Odyssey Frontline Solutions - After the fight improvements

I like the on foot combat more than I thought, however I don't like the ending of the conflict zone.
When the fight is done there are 2 things that bother me:
1. being picked up is not immersive. just teleporting into the drop ship ... Let us board it at least
2. the drop ship flies back to the station where you enlisted, then it books automatically a new drop ship to the same conflict zone when you go back to the counter. This takes a while, I just timed 10 minutes downtime between 2 fights. (typing this message in the time)

Suggestions:
1. let the drop ship land on different places and let us board there, give us the opportunity to board when we want
2. let us choose when we enter the drop ship if we want to go to another conflict zone or go back to base (done for the day)

o7
 
Totally agreed about point 2. They say that they will not provide interiors to the ships because it will get boring after a while and then they force us to take a 5 minute shuttle after every battle. Please ask to reenlist after each battle.
 
Like you, I'm definitely enjoying the foot conflicts a lot. I totally enjoy the insertion, dangling in the ship, to be dropped into battle. The insertion is the closest thing we have right now to seamless transition from ship to on-foot battle, too. It'd be so great if they had a retrieval event, where either those holders that drop you reach down to pick you up or you have to climb into them. I'd imagine that'd need a fade to black, but I'd be ok with that.

I made a suggestion a short while ago about changing it so while in the drop ship, you can choose to go back to the station or do another fight. Sometimes there are more than 1 conflict zone in the system, so it'd be nice if it gave option to go to another conflict zone. Also, if you relog now, after the battle, it begins a new one conflict right where your battle just ended. I know relogging is needed, in case you lose connection etc, but they should start having things in place where you dont have to relog, but with some "reasoning" why an almost duplicate battle starts. For example, when you end the battle, and get on your drop ship, once in orbit, the pilot could receive a distress call, saying the battle has begun again and to buckle up, do a 180, and head right back for more battle. That would give the conflict zone the instance to restart, and though it may take 2 minutes, its far shorter than 10 minutes.

How about a lift ship? If you board a lift ship, which could be far larger than the drop ship, you're heading back to the station for sure. If you board a drop ship, you're indicating your desire to do more battle.
 
2. the drop ship flies back to the station where you enlisted, then it books automatically a new drop ship to the same conflict zone when you go back to the counter. This takes a while, I just timed 10 minutes downtime between 2 fights. (typing this message in the time)
Just relog.
 
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