Some easy quickie comparison to check what improved and whats missing.
Odyssey picture was taken using Ultra as graphics options to get the most of the new graphics settings. Horizon just regular custom preset.
There are some things missing still in Odyssey, like the Gutamaya signature reflection on the carbon fiber parts, also neon lights outside the ship are missing too. Lets not talk about the interior cockpit being like a stadium when we talk about lights.
Textures and models in Odyssey were revamped as you can see and its greatly appreciated. Also lighting changed a lot, shadows and reflections. We can see an improvement in lights more realistic.
But...
The light at the top of the hangar in Horizon went missing for example.
Something terrible awful is the heat exaust in the tip of the wing. It doesnt irradiate heat, no glow, its just a lava paint. Looks like a 90's game, more like DOOM(TM).
The mirror logo in the side of the wing is missing too. No neon lighting in the blue lines of the ship, this was fixed in cockpit interiors but not in the outside of the ship.
And the way the lights and shadows cast over the ship makes the arena paint look like dark brown instead of the military sand color.
I see an overall high contrast that makes Odyssey have a clear image. But Horizon was great at the ambient light being integrated with the atmosphere and the environment like cinematic style in a movie set.
I think these things can be easy fixed in order to make the game more appealing eye candy as Horizon was at first. If we manage to have an experience more similar to the good ol' Horizon we can get back to our ships really fast and continue doing the space missions as we did in the past and enjoying the game. And start testing the ground missions and so but more relaxed until the final version of Odyssey get polished.
Then the great bugs can wait, they are complex and need time in order to solve.
Everyone invited to chat about it in a constructive way.
Odyssey picture was taken using Ultra as graphics options to get the most of the new graphics settings. Horizon just regular custom preset.
There are some things missing still in Odyssey, like the Gutamaya signature reflection on the carbon fiber parts, also neon lights outside the ship are missing too. Lets not talk about the interior cockpit being like a stadium when we talk about lights.
Textures and models in Odyssey were revamped as you can see and its greatly appreciated. Also lighting changed a lot, shadows and reflections. We can see an improvement in lights more realistic.
But...
The light at the top of the hangar in Horizon went missing for example.
Something terrible awful is the heat exaust in the tip of the wing. It doesnt irradiate heat, no glow, its just a lava paint. Looks like a 90's game, more like DOOM(TM).
The mirror logo in the side of the wing is missing too. No neon lighting in the blue lines of the ship, this was fixed in cockpit interiors but not in the outside of the ship.
And the way the lights and shadows cast over the ship makes the arena paint look like dark brown instead of the military sand color.
I see an overall high contrast that makes Odyssey have a clear image. But Horizon was great at the ambient light being integrated with the atmosphere and the environment like cinematic style in a movie set.
I think these things can be easy fixed in order to make the game more appealing eye candy as Horizon was at first. If we manage to have an experience more similar to the good ol' Horizon we can get back to our ships really fast and continue doing the space missions as we did in the past and enjoying the game. And start testing the ground missions and so but more relaxed until the final version of Odyssey get polished.
Then the great bugs can wait, they are complex and need time in order to solve.
Everyone invited to chat about it in a constructive way.
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