Oculus stutter is back !

This wasn't happening previous to a few updates. I've updated to the latest Gforce drivers, and have the latest firmware and drivers for the Oculus. I'm running a 1080gtx, 32gb ram and I7-4770 CPU and now I'm getting small stutters. (Oculus debug is 1.6). All setting inside ED are on low or off.

Anyone else getting this ? I mean what the hell...my system is pretty good and now this is happening !
 
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I'm beginning to think the 372.xx drivers are totally jacked as I've also started running into awful performance issues.

Have you recently updated to Windows 10 perhaps?
 
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Already on windows 10. There is a reddit thread that tells you to turn off the Xbox record feature as it was causing performance issues for people playing a number of different games. This did not help for me. Maybe I'll roll back to the previous Nvidia drivers.
 
I'd recommend rolling back to the previous version of Windows if you can. I'm assuming you updated to Win10 Anniversary, which causes a whole range of issues.
 
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Too late. I already deleted windows 7 (old system files). Plus, the hassle of going back when I use my system for work etc isn't an option at the moment.
 
Too late. I already deleted windows 7 (old system files). Plus, the hassle of going back when I use my system for work etc isn't an option at the moment.

Oh no, I meant an older version of Windows 10.

Either way, it feels as though VR was shafted from every angle in the past week. Win10 AU, these terrible Nvidia drivers, and the 2.2 beta have all collectively destroyed performance on my rig. Sorry I couldn't be more help.
 
Ah right. I'm going to try these rolled back drivers now. Yeah, it certainly does feel like a step back for VR at the moment. Thanks anyway :)
 
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Sorry gents, I'm not seeing the same issues.

I'm on Win10 (latest build and updates)
3770K now running at 4.1GHz
16GB RAM
Gigabyte Gamer G1 1080GTX (+165core +400mem = 1861 base/1980 boost)
Also using the 372.09 drivers (the latest WHQL set).


Just installed the nVidia drivers over the weekend (I was on the 368.69 drivers that had a bug regarding overclocked 1080's). Bug is now gone and the video card clock is now happily sitting at 1970-2010 -ish for hours on end in ED. Cpu sits at about 25-30%

I run the Debug Tool at 1.4x, and see some slight stutter when shifting sideways when in stations looking at the menus. The Engineer stations especially (ED probably still has the planet terrain/buildings loaded outside I bet).
Its only very slight, and the OC I've made to cpu and the 1080 have made an appreciable difference.

I just get the nVidia driver installer to do a clean install; apart from the bug preventing the overclock of the base clock on 1080GTX in the 368.69 drivers, I've had very little issue anywhere in VR.
 
Awesome! I would happily do the same, but rolling back prior to 372.xx on the Vive introduces terrible artifacts. GG FD

I noted in the nVidia driver notes - it recommends not to use the driver rollback feature. Just uninstall from the Add/Remove Programs window (not device manager) as the rollback wizard leaves all sorts of stuff behind which can then interfere with re-installed drivers.

Specifying nVidia's installer to do a 'clean' install is best, and I normally use the Guru3D driver cleaner before installation anyway.
http://www.guru3d.com/files-details/display-driver-uninstaller-download.html
 
I noted in the nVidia driver notes - it recommends not to use the driver rollback feature. Just uninstall from the Add/Remove Programs window (not device manager) as the rollback wizard leaves all sorts of stuff behind which can then interfere with re-installed drivers.

Specifying nVidia's installer to do a 'clean' install is best, and I normally use the Guru3D driver cleaner before installation anyway.
http://www.guru3d.com/files-details/display-driver-uninstaller-download.html

I specifically boot in safe mode and use DDU when installing new drivers or rolling back to previous builds.
 
This has been my experience - at least in beta (I really should check the regular game).

I've been using 369.09 for about 6 weeks. While specifically testing this evening, I get severe stutter upon first starting up in a new system, and when jumping into a new system, or jumping into a station, and etc. (while moving the nose of the ship around). But this only last for about 20-30 seconds, and then everything seems fine. I've tried just about every combination from using the Oculus SDK at 1.5 and VR Ultra, to VR Low, and it always does the same thing. I've also tried changing the order of when the Oculus debug tool is started, and stopped it after starting ED, but with no difference.

I then did a clean install of 372.90 drivers and I'm getting the exact same results. I've got about a 22 month old system with a 4790k, 16gigs, SSD, Rift, and new Asus GTX-1080 Gaming.

So, is there an in between driver that seems to be working? [where is it]

Edit*
I should add that I'm on Windows 10, just updated this weekend to Anniversary Edition.
 
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I am seeing the same issue in Beta with the stuttering after an instance change / jump etc, regardless of settings.

The main game is running fine. I run Ultra with ss @1.5 (in game, not dev tool)

Rift, 6700k @4.5 Ghz, 16gb ram @3200 mhz, Titan XP, 372.90 drivers, Win 10 AU clean install (last weekend)
 
This has been my experience - at least in beta (I really should check the regular game).

I've been using 369.09 for about 6 weeks. While specifically testing this evening, I get severe stutter upon first starting up in a new system, and when jumping into a new system, or jumping into a station, and etc. (while moving the nose of the ship around). But this only last for about 20-30 seconds, and then everything seems fine. I've tried just about every combination from using the Oculus SDK at 1.5 and VR Ultra, to VR Low, and it always does the same thing. I've also tried changing the order of when the Oculus debug tool is started, and stopped it after starting ED, but with no difference.

I then did a clean install of 372.90 drivers and I'm getting the exact same results. I've got about a 22 month old system with a 4790k, 16gigs, SSD, Rift, and new Asus GTX-1080 Gaming.

So, is there an in between driver that seems to be working? [where is it]

Same here.... on the Rift. I assume it's just BETA optimisations needed as otherwise VR Ultra seems to be a good balance for the 1080. 90FPS everywhere.
 
I think this is a beta 3 issue. It has only just started happening to me over the last few days (Vive user). The stuttering is very bad after a jump for around 3-5 seconds and outside stations. This is a bug and has been reported.
 
I think this is a beta 3 issue. It has only just started happening to me over the last few days (Vive user). The stuttering is very bad after a jump for around 3-5 seconds and outside stations. This is a bug and has been reported.


Yeah, I just tried in the regular game and there was no stutter. Btw, if I move my ship's nose around dramatically, the stutter lasts a lot longer, but does go away.
 
I was really hoping that this was fixed in 2.2. I have a basic rig with a 6600k 16gb and a r9 290 4gb and I get the stutter after playing for a while. I was told it was a memory (VRAM) leak issue. I have seen that this occurs much much faster when I'm using the debug tool. Without the debug tool running and in game ss set at 1 I can play for over an hour but with the debug at 1.5 and in game ss at 0.65 I can only play for about 40 minutes before it starts stuttering and eventually freezes. Have you tried to replicate the issue without the debug tool?
 
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The beta servers are not the same subset as our normal ED game servers and will probably not be as scalable, as FD will know the maximum number of potential beta testers up front based on historic sales.

Many previous beta tests have performance issues that aren't due to client-side optimisation, but server-side delivery which is not build to perform as well as the normal game. FD wouldn't want to put the same resources supporting that too- they probably use it themselves when it isn't open to us, and there is not need.

So for anyone who has performance issues they should check the normal game too if they have found beta as an issue, as it needn't necessarily a concern.
 
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This wasn't happening previous to a few updates. I've updated to the latest Gforce drivers, and have the latest firmware and drivers for the Oculus. I'm running a 1080gtx, 32gb ram and I7-4770 CPU and now I'm getting small stutters. (Oculus debug is 1.6). All setting inside ED are on low or off.

Anyone else getting this ? I mean what the hell...my system is pretty good and now this is happening !
WDDM 2.1 drivers?

If so WDDM 2.1 seems to have cause a lot of issues.
 
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