is marketing it. People being upset about it was not even a part of the discussion until you started talking about it.

2) This you ignored.

3) What does OCR having console support have to do with anything? OCR does not make a console, while Microsoft does. But Microsoft is for some reason not linking the headset to their own console. This stands out as rather odd. Especially since the best selling VR setup is the PS4's. It is less odd if the headset is not being marketed to gamers.

4) Actually OR has a large collection of good first party exclusive games (Not sure how many or if any development studios they own, while Microsoft owns a number). Again Microsoft has its own console and pushes it by selling games, in fact they make their money off of selling games (console side of their company), not by selling hardware. So yes their game selection is important. Microsoft does have VR games and has used them to promote other devices, but is not doing so with this headset, again why? Why is it not shown off playing any games. There are a ton of VR games on the market.

5) There is already a known downside to the controllers, you have to hold the controller out in front of you in order for them to be seen by the camera's on the headset.


Not sure why you opted to attack OCR instead of discussing the points about how Microsoft is marketing their product. But as I already said, time will tell how it functions and its performance when playing games.

I am discussing both from the perspective of 'ED players looking for VR'. Consoles, non games, augmented reality and such are not relevant there. In that light, actual support and tracking accuracy are the important elements. No 'defensiveness' intended, just clearing a few things up for folks interested in experiencing ED VR. :)
 
I am discussing both from the perspective of 'ED players looking for VR'. Consoles, non games, augmented reality and such are not relevant there. In that light, actual support and tracking accuracy are the important elements. No 'defensiveness' intended, just clearing a few things up for folks interested in experiencing ED VR. :)

This is the off topic discussion. Not the ED one, but if you want to move the goal posts to just ED instead of the VR headset that is up to you. Might want to inform people in the future that you are changing the topic.

And in that case people should get the OC as it is supported and the Mixed Reality Headset is not. With your concern for ED players I am surprised you didn't bring that up.
 
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This is the off topic discussion. Not the ED one, but if you want to move the goal posts to just ED instead of the VR headset that is up to you. Might want to inform people in the future that you are changing the topic.

And in that case people should get the OC as it is supported and the Mixed Reality Headset is not. With your concern for ED players I am surprised you didn't bring that up.

Huh, you sure about that? I have seen it discussed a lot, and so far I have seen noone who knows how it supports current VR games or not. Its arguably the most important questions to gamers IMHO, so I'd love to here more. If they do not support backwards, then that pretty much rules the entire MS line out for gamers right now...
 
I already have a DK2.
When CV1 first came out I have cancelled my preorder 'cause many complain of problems with fresnel lenses and with the difficulty to have a replacemente for the defective VR headset.
I was waiting that oculus sell its VR headset on reatiler in my country, but even now it hasn't.
Now I am very tempted by the price but I think I will wait untill The MS VR and see some review before making a choice.
For now my DK2 works well.
 
Huh, you sure about that? I have seen it discussed a lot, and so far I have seen noone who knows how it supports current VR games or not. Its arguably the most important questions to gamers IMHO, so I'd love to here more. If they do not support backwards, then that pretty much rules the entire MS line out for gamers right now...

I don't think you understand. The games have to support it (or in the case of SteamVR, stupport it). The dev of current games will have to add support for the Mixed Reality Headset, not the other way round. There is no supporting backwards (not even sure what you even mean by this as there was no Mixed reality headset before this one). And MS not supporting it with its line of games was exactly my point. It seems odd that MS has not supported it yet with their own games.
 
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I don't think you understand. The games have to support it (or in the case of SteamVR, stupport it). The dev of current games will have to add support for the Mixed Reality Headset, not the other way round. There is no supporting backwards (not even sure what you even mean by this as there was no Mixed reality headset before this one). And MS not support it with its line of games was exactly my point. It seems odd that MS has not supported it yet with their own games.

Now I am even more confused, its very much possible I dont understand. :D Microsoft's definition of mixed reality is 'able to do both VR and semi-AR', so I was under the impression that you can just use the VR element with games that support Steam VR. That you cant use VR games for AR is obvious, but I dont see why VR wont work. But yeah, if it doesnt then I get why its important that MS invests in having stuff specifically made for this.

Puzzling!
 
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