Odyssey - effect on BGS - new stations on thin-atmosphere planets?

Since the rest of the forum is lighting up with speculative Odyssey threads, let's have one for the BGS.

Way back when Horizons landed, a whole bunch of new real estate opened up for the BGS factions to occupy. It might be a slightly smaller batch of planets being added with Odyssey, but I'm assuming at least some of these newly-landable planets will have new starports and bases added to them.This will have an impact on the BGS, in terms of who gets allocated control of the new starports.

For example, in my "home system", there's currently only one surface port, on an airless moon of a planet around the distant secondary star. But four of the worlds around the primary star have atmospheres rated as "thin", so will presumably become Odyssey-landable; it's a high-population system so I'd expect most of those planets would be inhabited, with surface ports. I'd anticipate at least one new starport on each of those four worlds.

It's my recollection that, with Horizons, control of the new starports was allocated randomly to the various factions within the system. Back in 2.0, a lot fewer people cared about the BGS as PMFs hadn't been invented yet. I'm wondering how much salt might be generated when Odyssey drops, from people who've worked hard to create a "factionally pure" star system, to suddenly have a bunch of "enemy" starports dropped into their territory.

Would anyone expect anything else to happen BGS-wise with Odyssey?
 
I don't care for the 'salt' comment but extra assets is something I'm expecting, just as with Horizons as you say. And just as with the first mapped tags, and the codex first discovered entries, there will be a flurry of activity & then it will settle down again.

I'm also expecting a few new mission templates analogous to base scans, cut the power and bootleg liquor to give players something to use their feet for but the number of missions available is unlikely to change so shouldn't affect inf swings much if at all.

There may be an initial goldrush on exploration data with bio samples & first footing tag payouts, hopefully it will be balanced reasonably well so as not to give an advantage to Odyssey customers, but to give them another way to obtain data for inf.


IIRC some populated systems have only ground assets, perhaps more currently unpopulated systems will become populated with atmospheric only assets?
 
When Frontier have added new assets to existing Colonia systems lately, they've tended to go to either the highest-influence native faction or the system controller. If they're adding a lot of assets to a system at once, then they might get shared out a bit more.
 
Re: BGS activities from EDO assets

I'd expect the travel time to get to planetary areas to mean that EDO bases make no difference on large systems with spaceports (as BGS work in space will overwhelm any new bases due to travel time) - unless they make EDO missions OP, which they may do*.

Then we're looking at what the missions in the new locations look like - most missions now are 'Start at A, do something at B, hand in at A' - if 'B' is a different location accessible by legs (i.e. pretty local) then doing lots of missions may be worthwhile. If missions require us to travel to B in a ship (go to this base, kill X NPCs on foot etc) then the travel time will again work against them being useful. Probably the next Dev Stream (next month?) will tell us more about that

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* The new Elite ranking for Exo-Biologist seems purely aimed at getting people to grind local flora discoveries, for example, so I could see them making EDO missions more attractive to try and drive people to buy EDO
 
Re: BGS activities from EDO assets

I'd expect the travel time to get to planetary areas to mean that EDO bases make no difference on large systems with spaceports (as BGS work in space will overwhelm any new bases due to travel time) - unless they make EDO missions OP, which they may do*.

Then we're looking at what the missions in the new locations look like - most missions now are 'Start at A, do something at B, hand in at A' - if 'B' is a different location accessible by legs (i.e. pretty local) then doing lots of missions may be worthwhile. If missions require us to travel to B in a ship (go to this base, kill X NPCs on foot etc) then the travel time will again work against them being useful. Probably the next Dev Stream (next month?) will tell us more about that



* The new Elite ranking for Exo-Biologist seems purely aimed at getting people to grind local flora discoveries, for example, so I could see them making EDO missions more attractive to try and drive people to buy EDO

that's spot on.

if doing bgs work, i almost never log into horizons for a system with orbitals. i log into the base game. because surface side activities just take more time, and in that way i get much more non surface side missions on the board.

if frontier includes some kind of hub system with fast travel, multicrew like, that might change. i hope they don't (but for other reasons)
 
If past performance is anything to go by for us, I expect Frontier will shaft the existing PMFs' again. I only have to look at the Zende Ferry to weep into my Cup of Tea. Given to a native minor faction when a PMF controls the system and did so way before the Ferry.
 
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