Oculus smoothness vs Normal monitor output question

Hi

Regarding the software technology that Oculus use to get a smooth gaming experience, with frames being filled in on the fly.

Why can't the devs use this technology, or something like it, to do the same with the non VR output?

My microstutter in non VR has actually got worse by upgrading from an R9 270 to a GTX1060. VR is very smooth

But then I made it better with the following tip

However https://www.youtube.com/watch?v=482cvIuILT0

And remember to create an exclusion for the ED install directory in your virus scanner, this helps me a lot with general stuttering
 
Its probably possible to create an ATW-like or ASW-like graphics path, just in 2D. Most 2D applications don't need that intervention, though high-end games that do push the boundaries might get something out of it.

Since most monitors in use only go to 60Hz refresh, you can only see 60fps (ok, without turning off v-sync, or having a high-end monitor with g-sync etc).
 
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