This is a list of Odyssey annoyances listed not as elite or dangerous changes but quality of game play changes. Nothing suggested makes the game play less elite or dangerous.
1. If I can't take a transport to a crash site because it's not registed as a drop site then why do criminals get a free pass dropoff to the site. I shot the ship landing and got a bounty. The ship should be a criminal ship not a transport ship.
2. The SRV controls are still a mess. Put a stronger engine in the thing to prevent surges at low power. I'm tired of setting the throttle to 1 bar and having the SRV lurch all over the crash site like a drunken idiot with it's throttle bouncing from 1 bar to 7 bars and back again. Ridiculous. I can reproduce this effect constantly.
3. I have a video of trying to grab something in a ships panel above my head. It took FOREVER for the object UI to pop up so that I could take it. I basically had to slowly scan the pointer over the entire surface of the object to find the "sweet" spot to get the context menu to come up.
4. Redesign the cargo container mechanic at crash sites. After breaking the seal the canisters pop out hit the ground but the container becomes an obstacle for the SRV and once again the crappy SRV controls come into play. if you get stuck on the container you have to boost off and more than likely the fragile containers will get destroyed in the process. We should be able to pick up the smaller containers and 1 by 1 deposit them at the SRV or Ship.
5. Backpacks should be able to hold more items.
6. NPC's should have farmable loot like ammo, guns, med packs, and power supplies.
7. The on-foot scanner should be able to scan databanks from crashed ships and the on-foot radar should target humans and components like the SRV. The SRV can target fuses in panels, but the eye can miss it while looking right at the panel.
1. If I can't take a transport to a crash site because it's not registed as a drop site then why do criminals get a free pass dropoff to the site. I shot the ship landing and got a bounty. The ship should be a criminal ship not a transport ship.
2. The SRV controls are still a mess. Put a stronger engine in the thing to prevent surges at low power. I'm tired of setting the throttle to 1 bar and having the SRV lurch all over the crash site like a drunken idiot with it's throttle bouncing from 1 bar to 7 bars and back again. Ridiculous. I can reproduce this effect constantly.
3. I have a video of trying to grab something in a ships panel above my head. It took FOREVER for the object UI to pop up so that I could take it. I basically had to slowly scan the pointer over the entire surface of the object to find the "sweet" spot to get the context menu to come up.
4. Redesign the cargo container mechanic at crash sites. After breaking the seal the canisters pop out hit the ground but the container becomes an obstacle for the SRV and once again the crappy SRV controls come into play. if you get stuck on the container you have to boost off and more than likely the fragile containers will get destroyed in the process. We should be able to pick up the smaller containers and 1 by 1 deposit them at the SRV or Ship.
5. Backpacks should be able to hold more items.
6. NPC's should have farmable loot like ammo, guns, med packs, and power supplies.
7. The on-foot scanner should be able to scan databanks from crashed ships and the on-foot radar should target humans and components like the SRV. The SRV can target fuses in panels, but the eye can miss it while looking right at the panel.