Now that the cat is out of the bag, we need to talk about stance,(Standing, Crouching, Prone) and weapon 'posture.
There are many types of FPS out there, some good some not so good, and some are awful.
One that work pretty well in my opinion is ArmA stance system.
It's important to build a good solid base, so the player can use it actively in his or hers game-play, clunky stance ruins many situations because you cannot get a posture that fit the situation you're in. That is where a good fleshed out stance system comes in. Ctrl-W raise you, Ctrl-S lowers you, X=low stand Z=go prone. These are some of the details that you can add to a game to make it more interesting and for the players adding more options to play it "your way".
I don't know how deep FDEV want to make their version of an FPS game, however to add this in the beginning would be a good idea to get it right for the first foot step
Can you drop out from a ship? if yes we need a mechanic where you of course can do this, this is another stance mechanic.
We don't use parachutes in the distant future, so that is where the jet packs come in.
A game that was actually good (campaign story mode) was infinite war, it had a basic stance system however it worked well for that type of gameplay, however if FDEV want the playes to do more like stealth and exploration, infiltration, you need more options to make the game more versatile.
I can't wait to see in what direction FDEV want this part of the game to go.
There are many types of FPS out there, some good some not so good, and some are awful.
One that work pretty well in my opinion is ArmA stance system.

It's important to build a good solid base, so the player can use it actively in his or hers game-play, clunky stance ruins many situations because you cannot get a posture that fit the situation you're in. That is where a good fleshed out stance system comes in. Ctrl-W raise you, Ctrl-S lowers you, X=low stand Z=go prone. These are some of the details that you can add to a game to make it more interesting and for the players adding more options to play it "your way".
I don't know how deep FDEV want to make their version of an FPS game, however to add this in the beginning would be a good idea to get it right for the first foot step
Can you drop out from a ship? if yes we need a mechanic where you of course can do this, this is another stance mechanic.

We don't use parachutes in the distant future, so that is where the jet packs come in.
A game that was actually good (campaign story mode) was infinite war, it had a basic stance system however it worked well for that type of gameplay, however if FDEV want the playes to do more like stealth and exploration, infiltration, you need more options to make the game more versatile.
I can't wait to see in what direction FDEV want this part of the game to go.