Odessey medpacks

Just want to share my opinion/vision.

Medpacks are simply immersion breakers. Because why to deliver full carriers of "basic meds" to somewhere if you could just send 2-3 boxes of "magic medpacks" which will cure anything in no-time?

So...I think - fast cures should be not an option. Use something for power gen/shields etc.

Or maybe it is "hull repair" for the suite? Then name it so / adjust icon.
 
Most fps games have medkits/eating food as a way of regaining hp. Very few games, like MGS3, get into more advanced treatment methods. In CoD all you have to do is hide behind a burnt out bus for 5 seconds to regen your health. It's pretty standard.

Now, if we could just get MGS's stealth mechanics or CoD's action physics...
 
Most fps games
This is not "most fps" because:
1. it tries to keep math/scientific correct galaxy, even FTL is "possible" tech as for today.
2. any other game hasn't deal with variable gravity, as you can land here 0.1G-0.5G-2.5G --- and all that will lead to different "action physics".

And well, human fast healing does not fit current game at all. I would accept if it is "hull repair" for suite.
 
Medpacks are simply immersion breakers.

I agree, but not for the same reasons.

Because why to deliver full carriers of "basic meds" to somewhere if you could just send 2-3 boxes of "magic medpacks" which will cure anything in no-time?

Medkits are presumably for trauma, and look relatively bulky for a single dose. "Basic meds" could be anything and could be far more useful in situations not involving wounds, especially if there are any economic or logistical factors involved.

So...I think - fast cures should be not an option. Use something for power gen/shields etc.

I'd prefer to limit instantaneous healing and rapid regeneration, as I'd rather have damage avoidance be incentivized. Such things, especially portable depictions, tend to violate conservation of mass.

However, medkits and healers are pretty standard gamist fare, and I expect to see them in Odyssey, even if I hope their effects will be conservative.
 
Medpacks are simply immersion breakers. Because why to deliver full carriers of "basic meds" to somewhere if you could just send 2-3 boxes of "magic medpacks" which will cure anything in no-time?

Interesting but it's always possible to theory craft. I think there's a difference between a 'cure' and a 'band aid'. Medpacks could be the second, a field dressing able to keep you alive long enough to get back to your ship, where you might have a proper med kit.

Year is 3307 .. 1000 years ago humans were using leeches, burning witches and exorcising demons to maintain their health. 1000 years from now, how much further might things have developed from 21st century MRI, barium meals and prosthetics?

Progenitor Cells could be very effective in patching you up long enough to seek proper medical attention?
 
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Uhmmm. No. There are countless aspects of Elite that violate established physics.

Yes there are, generally where adhering to physics would make the game unplayable, tedious or just unworkable for game play mechanics, it looks like medpaks fit in that group. It's a general FPS mechanic that's hard to replace with anything realistic, unless we are going for one shot kills, and I suggest that would make most FPS parts of the game very brief for the average player.
 
I thought the med packs were that Vitadyne Nanomed stuff that showed up like a year or so ago(didn't Aisling use some on Hadrian after the failed assassination attempt?)
The stuff is supposed to heal wounds/trauma, not a cure-all for everything like disease etc. Also is no doubt VERY expensive so yeah having small caches around the place to help ground troops is fine since we are transporting TONS of actual medication when moving basic med etc around.

As for ED;O? I hope the healing is quick but your number of medpacks you can carry will be very limited without scavenging for more in the base your in, incentivize base exploration, limit us from just tanking with medkits but not making us have to loiter in cover for long periods waiting for the health to restore.
 
There are 3 layers there:
1. shield ->energy
2. suit ->kinetic armor
3. your body...

...so well, maybe they have regen for all 3, but on vid I saw something like medpack for body. I would replace it by nanobots to fast repair suit. All inconsistencies are solved.
 
They should be spacesuit repair kits, with a little rubber patch that perished in 3254, some glue that sticks your finger but not the rubber, and a little bit of sandpaper to roughen up the spacesuit. Available only from a little wall mounted vending machine, tagged with graffiti and decorated with a brown substance of canine origin.
 
1. shield ->energy
2. suit ->kinetic armor
3. your body...

3. I think we've covered, medpack.
1. I believe you can plug into bases (and your ship) to recharge .

2. Interesting. +1

I could imagine a type of Kevlar though? You can get self sealing fuel tanks in 2021 (though that is a more chemical driven process) but a Kevlar weave can take a bullet without becoming structurally weaker (in fact the surrounding weave gets tighter) if I recall correctly? Again though, all you have to do, is get back to the ship where we must assume you can swap out a damaged armour plate for a fresh one .. or put the old one in an oven to chemically reset it's strength value. I agree it doesn't seem to be modeled directly by the game but I'm not sure it really needs to be.
 
If nanobots can fast repair the suit, why can't they fast repair a person?
Because we already have it in-game in 2 versions: AMFU and repair limpet. Pick any u like and make it smaller for suit.
There are none documented events of fast healing of body during a seconds yet in game.
Only thargoids are known to self heal but it is still limited tech (because we kill em after heal).
 
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Because we already have it in-game in 2 versions: AMFU and repair limpet. Pick any u like and make it smaller for suit.
There are none documented events of fast healing of body during a seconds yet in game.

The dichotomy you're presenting is arbitrary. A body is still a physical object of finite complexity and one that already has features (like a circulatory system) that could be used to distribute 'nanobots', and whatever raw materials they would require for repairs, efficiently.

And we do have precedent for fast healing in game...every CMDR insurance claim ever. A CMDR ejects, gets microjumped to safety, and whatever damaged they suffered is apparently immediately regenerated. The game also features things like combat stabilizers and progenitor cells whose descriptions imply some form of rapid healing/regeneration.
 
There are none documented events of fast healing of body during a seconds yet in game.

It will be like filling your cargo with 400 tons I think .. click, and you're done.

ED isn't a full simulation, it's definitely a game but there are some things that are interesting to see ONCE but then, after that, they just turn into a time sink and get old, really fast.

example: You mean I have to watch my avatar recover in hospital for three days AGAIN? (or I have to watch my cargo fill up ton by ton, every time!?). It could be done - and immersive, sure - but the 30th time you see it, not boring?
 
Well ....as I said we don't know for sure heals present yet. But IF there is 1 medical heal to heal body, then i would rename it to "AMFU portatable pack" and redraw icon so everybody understand it fixes suit and not body. Body should be 1-2 hits to die (also they could add this 3rd stage too later).
 
i would rename it to "AMFU portatable pack" and redraw icon

You can call it that, there's no rule against any story you want to tell - I like it - but let's ask, what icon? A Green Cross is easy. "I fix myself" is international and remember there are players in China and Japan too. Your idea is interesting but is it as easy to communicate with one icon? I think maybe no. Icon is a normal green cross - I need to find it fast in an emergency - but the green cross can be a personal story, to any nanobots - or alcohol - you want to imagine too.

(y)
 
You can call it that, there's no rule against any story you want to tell - I like it - but let's ask, what icon? A Green Cross is easy. "I fix myself" is international and remember there are players in China and Japan too. Your idea is interesting but is it as easy to communicate with one icon? I think maybe no. Icon is a normal green cross - I need to find it fast in an emergency - but the green cross can be a personal story, to any nanobots - or alcohol - you want to imagine too.

(y)
I would add something tech there, like KOTOR games had heal icon for jedi and another "tech medpack" for droids. Maybe some mix.
But well, proper texting would be enough - saying it fixes suit and not calling it "med".

Also if they will keep that green current icon, they will not able to reuse to add 3rd level of damaging later :)
Again, not sure if they did 3 levels already... but body could survive on "water worlds" for some time alone, but, on some hot planets would immediately boil once suit is broken.
Any way, for now "fast body heal" must not be mentioned, use suits repairs.
 
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