Odyssey nerfed the GUI

Greetings,

In Horizons going to the Shipyard a player could get the details (less specific engineering) of what is installed on every ship that they own no matter where they are parked. This comes in handy when using say 18 ships to store Power Play weapons then swap them around to a current active ship. Then let's go play.

In Odyssey exactly what is stored is no longer available. Instead after typing = on the keyboard it is basic ship core and performance specs, how many items are installed, modified, and how many installed specialty items as in Guardian modules. The what info (the most important) is no longer there.

Solution? Fly to every ship location, select it, go to Outfitting then click on lots of new sub-menus to get to the information including the engineering status for each. Now startup your favorite spread sheet app and put all your ship info in it and update it every time a module is changed in a ship. No, I don't like it either.

Second solution. For equipment management upgrade stored materials from 120 to 240. Odyssey added folders to stored materials which many asked for over the years and are now in the game. Thanks Frontier.

Another solution. Use Horizons for a lot of the ship flying and info management per upgrading ships, moving weapons around, etc. Then go to Odyssey when going on foot. It will be interesting to see if I accept missions and/or chart a course in Horizons will it show up in Odyssey? Of course the weekly maintenance fee for a fleet carrier is there.

If Frontier doesn't fix this a 3rd party site such as Inara will work the issue if they are not frustrated with Odyssey at the moment. Then another website to use instead of getting the info in the game.

Meanwhile anyone made a Sothis/Robigo run in Odyssey? In the Horizons galaxy map I could select the Robigo Mines destination on the return run in about 3 sec then activate the FSD long before any NPC pirate could interdict me in Sothis space. They show up sometimes. Now with Odyssey it will take considerably longer. Bring weapons and lose payments if your passengers who don't want to be IDed get scanned.

The Odyssey GUIs are very impressive and I love the ship graphics the best yet. With more sub-menus it allows for future additions to ED we don't know about yet providing more information we'll need. That is the good news.

The bad news is that instead of nerfing ships or weapons Frontier has now nerfed the GUIs. Mark this down as an historical moment in Elite Dangerous.

How did this happen? A guess one of hundreds and probably not right. The Devs who programmed the Shipyard in Horizons no longer works at Frontier or moved on to another company game. The Devs who programmed the Shipyard in Odyssey went for amazing graphics not knowing that they were eliminating core information to play the game.

Emotionally I seem positive making the Odyssey game more interesting per the overall ambience. ED certainly looks much better. But losing major in-game info for style and presence only works with new players. World wide old players for 7 years might mostly not be happy.

David Braben actually posted on this Forum yesterday. Go find it. I hope that he reads this post as constructive criticism knowing me and a thousand other players have supported the Elite games since Braben and 'the other guy' invented it. David has a 2014 i7 build for ED. I have a 2013 i7-3930k build then upgraded with a Nvidia GeForce GTX 1660 Ti and a Acer Predator X34 curved screen that works smoothly playing Odyssey in Ultra mode. Your results may vary.

Regards
 
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I can’t see my shield remaining percentage any longer. I used to be able to look down and check the main ship menu, then decide if I really need to bank or if I can push it for a bit.

Who redesigned this UI and actually dropped critical information that we need to fly these ships? Who made this horrible decision? Tell them to fix it. Now. Thank you.
 
David Braben actually posted on this Forum yesterday. Go find it. I hope that he reads this post as constructive criticism knowing me and a thousand other players have supported the Elite games since Braben and 'the other guy' invented it. David has a 2014 17 build for ED. I have a 2013 i7-3930k build then upgraded with a Nvidia GeForce GTX 1660 Ti and a Acer Predator X34 curved screen that works smoothly playing Odyssey in Ultra mode. Your results may vary.

Regards
'the other guy' is Ian Bell
 
I can't figure out how to keep fastest/economical route plotting intact while hiding all the jump lines in the galaxy map. This used to be possible by just clicking the selection again in Horizons and earlier.
 
Greetings,

In Horizons going to the Shipyard a player could get the details (less specific engineering) of what is installed on every ship that they own no matter where they are parked. This comes in handy when using say 18 ships to store Power Play weapons then swap them around to a current active ship. Then let's go play.

In Odyssey exactly what is stored is no longer available. Instead after typing = on the keyboard it is basic ship core and performance specs, how many items are installed, modified, and how many installed specialty items as in Guardian modules. The what info (the most important) is no longer there.

Solution? Fly to every ship location, select it, go to Outfitting then click on lots of new sub-menus to get to the information including the engineering status for each. Now startup your favorite spread sheet app and put all your ship info in it and update it every time a module is changed in a ship. No, I don't like it either.

Second solution. Upgraded stored materials from 120 to 240 for a player.

If Frontier doesn't fix this a 3rd party site such as Inara will work the issue if they are not frustrated with Odyssey at the moment. Then another website to use instead of getting the info in the game.

Meanwhile anyone made a Sothis/Robigo run in Odyssey? In the Horizons galaxy map I could select the Robigo Mines destination on the return run in about 3 sec then activate the FSD long before any NPC pirate could interdict me in Sothis space. They show up sometimes. Now with Odyssey it will take considerably longer. Bring weapons and lose payments if your passengers who don't want to be IDed get scanned.

The Odyssey GUIs are very impressive and I love the ship graphics the best yet. With more sub-menus it allows for future additions to ED we don't know about yet providing more information we'll need. That is the good news.

The bad news is that instead of nerfing ships or weapons Frontier has now nerfed the GUIs. Mark this down as an historical moment in Elite Dangerous.

How did this happen? A guess one of hundreds and probably not right. The Devs who programmed the Shipyard in Horizons no longer works at Frontier or moved on to another company game. The Devs who programmed the Shipyard in Odyssey went for amazing graphics not knowing that they were eliminating core information to play the game.

Emotionally I seem positive making the Odyssey game more interesting per the overall ambience. ED certainly looks much better. But losing major in-game info for style and presence only works with new players. World wide old players for 7 years might mostly not be happy.

David Braben actually posted on this Forum yesterday. Go find it. I hope that he reads this post as constructive criticism knowing me and a thousand other players have supported the Elite games since Braben and 'the other guy' invented it. David has a 2014 17 build for ED. I have a 2013 i7-3930k build then upgraded with a Nvidia GeForce GTX 1660 Ti and a Acer Predator X34 curved screen that works smoothly playing Odyssey in Ultra mode. Your results may vary.

Regards
Plausible, however a company that big, and lets stop pretending FDEV in anywhere near indie at this point, would insure that the knowledge producing the game was kept in the company and not just one person who can leave the company at any moment, I mean accidents do happen.

If it's the case as you describe it, they are very unprofessional and I simply can't imagine they didn't secure important knowledge in the company.

So be more respectful .. both of them created Elite, without either, we would not have ED today.
Agree, David was more business minded and invested his money to build a company, Ian did other things but was more technical minded.
 

Ozric

Volunteer Moderator
There is this thread already about information that is missing in Odyssey that was present in Horizons. Feel free to look through and see if anything you've mentioned is not there.

Please do try to keep disagreements out of it and keep it focussed as it has attention :)

 
"Nerf" implies soft fuzziness. They coldly, ruthlessly slaughtered functionality, butchered usability, and tossed vital information into a shallow grave in the desert.
I also fully believe that the new design was 100% intentional and not due to lack of skills to build on what already was there.
They got an opportunity to make changes, they did it, and they knew they were cutting features away.
 
There is this thread already about information that is missing in Odyssey that was present in Horizons. Feel free to look through and see if anything you've mentioned is not there.

Please do try to keep disagreements out of it and keep it focussed as it has attention :)

I'd also suggest this thread
for thoughts on why they might have signed off on a user interface as abysmal as this.
 
Plausible, however a company that big, and lets stop pretending FDEV in anywhere near indie at this point, would insure that the knowledge producing the game was kept in the company and not just one person who can leave the company at any moment, I mean accidents do happen.

If it's the case as you describe it, they are very unprofessional and I simply can't imagine they didn't secure important knowledge in the company.
Any serious game programmer who knows anything about making a great game should know the basic rule looking for the middle ground between boredom and frustration. Many don't. Boredom because it is too easy and frustration because it is too hard. Many programmers into the math never see the forest for the trees. Meanwhile all the posts on the Frontier Forum are telling the Devs what to do. The point is who is listening? Looking at Qdyssey was anyone listening?
 
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I removed a passenger cabin and put in a srv bay. I tried to land on a planet in another system and got a stupid bug, must have horizons installed. I went to a starport to ship my passenger cabin part and for the life of me couldn't find it or ship it to me. Been playing for three years and I hate the GUI and I quit playing in frustration.
 
I removed a passenger cabin and put in a srv bay. I tried to land on a planet in another system and got a stupid bug, must have horizons installed. I went to a starport to ship my passenger cabin part and for the life of me couldn't find it or ship it to me. Been playing for three years and I hate the GUI and I quit playing in frustration.

Most probably when you removed it, you actually sold it - which is a major oversight.
So the outfitting interface not only that lacks usability, but will also lead you to lose modules - which is rather criminal.

You only lost a passenger cabin, other lost engineered modules.
 
I can't figure out how to keep fastest/economical route plotting intact while hiding all the jump lines in the galaxy map. This used to be possible by just clicking the selection again in Horizons and earlier.
Have you tried the "Show System Connectors" checkbox in the galaxy map options? (bottom icon in the actual galaxy map, not the main menu options)

FWIW, my own nit-picks about the new galaxy/system maps:
  1. Everything is a bit too orange/yellow. For example: the old color-coded icons were quite helpful for differentiating between mission targets, engineers, stored ships, and bookmarks. The diversity of colors and icons should've been expanded upon, not curtailed.
  2. There's a lot of wasted space on the sides of the screen for padding. What was wrong with the fully docked sidebar? Maybe just make it expandable/collapsible if they felt it took up too much horizontal real estate?
  3. The bookmark categories they chose aren't very helpful. They really need to be customizable: categories like "Eta Carina Trip", "Guardian Sites", "Mining Spots", "CNBs", "Systems very very mad at me" are much more useful than "Systems", "Stations", "Bodies". Even better if the categories can be given their own color-coded icons.
  4. Let me scroll through the vertical icon menus by holding the D-pad. Don't stop me at every separator line.
 
  1. Everything is a bit too orange/yellow. For example: the old color-coded icons were quite helpful for differentiating between mission targets, engineers, stored ships, and bookmarks. The diversity of colors and icons should've been expanded upon, not curtailed.
I'll be honest, as I'm colour blind I find the new map really hard to use...
 

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