Hi
Regarding the software technology that Oculus use to get a smooth gaming experience, with frames being filled in on the fly.
Why can't the devs use this technology, or something like it, to do the same with the non VR output?
My microstutter in non VR has actually got worse by upgrading from an R9 270 to a GTX1060. VR is very smooth
But then I made it better with the following tip
However https://www.youtube.com/watch?v=482cvIuILT0
And remember to create an exclusion for the ED install directory in your virus scanner, this helps me a lot with general stuttering
Regarding the software technology that Oculus use to get a smooth gaming experience, with frames being filled in on the fly.
Why can't the devs use this technology, or something like it, to do the same with the non VR output?
My microstutter in non VR has actually got worse by upgrading from an R9 270 to a GTX1060. VR is very smooth
But then I made it better with the following tip
However https://www.youtube.com/watch?v=482cvIuILT0
And remember to create an exclusion for the ED install directory in your virus scanner, this helps me a lot with general stuttering