Odyssey refund

Got the refund for Odyssey a couple of days ago... here's the main reason. Support asked me to post it in the Suggestion Forum so here"s my original mail to them:

Good morning,

For Raxxla's sake, i"ll try to make it short.

Gaming for me is a way to relax, to get my mind off the daily life/routine and usually i play a lot, timewise.
I set myself a goal and when i go to bed i'm normally satisfied with sometimes only small progress, but progress ( light at the end of the tunnel ).
As Elite Dangerous has no real story or game given objectives the player needs to create her/his own objectives.

Fully ok with me, i knew that when i bought the game. Also the grinding for Credits is, in my opinion, comparable to other games, but less variety.
With the introduction of Engineers more grind came to the game but hey, new goals to achieve.
My objective is currently to buy some new ships, engineer them and having fun with them.
Data grinding, go to Jameson Chrashsite, scan the data points, log off to main menu, log in, scan, when full go back to the data trader,
trade data for other missing data, go back and rinse and repeat (light at the end of the tunnel)
Raw materials, go to HIP whatever and the other planet, fill up your materials, go to the material trader, trade for others/lower and rinse and repeat (light at the end of the tunnel)
Manufactured materials........find in EDDB a system with the desired faction state e.g. Outbreak for pharmaceutical stuff, go there, scan the Nav beacon and HOPE to find a HGE from the affected corp with the desired faction state. As nearly all systems have multiple faction states and multiple Coorperations that chance is ....small. If youre lucky to to find the right HGE with the desired faction state and corp, HOPE that is has a timer of more that 30min AND is not a 140000ls away. If you are so lucky, get in the HGE, scoop the material, exit the game, restart the game, fire up your FSD, go back to the HGE and rinse and repeat. As that grind system is purely luck based there is NO LIGHT AT THE END OF THE TUNNEL.
In the lase week(s) i spent around 30hours flying around finding HGE...wrong corp, wrong state...3 HGE in one system - 2 with the wrong Faction/state and the one i was looking for with 2:30 min left on the timer....
That game mechanic is simply broken, its an Endboss who doesnt show up to the Bossfight.
And if i need to convince myself to log into the game to have the same feeling like i have after work, 8 hours present and nothing achieved/changed than i stop playing that game.

As Odessey has new Engineers i expect the same grinding for other materials. I dont need that.
Ill wait what i can find on Youtube, what bugs there are, hows the grinding and than i decide if ill buy it.

In that context, please proceed with the refund
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...one more thing... when i saw that i had the option between BUYING an Alpha Key and the normal Odyssey i just thought ...what...paying for doing their job ???
And when i later heard that the Alpha was just a liitle part of the to be released Odyssey .... that's a slap in the face for eveybody who paid for it.
So let's see if this game will be still worth playing for me in the near future.
 
Well, i'm pretty sure FD does not expect their game to work for everyone.
After all, they sold 4 millions accounts and only 500,000 are played at least once per month - the rest realized (sooner or later) the game is not for them.
 
This seems entirely self-inflicted.

My objective is currently to buy some new ships, engineer them and having fun with them.
Data grinding, go to Jameson Chrashsite, scan the data points, log off to main menu, log in, scan, when full go back to the data trader,
trade data for other missing data, go back and rinse and repeat (light at the end of the tunnel)
This is a very poor way to go about that objective.

Grinding all the way to maxed out G5 before you'll consider using your ships is a good way to burn yourself out, and then you'll never get to have fun with them.

Slap your ship together with whatever materials you've got to hand and then just play the game with them. Unless it's some really tricky build you're planning that absolutely needs a maxed out roll on the powerplant to keep essential modules running without a watt to spare, your ship will be perfectly functional.

Then you can have fun with it, inevitably accrue materials over time, and finish off the engineering later.
 
It's weird. I'm just about to max all my mats again after doing a bit of engineering and mat spending to buy all those juicy double modules. No relogs yet (tho truth be told I am considering doing it for some settlement scan runs, but only because it just saves me the travel time to the many other settlements I could also use). Boy, I sure am lucky. Still not winning the lottery yet tho?
 
This is a very poor way to go about that objective.

They probably wanted to finish the game in 60h
Well, it's not that kind of game...

Both my alts took them like 2+ months until they unlocked Felicity - got plenty of materials without making it into a relog fest.
And i even took those alts in CG... Most of the time Top 50% was easily attainable for my non-engineered Epic alt
 
Amazing how 3 years after material traders were added to the game, and mat drops were tripled meaning you can get up to 18 grade 5 mats in any HGE, there are still people banging their heads against the wall trying to find a specific one for hours... This is what happens when people just blindly follow youtuber "how-tos" instead of learning how to play the game.

Anyway, updated the spreadsheet.
 
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Or ... Learn 2 play. I know, I know, I'm old-school.
Well to be fair ED suits the grazer, while it annoys those who are more focused and objectives based (going from the people who quit who I knew). ED and FD don't help when they limit the visibility of brokers (which I hope Odyssey will fix). I know you can't please everyone, but I do think FD could make a few things a bit better to ease the tedium overall.
 
@Ydiss will be watching so I feel I can't let them down and not post in this thread.

@OP...

Meme (1).jpg
 
I know you can't please everyone, but I do think FD could make a few things a bit better to ease the tedium overall.
They could add warnings into the loading 'tips' rotation:

  • Don't listen to DTEA - the grind is not required
  • The grind is in your mind - learn to play
  • You don't need all the ships naow
  • You don't need to G5 everything naow
  • Take personal responsibility for what you do in game - Frontier just provide the sandbox, you make the sandcastles

Not sure it would go down well with some :D
 
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They could add warnings into the loading 'tips' rotation:

  • Don't listen to DTEA - the grind is not required
  • The grind is in your mind - learn to play
  • You don't need all the ships noaw
  • You don't need to G5 everything noaw
  • Take personal responsibility for what you do in game - Frontier just provide the sandbox, you make the sandcastles

Not sure it would go down well with some :D

Eurasia has always been at war with Eastasia?
 
They could add warnings into the loading 'tips' rotation:

  • Don't listen to DTEA - the grind is not required
  • The grind is in your mind - learn to play
  • You don't need all the ships noaw
  • You don't need to G5 everything noaw
  • Take personal responsibility for what you do in game - Frontier just provide the sandbox, you make the sandcastles

Not sure it would go down well with some :D
The problem is that the grind is there for those who are objectives based. Grazers are fine (like I said) but if you want something you have to do a lot of repetition- this has both good and bad sides to it (and arguable both ways as to what is right or where the medium ground is). 'Learning to play' is a bit condescending in this context because they are playing but are funneled into a slow lane of sorts at each turn.

While you don't also need to have all ships 'noaw' you certainly need to engineer them to at least G2-3 for a number of tasks. Again FD don't learn- for example why such silly unlock numbers of rares? Why are mat trader visibilities set so narrowly? Tweaking / removing these things would help those who want to go faster. If it was me, mat traders would be visible regardless of distance, and that engineers required one allocation of rares as examples of removing pointless gating that frustrates many.

In the FD do indeed give you the sand, but they are not very good at sizing the buckets they give you really. Devaluing credits has not helped the situation either (distorted it really).
 
'Learning to play' is a bit condescending in this context because they are playing but are funneled into a slow lane of sorts at each turn.

The argument isn't even "learn to play". It's "my way is correct and you shouldn't grind to acheive your own goals"

People have different play styles. Some people like to set goals and focus on them. Some people like to just chug around the galaxy doing odd jobs.

Neither playstyle is wrong. Blaze your own trail after all.
 
If it was me, mat traders would be visible regardless of distance, and that engineers required one allocation of rares as examples of removing pointless gating that frustrates many.
Mat trader locations are annoyingly opaque. Though presumably grinders are using 3rd party sites to track their grinds, so not much of a reason for rage (more annoying for grazers as often you end up with full mats from playing the game having not come across one by accident).

The Rares 'issue' always confuses me - they're one-off visits and take from 1-4 trips mostly. Nothing like grinding. Sure they could be reduced - but seriously - maybe 30 minutes per unlock? I can't believe anyone cares (Selene Jean & Lei Chung take far longer, and are more mindless - I'll give Palin a pass as the carto payout unlock all the permits you need).
 
Mat trader locations are annoyingly opaque. Though presumably grinders are using 3rd party sites to track their grinds, so not much of a reason for rage (more annoying for grazers as often you end up with full mats from playing the game having not come across one by accident).

The Rares 'issue' always confuses me - they're one-off visits and take from 1-4 trips mostly. Nothing like grinding. Sure they could be reduced - but seriously - maybe 30 minutes per unlock? I can't believe anyone cares (Selene Jean & Lei Chung take far longer, and are more mindless - I'll give Palin a pass as the carto payout unlock all the permits you need).
The problem then is you are relying on outside tools someone might not have, and I'd have to question the reasoning behind FDs choice to force people to look around when the whole reason for trading to exist is to even out the uneven drops of certain mats. Its like me needing to go to Tesco but them not being on any map, and me having to look in each town if they have one close by. Its a silly choice, and one which I hope is removed because it serves no real purpose.

Rares annoyed me- I joked about this for example on one of my satirical covers:
1620636097084.png

Why that 25th one? Its a trip for just one terminal...its as if FD did not know the allocations.

I can see the reason for rare unlocks, its making you aware of them and its a fun(ish) trip, but why more than once? It serves no real purpose again other than time wasting.
 
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Lei Cheung's unlock requirement is indeed daft, especially compared to, say, the Dweller. 5 black markets is something that you'll end up just doing sooner or later if you happen to scoop some illegal goods out of a signal source. 50 markets really makes you go out of your way, and if you're just looking to hang out with your buddies at the home system you've picked out then it's a real pain.
 
Well, generally i found the unlocks rather varied and while some were more of a pita than others, all in all the process is quite representative for the activities one is expected to be involved with.

The problems appear only when someone wants to rush the process and is trying to speed-run it.
And gets burned real bad and then quits.
Which seems to be the OP's case.
 
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