Ody settlements more likely to be in the dark?

I did plenty of restore missions in a system that had settlements on bodies with temps above 700-800+ degrees
In Full Daylight

sure, statistically this has no relevance....
Yeh same here but I'm wondering if the temp on this particular planet was over the allowed limit for getting out.

Probably all irrelevant tbh.

I don't mind night missions but it definitely makes me feel using up 1/4 slots for night vision is worth it. Not necessary but way more fun to have than not.
 
This phenomenon is a variation of the 50/50/90 rule. This rule states that if you have a 50/50 chance of getting something right, there is a 90% chance you'll get it wrong. In the variation, of course, there is a 90% chance you'll be in the dark...

If you are unfamiliar with this rule, feel free to check it out using the search engine of your choice.

Carlos
 
Yeh same here but I'm wondering if the temp on this particular planet was over the allowed limit for getting out.

There is no limit, well except for death, you die faster, they removed the heat limit for disembark long ago, it's only gravity that stops you now.
 
For all the times that we're stuck in the dark there are those moments where t's just stunning.
Images which contain all rainbow colors are automatically "win"; that is, look good.

I've met a lot of them visiting leg engineers and doing random missions. I even started to suspect that settlements being placed in light terminator by insidious design desicion.
 
I also noticed this. Both while missioning and landing in odyssey settlements, to the point that I came looking for information on the issue on these forums.
This is particularly true for the many times I played land conflict zones: 8 out of 10, they are in the dark.
 
I've also noticed it, even though I barely have done much Ody content. Now, Frontier mentioned that settlements were placed according to their function. E.g. agricultural sites would want some light (possibly a diurnal cycle, can't recall). Others favour permanent light, some permanent dark, others maybe indifferent. Would like to see a proper breakdown of that as it's a potentially nice immersive feature. Could help reconstruct the proportion of light vs. dark that we see.
 
I also agree that it feels like considerably more are in the dark than in the light but I'm 99% confident that this is simply a combination of my own confirmation bias plus the fact that there will be somewhat less than 50% in bright daylight anyway due to shadows, twilight, weak light to start with, etc. I mean a) most planets rotate so FD couldn't keep more settlements in the dark even if they wanted to and b) why would they want to and/or why would the original "baking" process Dav Stott talked about (the automated process that effectively decided where on 4.0 planets to place things like settlements) favour the dark side?

What I do find really intriguing tho' is if/how the lighting shown for a body in the system map correlates to the actual lighting conditions when you go there for yourself (but knowing that would allow us to choose settlement missions based on the type of lighting we like). I used to think there wasn't any correlation, then a comment in the Buur Pit Discord (which I subsequently reiterated on Lave Radio) led me to believe it was 180° out of sync (so a settlement shown as being in the dark would be in daylight), but now I know even that's not entirely true either (although I think it's a more accurate indication than assuming it's in sync).

@Willyum-71 was working on anther theory but as yet I don't think any decisive conclusion has been reached.
 
My data point: this morning I took two power restore missions - first was on the dark side of a moon and the second was slightly on the dayside of its planet’s terminator.

As I approached the second base it turned out it was in a deep valley and thus in complete darkness* anyway 😅

*sorta - it was a showcase for the problem with Odyssey “eye adaptation” lighting - mostly it was a twilight scene, everything nicely visible, but looking in certain directions (towards the not-visible local star) or switching on the suit light plunged the entire landscape into utter darkness.
 
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