Hi guys -
Oculus pushed a new update 1.8.0 out a couple of days ago. It was a little un-graceful sitting in the dark for several minutes while the SDK updated (with no dialog etc).
How is everyone's performance after the move to 1.8.0? Faster, Same, Tanked??
For me, something has changed, and I 'feel' like I'm getting markedly lower VR performance.
With 3770K at 3.85GHz steady in ED, a Gigabyte G1 1080 set at +104gpu (1800) +430mem, 1.3x pixel density in Debug Tool.
I'm getting judder and the application frame rate is down at 53-55 fps. ATW is working hard but even the compositor is dropping frames (which gives the judder).
Sitting in the Engineer hangar at Kuk I'm seeing System Overhead of -78-80% even though cpu is only touching 25% and GPU is reading just 1696 MHz. Cores are pretty balanced (3770K is 4-cores with 8 threads) The other night (before the update, the gpu was sitting nicely on 2050 for hours on end. Using Gigabyte's overclocking software for the 1080GTX, in basic fashion just upping the memory by +400 and the core up by 104 (so gpu base clock is 1800 if memory serves).
In the game menu hangar with SRV/Eagle, I'm managing 85-90fps with -6-8% system overhead. Much smoother but obviously there's less going on in this game entry hangar. But when I load into the game (Solo) it tanks hard.
Was tired last night and didn't look into it further, but restarting ED, Oculus etc did nothing. (sometimes Chrome seems to have an effect if it has a lot of cached pages).
Hoping its a glitch. No changes to the video driver (v368.69 - it was good as gold before Oculus 1.8.0. Saw reports of poor performance with later 368's and 372 drivers so stuck with the 368.69. Might have to update it and see.
Oculus pushed a new update 1.8.0 out a couple of days ago. It was a little un-graceful sitting in the dark for several minutes while the SDK updated (with no dialog etc).
How is everyone's performance after the move to 1.8.0? Faster, Same, Tanked??
For me, something has changed, and I 'feel' like I'm getting markedly lower VR performance.
With 3770K at 3.85GHz steady in ED, a Gigabyte G1 1080 set at +104gpu (1800) +430mem, 1.3x pixel density in Debug Tool.
I'm getting judder and the application frame rate is down at 53-55 fps. ATW is working hard but even the compositor is dropping frames (which gives the judder).
Sitting in the Engineer hangar at Kuk I'm seeing System Overhead of -78-80% even though cpu is only touching 25% and GPU is reading just 1696 MHz. Cores are pretty balanced (3770K is 4-cores with 8 threads) The other night (before the update, the gpu was sitting nicely on 2050 for hours on end. Using Gigabyte's overclocking software for the 1080GTX, in basic fashion just upping the memory by +400 and the core up by 104 (so gpu base clock is 1800 if memory serves).
In the game menu hangar with SRV/Eagle, I'm managing 85-90fps with -6-8% system overhead. Much smoother but obviously there's less going on in this game entry hangar. But when I load into the game (Solo) it tanks hard.
Was tired last night and didn't look into it further, but restarting ED, Oculus etc did nothing. (sometimes Chrome seems to have an effect if it has a lot of cached pages).
Hoping its a glitch. No changes to the video driver (v368.69 - it was good as gold before Oculus 1.8.0. Saw reports of poor performance with later 368's and 372 drivers so stuck with the 368.69. Might have to update it and see.
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