All the materials you can get on foot you can't use for your ship and vice versa. You can't do Powerplay on foot or community goals. Basically all you can affect both ways is only a money and influence, and money gained on foot is meaningless in comparison to a ship gameplay. So as soon as you upgrade your ground equipment there is no point in foot gameplay. I think devs should do something about it
And regarding NPC mission givers. You should be able to negotiate the deal you want, like what materials you will get or atleast what they are offering must be much better than what it's on mission board. Otherwise what's the point to even talk to them. I hope i will be able to negotiate rather than just push for a little increase in money. Considering that 50% of the people are already a billionares i don't think many people care about the money much, especially if it's such a puny handouts. I think reward negotiation similar to Battletech would be perfect where you will negotiate the amount of points and if negotiation is succesful you choose a rewards by spending these points on a trade screen choosing from offered materials, money, reputation. And with such system you could better balance the mission payouts by destributing the reward points for stats such as distance to fly, type of mission, enemy difficulty, if it's illegal and a faction reputation
And regarding NPC mission givers. You should be able to negotiate the deal you want, like what materials you will get or atleast what they are offering must be much better than what it's on mission board. Otherwise what's the point to even talk to them. I hope i will be able to negotiate rather than just push for a little increase in money. Considering that 50% of the people are already a billionares i don't think many people care about the money much, especially if it's such a puny handouts. I think reward negotiation similar to Battletech would be perfect where you will negotiate the amount of points and if negotiation is succesful you choose a rewards by spending these points on a trade screen choosing from offered materials, money, reputation. And with such system you could better balance the mission payouts by destributing the reward points for stats such as distance to fly, type of mission, enemy difficulty, if it's illegal and a faction reputation