oculus touch owners...

I just pulled the trigger and ordered touch. However, I'm really on the fence about whether to set up room scale. You see, I have a 30 gallon fish tank in my gaming room and from what I've read it seems accidents while in room scale are very, very common.

It seems certain things should be fine to play sitting, do you find that's the case at all or is a room scale setup pretty much required to get any benefit from touch? I have the ability to mount cameras however is best even for a sitting setup, I'm just not super excited to be running around my gaming room breaking things.

Sorry it's not really an ED question, but the folks here tend to be pretty knowledgeable about such things.
 
To get most of it you will need some space to stand and move even if just a little, so maybe 2.5mx1.5 m , otherwise your experience will be very limited, I play all but 1 title standing.

Accidents do happen, this is guaranteed :)
 
Thanks Baton. I'll see if I can figure out a way to make a small standing space that's free of fragile things. I suspect it will be worth the trouble.
 
I just pulled the trigger and ordered touch. However, I'm really on the fence about whether to set up room scale. You see, I have a 30 gallon fish tank in my gaming room and from what I've read it seems accidents while in room scale are very, very common.

It seems certain things should be fine to play sitting, do you find that's the case at all or is a room scale setup pretty much required to get any benefit from touch? I have the ability to mount cameras however is best even for a sitting setup, I'm just not super excited to be running around my gaming room breaking things.

Sorry it's not really an ED question, but the folks here tend to be pretty knowledgeable about such things.

When you set up the Rift, you're asked to set the boundaries for the Guardian system. Guardian shows a set of blue lines like a bright net across your vision if you get too close to the edges of the play area.
During set up, you trace this area out with one of the Touch hand controllers - you can set a good distance from the tank so you don't go careening into it.

Guardian shows the blue edge net when you get close (ie the headset), but also when you put a hand close to it.

I have bits of my play space that cut in around a bookshelf and my desk etc. And a little 'V' at the front by my keyboard... I can walk forward to the V and place the Touch controllers down in the V itself and they'll be on my desk.
Guardian can't warn about anything above you though - I have a ceiling fan to worry about! Look for lights etc, fans or anything... it does pay to try to make the room as safe as you can.
 
Good to hear that the Guardian thing seems to work reasonably well. That would be really helpful if it's reliable in letting you know when you venture out of bounds.
 
Good to hear that the Guardian thing seems to work reasonably well. That would be really helpful if it's reliable in letting you know when you venture out of bounds.

Yeah, its spot on. It just fades in when you get close. (or when your hands get close.

And I like that it can be irregular - I was expecting to outline a simple box square or rectangle etc. But you can make the Guardian boundaries any shape you want.

Lastly, you can turn it on and off too... I played Unspoken and Dead and Buried, then sat down at my desk to ferry my ship back to my home base in ED - and of course sitting at my desk the Guardian shows up right in my face! Luckily there are options to turn it on/off etc.
 
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Elite with oculus touch support will probably resemble this clip from Clone Wars:
[video=youtube;RvZ5xVAiXjk]https://www.youtube.com/watch?v=RvZ5xVAiXjk[/video]

And that would actually be good news to me. My touch controllers arrived today :)
 
After a week with Touch I'm back to Elite - seems even the Touch couldn't keep me away. Lots of mediocre titles with touch controls which get boring quite fast in my opinion. The best I played was a Doom 3 mod.

Seems a lot like the Wii launch for me - Day 1: "WOW this is epic - the future of gaming" Day 7: "Meh, I can't be bothered to set everything back up and re-calibrate it for the umpteenth time"
 
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As Red Raven has said, the Oculus guardian system is excellent. My PC is in one corner of our hallway, a very small space maybe 9ft wide and 5ft deep. Sensor placement was tricky - one was fine (it sits on one corner of my desk), but my desk wasn't wide enough to make the two sensor setup happy. Instead what I had to do was move my chair next to my desk (for Touch I probably won't be sitting down anyway) and place the second sensor on it. Oculus was entirely happy with the two sensors being at different levels. I was then able (as previously described) to paint the area of my hall and, thanks to the guardian grid, can move around in a roughly 4x7 area with complete confidence. The only thing the guardian system doesn't protect you from is things above you. We have a chandelier like light hanging in our hall and I've punched it twice now - once while reaching up to take a pair of sunglasses in the Avatar creator (forgetting I could scroll the list down), and once while trying to catch a rocket in Bullet Train.

When I'm not using touch (e.g. playing Elite) I can unplug the 2nd sensor and then play as normal (no need to recalibrate which is cool). The only thing I do have to do (because my seated position is close to one edge of the guardian area) is turn off the guardian wall display otherwise the blue grid is permanently visible around the inside of my cockpit.

My environment is not ideal but I'm entirely happy with Touch and the things I've tried so far have been amazing (Google Earth VR is utterly mind blowing).
 
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When you have limited space Guardian is unusable for me because it kicks in all the time, first I disabled walls then all of it altogether, and I just try to be careful :)
I agree that all of Touch titles are very short, like I Expect You To Die, which is very good until you realize it is only 4 puzzles, and you can finish it all without being a genious in about an hour, which was a huge dissapointment for me. I play Climb two, three times a day, good excercise, my body tottaly believes I'm there, I have to use the shover more often now :)

I'm still not sure if I will keep the Oculus (can return it till end of January - Amazon), probably by then I will finish all titles that are available, and Elite is not good enough for me in VR, shame it is not around £300, then I would keep it as a gadget, but for £750 seems too much to justify it at the moment, not enough software to play with.
 
After a week with Touch I'm back to Elite - seems even the Touch couldn't keep me away. Lots of mediocre titles with touch controls which get boring quite fast in my opinion. The best I played was a Doom 3 mod.

Seems a lot like the Wii launch for me - Day 1: "WOW this is epic - the future of gaming" Day 7: "Meh, I can't be bothered to set everything back up and re-calibrate it for the umpteenth time"

Dunno what the Rift is like but I can't get enough of touch games on the Vive. Had mine for months.
 
After a week with Touch I'm back to Elite - seems even the Touch couldn't keep me away. Lots of mediocre titles with touch controls which get boring quite fast in my opinion. The best I played was a Doom 3 mod.

Seems a lot like the Wii launch for me - Day 1: "WOW this is epic - the future of gaming" Day 7: "Meh, I can't be bothered to set everything back up and re-calibrate it for the umpteenth time"

Yeah a bit like me, but I will be setting it up in my living room again tomorrow. I think my problem is that I need to move the setup for Touch each time into my living room away from my computer to get the required space. So it's become something I'll do once in a while rather than it being a dual purpose setup that I can use for both seated and standing. Since I primarily got the VR headset for Elite and other sim type games, Touch and roomscale stuff was always going to be a bit of a secondary thing for me. Shooting Z's with my mate who's on his Vive in Arizona Sunshine is great fun and all that, but ED still beats it all hands down for me.
 
Dunno what the Rift is like but I can't get enough of touch games on the Vive. Had mine for months.

Pretty much the same as the Vive I guess. Considering we can play the same titles via Steam I haven't seen much that grabs my eye. Sure there is a lot, sadly much of it looks like shovelware type wave shooters, mini games and enforced teleportation games. The later, I avoid and refuse to support and just how many wave shooters can someone own? Steams VR section is a quagmire of junk at the moment, tiresome to navigate through and difficult to find anything of any real merit. I'll be honest, the Oculus store is beginning to look similar since the Touch launch.

Once you tire of Space Pirate Simulator, realise that Elite is more fun than Onward (personally speaking) and that a mod for an old game is really the cream of crop in terms of current offerings you start wondering where the motion tracked room scale genre is heading. A Wii style fad or something worth sticking around for? I guess we'll see. Personally I need more experiences like the DOOM 3 mod to be convinced, thats where I see the future of motion controls and I see nothing on the horizon just more shovelware.

Don't get me wrong, I think the Touch is an amazing bit of hardware and to a lesser extent also the Vive wands (only due to the poor design choice of touch pads over sticks and clunkier form factor) but I've been toying around with motion controls and HMDs since the Sony HMZ-T1 days, after that the DK1\DK2 with Hydras. I've seen a lot of the content before and in the case of the HLVR mod, done better than what we have today.

Update:
Then this morning I read about this - http://store.steampowered.com/app/552450

Maybe I will be dusting off my Touch controllers sooner than expected.
 
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