General Odyssey - Added gun types & settings suggestion

Additional kinetic weapons:
1.Heavy machine gun
2.Light machine gun
3. Submachine gun
4. Anti-vehicle rocket launcher
5. Anti-vehicle sniper rifle
6. Sniper rifle (the original version is not a sniper rifle, but a plasma gun with a relatively long barrel)

Additional equipment:
1.Personal ammunition bag

Additional settings and modifications:
1. The character's body can tilt left and right.
2. Kinetic energy weapons can penetrate steel plates.
3.Ai 70% prioritizes finding cover.
4. Ballistics is illogical. Accuracy should not be improved by upgrading, but by reducing recoil. The recoil can be reduced by upgrading, but the change in ballistics will make people feel that the gun you are holding is not the same gun. The handle is more like a water gun or BB gun, which is not a good experience.
5.Basic shooting distance increased by 50%
6. The distance at which the spaceship drops infantry is increased by 75m.
7. The system will airdrop ammunition boxes and power supply stations to players.
8. Enemies will prioritize ammunition boxes and power supply stations as attack targets.
9. The enemy will leave 2 to 5 guards to guard their ammunition boxes and supply depots.
10. Set the entire town as a capture point instead of each room as a capture point.
11. Customized gun accessories (infrared/flashlight/grenade/inner red dot/X4~8 scope).
12. Gun accessories are allowed to be added freely, but the more things are added, the more serious the shaking of hand-held aiming will be.
13. Added aiming control sensitivity (x1~8), which is different from the sensitivity setting of non-gun sights.
14. When hit by an energy weapon, you will be frozen for 0.5~1 second.
15. When hit by an energy weapon, you will be frozen for 1~1.5 seconds.
16. Vision blurred by 30~70% when hit by dynamic weapons and grenades.
17. When hit by an energy weapon, 70~90% of the field of vision will become blurred.
18. Change sounds and special effects to give a sense of impact when attacking enemies. After all, we are in a low-density atmosphere, and the only place where combat players can experience beauty is the sense of impact.
19. After the grenade explodes, the smoke will last for 30 to 90 seconds.
20. Add larger-scale ground combat.

*I'm sorry for the previous language switch, I didn't notice that the correct language was used.
 
Akv:
1. Are not for personal use. The word "heavy" should be self explanatory.
2-4. Are already in the game.
5. Does not fit with what they've been going for. I'm not saying that I agree with how the choices they did, but you seem to have missed it completely.
6. "Sniper rifle" is a term for a long range precision rifle meant for non hunting use. The executioner is a pretty bad one, but it is one.

Ae:
1. There's already a mod for that.

Asam:
1. Yes, but I think we can fairly assume leaving that out was very much a an active choice.
2. Ok...how thick?
3. They kind of already are; they're just bad at it.
4. They don't, but I don't think you know what balistics mean, nor do I think you have ever fired a gun.
5. The short range is another is another thing that vas an active choice by Fdev.
7. Why? It would make fightingnover them as you want in 8-9 rather pointless.
10. Why? That would be rather static and dull. You know, it does seem like all you want to do is lie atop something tall and camp for the entire battle...
14-17. Yeah, because being perma stunned is a fun mechanic. And the helmet and armour can be assumed to filter out most of the chock effect from a grenade. I assume "dynamic weapons" is an example of google translate at its finest.
19. Grenades doesn't make much smoke now; would probably be less in the future. Unless you meant you want actual smoke grenades added. But as you didn't say, and most of your post seem to miss half its arguments, it's kind of hard know.
 
Auto weapons such as MGs and LMGs get a lot of their usefulness from their ability to suppress the enemy allowing an assault group to flank and finish them off. There are no rules for this as far as I can tell.

In fact, there are no irl tactics that can be observed as far as I can tell.

Steve
 
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AKW
5. Would make sense - as a anti-tank/srv rifle. But npc-driven SRVs do not participate in Combat Zones/battles now...
6. Executioner spread should be tuned...

Asam.
4. Recoil mechanics could have been improved
5. It makes sense as mostly you fight in low g conditions, thus kinetic weapons would have much better range than on Earth BUT propeller would need to be different, as you also fight in near-vacuum or anoxic conditions. EM-powered bullets aka gauss rifles?
6. On one hand, it would prevent spawn-camping, on the other it would worsen CZ dynamics
12. There should be limit of course, and quite opposite - the bigger mass of the gun, the lesser recoil.
14/15 there's stun/freeze already after hit
19. Like OP mentioned in low-pressure environments, also explosions behave differently - overall are much weaker, bc there's no pressure wave and secondary damage coming from it (similar to stun weapons in vacuum). Due to lower escape velocity dust particles would be scarce but indeed due to low g would also fall slooower.

o7
Adhai
 

5. It makes sense as mostly you fight in low g conditions, thus kinetic weapons would have much better range than on Earth BUT propeller would need to be different, as you also fight in near-vacuum or anoxic conditions. EM-powered bullets aka gauss rifle?
Bullets and their cartridges are a sealed unit and don’t require anything from the environment to operate for example the problem with using them under water is due to the greater density of water leading to possible overpressure issues in the gun and reduced range due to drag etc.
That said there is no reason someone wouldn’t have come up with new and better propellants for all sorts of other reasons.
 
Bullets and their cartridges are a sealed unit and don’t require anything from the environment to operate for example the problem with using them under water is due to the greater density of water leading to possible overpressure issues in the gun and reduced range due to drag etc.
That said there is no reason someone wouldn’t have come up with new and better propellants for all sorts of other reasons.
The weapon underwater is not the problem, it will work after a fashion and ejecting a spent cartridge may cause a jam. The problem is the bullet, which does not go far underwater at all. Forensic specialists use a water tank in the lab to fire and recover undamaged round for examination. Hollywood gives a lot of false impressions about bullets travelling underwater.

Steve
 
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