Additional kinetic weapons:
1.Heavy machine gun
2.Light machine gun
3. Submachine gun
4. Anti-vehicle rocket launcher
5. Anti-vehicle sniper rifle
6. Sniper rifle (the original version is not a sniper rifle, but a plasma gun with a relatively long barrel)
Additional equipment:
1.Personal ammunition bag
Additional settings and modifications:
1. The character's body can tilt left and right.
2. Kinetic energy weapons can penetrate steel plates.
3.Ai 70% prioritizes finding cover.
4. Ballistics is illogical. Accuracy should not be improved by upgrading, but by reducing recoil. The recoil can be reduced by upgrading, but the change in ballistics will make people feel that the gun you are holding is not the same gun. The handle is more like a water gun or BB gun, which is not a good experience.
5.Basic shooting distance increased by 50%
6. The distance at which the spaceship drops infantry is increased by 75m.
7. The system will airdrop ammunition boxes and power supply stations to players.
8. Enemies will prioritize ammunition boxes and power supply stations as attack targets.
9. The enemy will leave 2 to 5 guards to guard their ammunition boxes and supply depots.
10. Set the entire town as a capture point instead of each room as a capture point.
11. Customized gun accessories (infrared/flashlight/grenade/inner red dot/X4~8 scope).
12. Gun accessories are allowed to be added freely, but the more things are added, the more serious the shaking of hand-held aiming will be.
13. Added aiming control sensitivity (x1~8), which is different from the sensitivity setting of non-gun sights.
14. When hit by an energy weapon, you will be frozen for 0.5~1 second.
15. When hit by an energy weapon, you will be frozen for 1~1.5 seconds.
16. Vision blurred by 30~70% when hit by dynamic weapons and grenades.
17. When hit by an energy weapon, 70~90% of the field of vision will become blurred.
18. Change sounds and special effects to give a sense of impact when attacking enemies. After all, we are in a low-density atmosphere, and the only place where combat players can experience beauty is the sense of impact.
19. After the grenade explodes, the smoke will last for 30 to 90 seconds.
20. Add larger-scale ground combat.
*I'm sorry for the previous language switch, I didn't notice that the correct language was used.
1.Heavy machine gun
2.Light machine gun
3. Submachine gun
4. Anti-vehicle rocket launcher
5. Anti-vehicle sniper rifle
6. Sniper rifle (the original version is not a sniper rifle, but a plasma gun with a relatively long barrel)
Additional equipment:
1.Personal ammunition bag
Additional settings and modifications:
1. The character's body can tilt left and right.
2. Kinetic energy weapons can penetrate steel plates.
3.Ai 70% prioritizes finding cover.
4. Ballistics is illogical. Accuracy should not be improved by upgrading, but by reducing recoil. The recoil can be reduced by upgrading, but the change in ballistics will make people feel that the gun you are holding is not the same gun. The handle is more like a water gun or BB gun, which is not a good experience.
5.Basic shooting distance increased by 50%
6. The distance at which the spaceship drops infantry is increased by 75m.
7. The system will airdrop ammunition boxes and power supply stations to players.
8. Enemies will prioritize ammunition boxes and power supply stations as attack targets.
9. The enemy will leave 2 to 5 guards to guard their ammunition boxes and supply depots.
10. Set the entire town as a capture point instead of each room as a capture point.
11. Customized gun accessories (infrared/flashlight/grenade/inner red dot/X4~8 scope).
12. Gun accessories are allowed to be added freely, but the more things are added, the more serious the shaking of hand-held aiming will be.
13. Added aiming control sensitivity (x1~8), which is different from the sensitivity setting of non-gun sights.
14. When hit by an energy weapon, you will be frozen for 0.5~1 second.
15. When hit by an energy weapon, you will be frozen for 1~1.5 seconds.
16. Vision blurred by 30~70% when hit by dynamic weapons and grenades.
17. When hit by an energy weapon, 70~90% of the field of vision will become blurred.
18. Change sounds and special effects to give a sense of impact when attacking enemies. After all, we are in a low-density atmosphere, and the only place where combat players can experience beauty is the sense of impact.
19. After the grenade explodes, the smoke will last for 30 to 90 seconds.
20. Add larger-scale ground combat.
*I'm sorry for the previous language switch, I didn't notice that the correct language was used.