Odyssey CQC?

A lot of pros and cons over the years with CQC. Being a Forum those who hated it posted a lot more than those who loved it.
Same with everything else in the game. Some still post that the Python got nerfed early in the game. I won't debate it here.

But with the upcoming addition of the announced combat SRVs possibly holding two live players? Knowing Frontier maybe not.
Still that could certainly be an edition to an Qdyssey CQC version. We'll see...
 
I completely agree with the OP.

There is a spectacular number of FPS games that are drop in drop out experiences.

Quick to kill, quick to be killed. Not saying EDO should go the Battle Royale route (it simply can't as a p2p game), but EDO in it's current form will simply not compete for fast-paced twitch-based FPS game play with the market that is out there.

The grind layer sitting on top of the EDO experience is just laughable compared to those titles.

I'm not saying there isn't grind on those experiences, I absolutely have done 50x kills with this weapon or that weapon to obtain a skin or kit feature, but the drop in drop out rate is so fast, you don't notice because your are playing the game you want to play to hit the grind progression markers. Lobby/transport times are minimal relative to game play in those titles.

If it were possible to CQC style your way through the engineering of EDO gear, I might consider spending time on it.

If things stay as they are in EDO, the game can go plasma itself.
 

Zac Cocken

Junior Product Manager
Frontier
I see pros and cons to this - on one hand it allows players to quickly access some combat within the game, and if we can tie that to some kind of progression as mentioned above, I see the benefit. On the other hand, a big part of Elite is how your actions influence the factions around you, and every time we lock something into its own 'mode', we take away from that - at the moment, your participation in conflict zones etc actually makes a difference to the galaxy, and I think that's important.
 
On the other hand, a big part of Elite is how your actions influence the factions around you, and every time we lock something into its own 'mode', we take away from that - at the moment, your participation in conflict zones etc actually makes a difference to the galaxy, and I think that's important.
You would have an easier time selling this if it were more true. At the moment foot-missions won't get you INF+++++ (they only go up to INF+++) - so BGS is better done in space.

And you can't get Outbreak / Famine / Election missions on foot - so they need doing in space.

Legs at the moment are in a strange place - great fun for personal (foot engineering) progression. And great for getting missions if your faction has no good space base. Otherwise not good for making a difference in the galaxy 🤷‍♂️
 
You would have an easier time selling this if it were more true. At the moment foot-missions won't get you INF+++++ (they only go up to INF+++) - so BGS is better done in space.

And you can't get Outbreak / Famine / Election missions on foot - so they need doing in space.

Legs at the moment are in a strange place - great fun for personal (foot engineering) progression. And great for getting missions if your faction has no good space base. Otherwise not good for making a difference in the galaxy 🤷‍♂️

Player agency has been a long standing gripe of mine. The changes are so incremental that doing missions beyond personal gain is pretty hard work.

I don't think we should all be flipping systems on our own, but there should be high level missions which if successful make more instant visible changes. A suggestion I made 4
5 years ago (time flies!) @Zac Cocken

 
I see pros and cons to this - on one hand it allows players to quickly access some combat within the game, and if we can tie that to some kind of progression as mentioned above, I see the benefit. On the other hand, a big part of Elite is how your actions influence the factions around you, and every time we lock something into its own 'mode', we take away from that - at the moment, your participation in conflict zones etc actually makes a difference to the galaxy, and I think that's important.
Then why do we even have ship CQC if it potentially takes away from ship CZs?
 
You would have an easier time selling this if it were more true. At the moment foot-missions won't get you INF+++++ (they only go up to INF+++) - so BGS is better done in space.

And you can't get Outbreak / Famine / Election missions on foot - so they need doing in space.

Legs at the moment are in a strange place - great fun for personal (foot engineering) progression. And great for getting missions if your faction has no good space base. Otherwise not good for making a difference in the galaxy 🤷‍♂️
Yet you do make a difference, albeit not as big as in a spaceship.
And isn't that as it should be?
 
Yet you still make a difference, albeit not as big as in a spaceship.
And isn't that as it should be?
Nope. They specifically state that the reason for doing EDO missions is fo rthe wider impact - then make it more efficient to do space missions. If you ever do the BGS you would realise that no-one will carry on doing 28 leg missions when you can get the same effect with 7 space missions (that are also faster to complete).

And that doesn't even touch on the Famine / Outbreak / Election missions which are not even present on legs. I wouldn't want to try and win an election with no access to any missions ...
 
You would have an easier time selling this if it were more true. At the moment foot-missions won't get you INF+++++ (they only go up to INF+++) - so BGS is better done in space.

And you can't get Outbreak / Famine / Election missions on foot - so they need doing in space.

Legs at the moment are in a strange place - great fun for personal (foot engineering) progression. And great for getting missions if your faction has no good space base. Otherwise not good for making a difference in the galaxy 🤷‍♂️
Ground CZs do provide an alternate means to affect BGS once a system is in Civil War/War state if you don't have a space CZ ship though.

Its a bit niche, but there.
 
Nope. They specifically state that the reason for doing EDO missions is fo rthe wider impact - then make it more efficient to do space missions. If you ever do the BGS you would realise that no-one will carry on doing 28 leg missions when you can get the same effect with 7 space missions (that are also faster to complete).

And that doesn't even touch on the Famine / Outbreak / Election missions which are not even present on legs. I wouldn't want to try and win an election with no access to any missions ...
So what? You want one person with a gun to make more difference than a Corvette for example? That would be ridiculous.
Even today one warship sent somewhere can make a big difference - one soldier though? Not really. Sure there are things one person can achieve that can have huge impact, but that's rather rare.
 
Ground CZs do provide an alternate means to affect BGS once a system is in Civil War/War state if you don't have a space CZ ship though.

Its a bit niche, but there.
Ground CZ are the one exception where any War BGS work is far easier on legs. In many ways that is OP the other way - I now don't do space CZ because they are so much slower (unless there is no Frontline / ground CZ in the system). Which is why there are threads at the moment crying about ground CZ being OP 🤷‍♀️
So what? You want one person with a gun to make more difference than a Corvette for example? That would be ridiculous.
Even today one warship sent somewhere can make a big difference - one soldier though? Not really. Sure there are things one person can achieve that can have huge impact, but that's rather rare.
Which is fine - that's a choice in game design. But if you make that choice don't also claim (as Zac did) that the end-game for legs is the BGS - because it isn't - you only have 1 gun which is nothing against a 'vette. Can't be both 🤷‍♀️ And if you make legs irrelevant for the BGS then you have to answer again - what is the point of the leg content after engineering everything? I'm happy enough with Zac's answer (BGS effect) - just pointing out that currently is limited to only War states. Which is ... a shame.
 
Which is fine - that's a choice in game design. But if you make that choice don't also claim (as Zac did) that the end-game for legs is the BGS - because it isn't - you only have 1 gun which is nothing against a 'vette. Can't be both 🤷‍♀️ And if you make legs irrelevant for the BGS then you have to answer again - what is the point of the leg content after engineering everything? I'm happy enough with Zac's answer (BGS effect) - just pointing out that currently is limited to only War states. Which is ... a shame.
Sorry, but you're jumping to extremes here. Zac did not say that "end-game for legs is the BGS". He just said that on foot actions influence BGS, which is true. You took it as if he was saying that it supposed to be meta of BGS gameplay, which is not how it was ment (I think).
 
Ground CZ are the one exception where any War BGS work is far easier on legs. In many ways that is OP the other way - I now don't do space CZ because they are so much slower (unless there is no Frontline / ground CZ in the system). Which is why there are threads at the moment crying about ground CZ being OP 🤷‍♀️
I agree they're a kinda OP in that respect, from what little experience i have actively trying to influence a system.

So what? You want one person with a gun to make more difference than a Corvette for example? That would be ridiculous.
Even today one warship sent somewhere can make a big difference - one soldier though? Not really. Sure there are things one person can achieve that can have huge impact, but that's rather rare.
In some states a single CMDR data espionage mission or well placed assassination would make sense to have a greater influence effect.

Disrupting production at agri facilities pushing towards famine states.
 
Sorry, but you're jumping to extremes here. Zac did not say that "end-game for legs is the BGS". He just said that on foot actions influence BGS, which is true. You took it as if he was saying that it supposed to be meta of BGS gameplay, which is not how it was ment (I think).
It doesn't have to be meta. It has to be at least competitive. At the moment the only reason to do BGS on legs (outside on wars) is if you want to lose.
 
It doesn't have to be meta. It has to be at least competitive. At the moment the only reason to do BGS on legs (outside on wars) is if you want to lose.
Or you just feel like doing something different, mixing and matching ship and foot missions depending on whats available and what you feel like spending time doing.
 
Or you just feel like doing something different, mixing and matching ship and foot missions depending on whats available and what you feel like spending time doing.
I'd just like the Foot missions to be in the same order of magnitude effect as the space missions. At the moment they are either OP (War), ineffective (changing INF levels) or missing (Elections/Outbreaks/Famines etc).

But this is really hijacking the thread so I'll stop now :)
 
I'd just like the Foot missions to be in the same order of magnitude effect as the space missions. At the moment they are either OP (War), ineffective (changing INF levels) or missing (Elections/Outbreaks/Famines etc).

But this is really hijacking the thread so I'll stop now :)
I agree, limited as my experiences is with these things. But i'll just add that sometimes you can find influence reward foot missions (although at a lower + value) when a system is in a state with no influence reward ship missions you want to do.

But it would be nice to see a ... consistent logic (?) to it.
 
It doesn't have to be meta. It has to be at least competitive. At the moment the only reason to do BGS on legs (outside on wars) is if you want to lose.
That's a discussion about balance, which is something else. I'm not sure how I feel about on foot missions having the same influence effect as space activities, I guess i would prefer them to have less from "realistic" point of view.
I know fighting on foot war is probably better for BGS effect, but for me it feels weird. I'm this wealthy pilot in big spaceship equipped with guns bigger than a man. Why should I get off and run around, fighting as regular grunt? I'm part of elite, people who can fly spaceships. Doesn't make sense to me, even if most of my guns can't hit a person and while I can do some damage to other spaceships, somehow I can't make a scratch on single building.
 
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