Odyssey Mission Material Rewards

tl; dr : for Odyssey missions - rewards taken as Materials reduce the cash reward by a predictable amount and the number of rewards can also (mostly) be predicted from the reward and the material offered. Current mission pay is limiting the number of mats you will see from a mission.


I was interested in why Odyssey (Foot) missions pay out more of some materials than others, so dug around a bit - I'm sure others have done similar, but I haven't see it written so here it is - feel free to shoot down stuff that is wrong. This was really a distraction from looking at why foot missions don't give INF+++++ / REP+++++ (much) (edit: More in a later post) :)

Material Rewards

The amount of credits given when you take the Materials option is predictable from the 'credit only' reward using the formula:

Credits-with-Materials = Credit-only-Reward - 10,000 - Number-of-Material * Material-Value​

This also works when you negotiate with an NPC [1]

Material-Value is sadly not the value given by the Bartender, but seems to be unrelated but can be found by examining a number of missions. The ones I have found are given below and are not really surprising - Power Regulators and (useful) Schematics are expensive etc. It is a little surprising that Manufacturing Instructions are 'cheap', but that can be inferred anyway from the way they occur more frequently in large numbers as mission rewards.

5000Atmospheric Data,Combatant Performance,Maintenance Logs,Mineral Survey,Mining Analytics,Operational Manual,Reactor Output Review,Recycling Logs,Risk Assessments
10000Chemical Formulae,Chemical Inventory,Combat Training Material,Evacuation Protocols,Health Monitor,Manufacturing Instructions,Production Reports,Production Schedule,Stellar Activity Logs,Surveillance Equipment,Weapon Inventory
15000Audio Logs,Ballistics Data,Chemical Experiment Data,Digital Designs,Gene Sequencing Data,Patrol Routes,Radioactivity Data,Security Expenses,Spectral Analysis Data,Topographical Surveys,Troop Deployment Records,Weapon Test Data
20000Biometric Data,Blood Test Results,Chemical Patents,Clinical Trial Records,Genetic Research,Medical Records,NOC Data,Pharmaceutical Patents,Settlement Assault Plans,Surveillance Logs,Tactical Plans
40000Compression-Liquefied Gas,Ionised Gas,Power Regulator,Suit Schematic,Weapon Schematic

Material Rewards per Mission

I wanted to look at why I never see something like 5 Power Regulators for a regular mission and this seems to be governed by a limit on the amount that the credit reward can be reduced. When looking at Material rewards the associated credits will always be above ~60% of the initial value, so your rewards will be 'worth' less than 40% of the initial reward (37% is the maximum I have in my stats).

It's not clear what the exact algorithm is - it seems like it is something like 'pick the number of mats that gives a percentage credit reduction closest to X%' where X varies depending upon the material value (from the above table) - this works exactly for 5000 (X = 32.7%) and 40000 (X = 20.5%) for the data I have [2], but not for other mat values, so there is something else happening. X reduces as the value increases (see [2]), further reducing the amount of credits available to pay for mats.

So, for example - if I wanted a mission giving 5 Power Regulators then using the above information:
  • 5 Power Regs at 40k each = 200k
  • X is 20.5% for a 40k Power Regulator
  • So the total mission reward would need to be more than 1M credits. Which brings us to:

Payouts for Foot Missions

Here is a table of the payouts I have seen per-mission type since Odyssey started (including non-foot missions for comparison). The mission count is how many I have done - where there are only a handful the data will be noisy. The names are from the journals - but mostly make sense.

missionminmaxrangeaveragemission
count
Chain_HelpFinishTheOrder10,0001,924,4101,914,410935,00845
Chain_PlanetaryIncursions165,9551,694,4081,528,453882,41810
Chain_WrongTarget556,6634,687,7824,131,1192,557,85613
Mission_Assassinate177,1184,758,1984,581,0802,164,827177
Mission_Assassinate_Legal_Corporate22,5604,560,1194,537,5591,390,690140
Mission_Collect81,27823,814,71423,733,4361,633,586162
Mission_Collect_CivilLiberty85,5892,817,5582,731,969505,74422
Mission_Collect_Industrial89,93150,000,00049,910,06917,044,140591
Mission_Courier16,293863,644847,35197,560320
Mission_Courier_CivilUnrest16,7811,082,4561,065,675143,94619
Mission_Courier_Elections18,135542,681524,546104,804247
Mission_Courier_Expansion18,005170,820152,815108,64850
Mission_Courier_RankFed21,68659,00237,31631,64812
Mission_Delivery25,65910,788,84310,763,1842,030,185163
Mission_Delivery_Boom270,70035,361,71235,091,0127,622,841108
Mission_Delivery_Democracy221,44627,889,62827,668,1823,296,42224
MISSION_Disable812,2431,934,4511,122,2081,404,53427
MISSION_DisableMegaship208,0251,324,0861,116,061507,934676
Mission_DS_Collect52,986378,058325,072244,356312
Mission_DS_PassengerBulk24,304271,940247,636112,80994
Mission_Hack_BLOPS_Elections510,2662,452,4881,942,2221,952,31965
Mission_Hack_CivilUnrest460,8742,207,5221,746,6481,810,45822
Mission_Massacre23,14241,309,91641,286,7744,624,18632
Mission_Massacre_Conflict_CivilWar2,042,40435,862,99633,820,59214,076,79022
Mission_MassacreThargoid274,0004,762,0004,488,0001,427,50022
Mission_Mining100,00050,000,00049,900,00013,574,055105
Mission_OnFoot_Assassination_Hard_MB144,889298,522153,633194,8739
Mission_OnFoot_Assassination_MB117,786263,116145,330147,553133
Mission_OnFoot_AssassinationIllegal_Hard_MB192,077425,359233,282283,93224
Mission_OnFoot_AssassinationIllegal_MB161,963366,895204,932232,15352
Mission_OnFoot_AssassinationIllegal_NCD_MB228,101508,760280,659351,43217
Mission_OnFoot_Collect_Contact_MB53,62758,1704,54356,111114
Mission_OnFoot_Collect_MB53,60558,1594,55455,873574
Mission_OnFoot_Defence_MacGuffin_MB_LiquidCanister826,7982,837,9682,011,1701,339,57710
Mission_OnFoot_Delivery_Contact_MB70,78177,0866,30574,05986
Mission_OnFoot_Hack_Download_MB135,899305,159169,260210,68325
Mission_OnFoot_Hack_Download_Offline_MB279,838306,88327,045294,46033
Mission_OnFoot_Hack_Upload_MB139,602306,322166,720210,71418
Mission_OnFoot_Heist_Covert_MB211,432466,669255,237302,35328
Mission_OnFoot_Heist_MB137,050299,833162,783209,54426
Mission_OnFoot_Massacre_MB218,678235,65116,973229,13220
Mission_OnFoot_Onslaught_Offline_MB171,803390,508218,705246,515324
Mission_OnFoot_ProductionHeist_Covert_MB214,581485,741271,160356,75329
Mission_OnFoot_Reboot_MB81,855179,99898,143119,0411632
Mission_OnFoot_RebootRestore_MB121,160214,50393,343158,8811135
Mission_OnFoot_Salvage_BS_MB82,662178,06395,401102,80423
Mission_OnFoot_Salvage_MB82,559179,45296,893121,30738
Mission_OnFoot_SalvageIllegal_MB111,495247,282135,787166,54015
Mission_OnFoot_Smuggle_Contact_MB113,102123,31910,217118,17354
Mission_PassengerBulk82,4321,764,3251,681,893598,14139
Mission_PassengerVIP207,5241,991,7511,784,227585,13392
Mission_Salvage19,1312,416,5652,397,4341,075,64186
MISSION_Salvage_Expansion278,6051,207,074928,469671,22715
MISSION_Salvage_Illegal111,2021,782,1631,670,961810,957136
MISSION_Salvage_Refinery19,1312,403,2192,384,088859,30178
MISSION_Scan80,7233,529,0323,448,3092,140,450238
Mission_Sightseeing782,80011,723,00010,940,2003,745,51170

Odyssey missions have 'OnFoot' in their title, and if you look at the maximum payout you can see why you don't see lots of Power Regulators - the maximum payouts are a lot less than the 1M required to see that reward (only exception being the recently added 'Protect' missions). In general Odyssey missions don't have a great range in payouts (that is given in the 4th column) .

Ian did great work on Horizons missions (https://forums.frontier.co.uk/threads/rev-enging-mission-boards.543467/) showing how they scale with mission LS / LY values etc, but the only variation I see for Odyssey is with Threat level (higher threat levels gives more payout). Looking at restoring power to the same base from 15Ly away makes no discernible difference to payout, and the same with a 10LS vs 1M LS supercruise. Sadly it's not possible to see if mission rank (harmless -> elite) pays a part as this is not visible in Odyssey.

I'm not sure if Foot missions should have a larger range, though it does seem like if they were allowed to go over 1M then it would allow for the occasional '5 Power Reg' mission to appear, which might be nice. That would require missions to have more variation in payout than they have at the moment.

(I get the feeling this is also why we don't see INF+++++ or REP+++++ rewards often - the mission payments just not being large enough to support them. This is a shame as the original end-game of Odyssey was stated as 'you can play the BGS' - which at the moment is mostly not true as you cannot get INF or REP results anywhere near as efficiently as on a ship[3]).

That's the end - knock it down :)



Notes:
[1] Needs more investigation as you can get 5 Power Regs from an NPC, but not from a regular mission, though this could be just that the NPCs offer more credits. Investigation of this is hampered by the current bug meaning NPC missions don't go in the logs.
[2] These are all the values I get for X - though as I said above, most are not perfect fits so I don't think I have it exactly correct:

Material ValueOptimum Percentage of Reward
500032.7%
1000026.5%
1500024.9%
2000023.5%
4000020.5%
[3] foot CZ are useful for BGS work, but ideally missions would be too
 
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Tangentially related - I'm still seeing the bug where you successfully negotiate, fulfill the mission and then upon returning discover that a materials/influence/rep reward option has been overwritten with a copy of the credits reward:
Screenshot_0305.png
 
Here are some preliminary results from looking at REP rewards (I've assumed the results apply equally to INF as they seem to behave the same way when both are offered). REP/INF work differently to Material rewards as they don't take a fixed amount per REP/INF point - you tend to see only a residual CR payout (often the same 10k that was found for Materials). It looks like there is at least a correlation between CR offered by a mission and the REP/INF payout, though there does seem to be some overlap which needs an explanation (edit: explained in next post) - so doesn't seem as simple as slicing the CR range into REP awards.

(I believe Dom has implied/stated before that the '+' rating is just a visual representation of a more varied REP/INF numeric value, so it would make sense if REP/INF were mapped to some input variable like CR)

Here is a scatter chart for Odyssey missions which offer REP++ with the CR payout, and more REP/INF with a reduced CR value - you can see the overlap between REP+++ and REP++++ rewards. There is far less data at ++++ and +++++ as those missions are rarer:

1659684305674.png


The general rule is something like 'missions under 500k give one '+' boost, 500k to 1M give '++' boost, over 1M give '+++'. This helps explain why the higher REP/INF boosts are so rare as (see first post) most Odyssey missions don't pay that much.

The REP+++++ missions are almost exclusively the newer Protect missions, which from a BGS perspective are not very useful as:
  • Cannot take more than 1 due to the very short timer
  • Have a reasonable chance of failure depending on site layout, especially if solo
  • Are rare
This highlights again the shortcomings of Odyssey content for BGS work via missions

Sidenote:
Other REP rewards are rare, apart from REP+ to REP+++ (very common). Comparing that with the other three we see REP+ to REP+++ in green:
1659685017830.png

As expected these are associated with even lower CR value mission, and it looks like you get the boost to REP+++ for mission with lower pay (for comparison the Blue dots are also a 2 ++ boost) . This implies that if you could find a REP+ to REP+++++ reward option it would be for lower pay missions - sadly these don't exist / are very rare but even if a 750k REP+ to REP++++ mission were possible those 750k missions would also be (very) rare.
 
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Update:

If rather than charting using the CR value of the mission we use the difference between the initial CR value and the CR values with REP/INF (i.e. the loss you take by choosing a REP/INF reward) then the overlaps vanish and it seems most likely that there are simple limits for different REPs

This is the chart for the same data as post above for REP++ missions, but using the 'difference' CR values

1659689406871.png
 
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