You would think that, yes. In the last few months, for me, it’s nowhere near 50/50. And that’s why I’m asking if anyone else is seeing similar.
Bah! I own the night.If it isn't tidally locked then just wait, daylight will come to you!
Ody bases are often found on moons far from their parent star where it provides little more light than any other. Also green atmospheres that render day murky and dark.Considering spherical planets and light from only one star there's a 50% chance that you land on a dark side.
I've had the same impression, but when I discovered that I love scavenger hunt missions in the dark (NV+Masked Executioner), then suddenly all the missions were in broad daylight.You would think that, yes. In the last few months, for me, it’s nowhere near 50/50. And that’s why I’m asking if anyone else is seeing similar.
Now that you say it, I agree that it’s embarrassingly obvious. For all the reasons that you mentioned, it’s more likely to have low/obstructed light than to have bright starlight. Thanks!Ody bases are often found on moons far from their parent star where it provides little more light than any other. Also green atmospheres that render day murky and dark.
Also mountains, if the settlement is the shadow of a mountain we're plunged into darkness, there's no twilight. that's most apparent when you're driving across lumpy terrain when the star is close to the horizon.
For all the times that we're stuck in the dark there are those moments where t's just stunning.
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It might be worth mentioning that tidal lock only matters for planets that are tidally locked to the star. For those, it will be either eternal night or eternal day in a settlement.If it isn't tidally locked then just wait, daylight will come to you!
It might be worth mentioning that tidal lock only matters for planets that are tidally locked to the star. For those, it will be either eternal night or eternal day in a settlement.
Moons that are tidally locked to their planet (like our very own Moon) will still get a day-night-cycle, but that cycle is as long as it takes them to orbit the planet. So if the moon has, for example, a four week orbit, a settlement will more or less be two weeks on the night side and two weeks on the day side of the moon (not taking into account eclipses and planet movement).
... if the orbital plane of the moon is not tilted relative to the orbital plane of the planetAlso a moon orbiting a planet at the right distance and rotating at the correct speed could end up with permanent day and night areas even without tidal locking
Yep...TBH, i kinda prefer the dark settlements - even if you dont have NV, scavs flashlights make them easy targets
We commented on this last night. It's never felt like 50/50 to me but when doing reactivation missions... it feels more like 90/10 in favour of dark. My statistics education tells me I'm just seeing a pattern and this isn't representative but my gamer education tells me this pattern is possibly driven by some factor of the procgen systems.You would think that, yes. In the last few months, for me, it’s nowhere near 50/50. And that’s why I’m asking if anyone else is seeing similar.
I'd have said 60-70%, it tends to be worse in the Empire as the stars are often dimmer.We commented on this last night. It's never felt like 50/50 to me but when doing reactivation missions... it feels more like 90/10 in favour of dark. My statistics education tells me I'm just seeing a pattern and this isn't representative but my gamer education tells me this pattern is possibly driven by some factor of the procgen systems.
I wonder if, on tidally-locked planets, the procgen errs to placing settlements on the dark side where the surface temperature is excessively hot? This would add some skew, at least and would make some sense as well (I even found a really cool planet in a system the other day, very large and very close to the sun which was also huge... I thought I'd like to visit a settlement that gets that view in its sky but every single settlement was on the dark side).
I wonder if, on tidally-locked planets, the procgen errs to placing settlements on the dark side where the surface temperature is excessively hot?