Odd issue: Oculus Rift + Voice Attack and Voice Pack = No Comms Panel?!

It's weird: I play with OR, Voice Attack and the Verity voice pack, and everything's just fine... until I try to open the comms panel. It's assigned to 2, as it ought to be for VA, but it doesn't seem to open - and when I press 2, it doesn't open either. It should act exactly like the other panels, other than having to be opened manually (rather than just looking at it), right?
 
It's weird: I play with OR, Voice Attack and the Verity voice pack, and everything's just fine... until I try to open the comms panel. It's assigned to 2, as it ought to be for VA, but it doesn't seem to open - and when I press 2, it doesn't open either. It should act exactly like the other panels, other than having to be opened manually (rather than just looking at it), right?
The voicepacks tend to remap keys. You may want to make sure that it is still mapped to 2.
 
It's set to 2, but it also seems to capture the key press, if I read the profile settings correctly. Perhaps it's that the voice pack tries to 'remember' which panels are open and which ones are closed, and that screws things up, since it doesn't do so correctly. Maybe I'll have to rejig the profile as pertains to comms.

Edit: Yup, it's a problem with the voice pack, which doesn't remember correctly if a panel is open or closed. (It tries to remember these things so the same key press to open/close still results in specific responses.) However, there's a generic command in there that effects the key press regardless of the variable that's set to remember if the comms panel is open or closed.
 
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If I start to get unresponsive panels with VA I find saying "reset all systems" wakes everything up again. Also you might see that if you are in the text box of the comms panel when using the command to close the panel it will simply type a number 2 into the text box instead of closing. I just flip to a different tab on the comms panel before using the close command to avoid that.
 
Yup, the "Reset all systems" command works. What also works is using "Comms panel" instead of "Open comms"; it seems that the latter only effects the key press if Voice Attack 'remembers' (correctly or not) that the panel isn't currently open, and more often than not it doesn't remember this correctly. "Comms panel" always effects the key press, it seems, even though it still checks the "Comms open - yes or no?" variable in order to decide which voice reaction to play.
 
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