Odyssey Outfitting Changes....late to the Focused Feedback Thread

Sorry late to find the focus feedback thread but I'd already written it out before I noticed the thread was locked, seemed a waste to just throw it away. So here it is for what it is worth. If its too late then so be it.


Overall Outfitting:
o1. Have a settings area in Outfitting and in the Options menus to set default states within the Outfitting screen.
o2. All Ship stats on screen not spread over 4. Font can be much smaller.
o3. Reminder on exit if a fighter or SRV bay is empty
o4. restore the ability to get to livery from outfitting
o5. have an additional confirmation when selling a module if it is engineered or if it is a powerplay module
o6. rebuy/sold module list (have a timeout on this of a few days beyond just the current session)
o7. Setup a ship design page on the website so that ship builds could be imported and purchased as a bulk lot. Offer an API so that Coriolis/EDSY could add builds to it.
o8. whenever displaying a module prominently display any engineering or experiments on it

Purchase:
p1. Move the yellow currently equipped module(s) that are in other slots for that ship somewhere else, if there is nowhere else just remove it, it has little value. It is extremely confusing what this is initially, especially since it takes over the first slot and is the default selected option which means behavior changes when you are buying multiples of the same thing, which I assume is the intent of show this so you can see what is in other slots, which means its purpose defeats its purpose. If there is some value then include this as one of the settings for outfitting so it can be included or not depending on user preference.
p2. The default action when replacing a module (set it to sell or store) to set by the user within settings (button to access this setting screen visible in purchase). Options would be Store, Sell, Last Action. Keep the current toggle switch but follow the user preferred default.

Load Out:
L1. Option to insert a module from storage into an empty slot (toggle or button to switch source as purchase or storage)
L2. Sell multiple slots
L3. Store multiple slots --- ahh found this in the Storage area replicate this into the loadout area too.

Storage:
s1. Ability to display local storage only or Remote storage
s2. Ability to see a list view.
s3. Ability to sort by name or distance
s4. Ability to show items that fit the current ship or are larger than the current ship
s5. Summary list (just needs to be text) of the different module storage locations or some kind of overview for this.
s6. More module storage capacity
s7. More module storage capacity
s8. More module storage capacity
s9. More module storage capacity
s10. More module storage capacity
 
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