Odyssey Enhancements (most from since Odyssey first launched and still are an issue)

I've been sitting on this list since Odyssey came out and I'm honestly shocked none of this has been implemented yet.

Here's some things I really think Odyssey needs (really badly) to improve:

  1. Icons for: Kneeling, sprinting, too tired (stamina meter? Not sure, but none of this is represented to the player which is not ideal). I STILL can't tell if I'm kneeling sometimes because of how the game displays it and have to hit the button twice to make sure. Give us an icon for these meters, please.
  2. Reloading from ammo pile needs to give you FULL ammo, including whatever reload you might need to do with ANY weapon. This has been STANDARD in FPS games for decades, please implement. I have no idea why this wasn't included from the beginning.
  3. Run (SHIFT) should override ADS. At this point, it's 50/50 whether it does or not.
  4. Hitboxes need to be bigger for both enemies and ammo box. Mostly, I definitely hit the NPC and it does nothing because the hit box is wrong. That is minor though; getting ammo from boxes is also really particular. Can't you make at least that easier to hit?

Quality of Life Improvements:
  1. Access to chat while in drop ship waiting to respawn in ground CZ. Why isn't this a thing already?
  2. Better post battle report like enemies killed, areas captured, medkits used, deaths, etc. I'm 100% sure you already capture this, so show it to us.
  3. On Foot Chat: I have no idea what is going on with chat while on foot, but it's just completely broken and has been since Odyssey launched (!!!! Yes! Still!). Why doesn't it work exactly as in the cockpit? There's no reason for it to - randomly - stop showing prior messages (which it currently does). Over all, WORK ON THIS. It needs to function EXACTLY as it does in the cockpit. That's how game design works (why do I have to hit "spacebar" to start typing when I can hit "enter" in the cockpit? I'll wait for an answer on this one, FDev).
 
Why doesn't it work exactly as in the cockpit?
Since Odyssey was released, the question that arises every time is not just this, but also: Why doesn't the Odyssey suits seem to communicate any information with the SRV and/or the ship?

For example, if I set any Point of Interest (POI) in a settlement from the computer, why doesn't it remain when I switch to an SRV? Why can't I see a POI set on the SRV from the suit as well?

Each time, the feeling is as if Odyssey doesn't communicate properly with the previous game.
 
I would add that we should be able to mark a target from the suit contracts panel. If the suit is detecting it, we should be able to mark/target it.
 
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