Odyssey refund

No idea...
I guess having to work harder for something will make you value that something more? (generally speaking, not necessarily related to ED) *
Else, it's easy come easy go...
I can understand that, but it is 'second order reasoning'. The logic there is 'if you have to work for something you'll appreciate it more, so you'll have more fun'. While that seems reasonably on paper, the overwhelming feedback has been:"this isn't fun.". So it needs to change. I enjoyed playing the CG in my Vulture. I wouldn't have enjoyed it more if FD first made me grind 50 hours extra for my vulture.

Grind, in general, is a negative thing. Grind is when people feel forced to do something they dont enjoy to get to a part of the game they would enjoy. Its part the fault of gamers who want to do the most efficient thing even if its no fun, and part the fault of designers looking to pad the game with 'content' that requires no additional dev time. Ideally, a game consists of repeatable loops that are fun to some parts of the community, with everyone having at least one or a few loops they enjoy, and with no 'non-core' loops being mandatory for everyone.

For example, in a shooter you can be a medic, sniper or assault trooper. All of them have their own loops, are fun to some but not to others. A quick way to add grind is to say you have to be an assault trooper for 50 hours before you get to be a medic. A better design would be to give choice to the player from the start. Mandatory parts should only exist as a quick and easy introduction of something new, to save the player from frustration had they not known that bit of info.

FD should comb through the ED design and ask at any step:"To whom is this fun?". If the answer is 'it is all but universally loathed' it should simply go no matter what original reasoning existed behind it.
 
Ideally the engineer unlocks should make players get familiar with the various concepts in the game (such as black markets), and I think to some extent the game achieves that, but it's also clear FDev ran out of ideas as there are too many fetch quests (in the form of rares) and the same activity being used multiple times (such as the black market example). Which is strange because the sandbox does provide plenty of variation at this stage, and for quite some time now.
They should simply create 20 handcrafted quests around each concept with EDO. "Infiltrate base X, steal object Y and sell at black market Z." Thats fun. "Sell random stuff to a random black market, and then do it over and over until we tell you to stop." is not.
 
I can understand that, but it is 'second order reasoning'. The logic there is 'if you have to work for something you'll appreciate it more, so you'll have more fun'. While that seems reasonably on paper, the overwhelming feedback has been:"this isn't fun.". So it needs to change. I enjoyed playing the CG in my Vulture. I wouldn't have enjoyed it more if FD first made me grind 50 hours extra for my vulture.

Grind, in general, is a negative thing. Grind is when people feel forced to do something they dont enjoy to get to a part of the game they would enjoy. Its part the fault of gamers who want to do the most efficient thing even if its no fun, and part the fault of designers looking to pad the game with 'content' that requires no additional dev time. Ideally, a game consists of repeatable loops that are fun to some parts of the community, with everyone having at least one or a few loops they enjoy, and with no 'non-core' loops being mandatory for everyone.

For example, in a shooter you can be a medic, sniper or assault trooper. All of them have their own loops, are fun to some but not to others. A quick way to add grind is to say you have to be an assault trooper for 50 hours before you get to be a medic. A better design would be to give choice to the player from the start. Mandatory parts should only exist as a quick and easy introduction of something new, to save the player from frustration had they not known that bit of info.

FD should comb through the ED design and ask at any step:"To whom is this fun?". If the answer is 'it is all but universally loathed' it should simply go no matter what original reasoning existed behind it.

Well, when i said more work = more value, i meant the account globally.
The more you have to work for your account, the more valuable it is.
And one tends to be more careful with it.
Including, but not limited to, i better not risk my account cheating...

After all, the most valuable thing we have in our accounts is the time we put in
Not the credits, nor the ranks, nor the engineers, nor the materials, but all of them tied together by the time spent (invested?) in game.

I'm not saying that things are not perfectible in game, but for a one time unlock, engineers are not really that grim (*)
And i'm really looking forward for them to get into engineers (as promised), more specifically revisiting the material gathering and getting rid of relogging.


* (those being said, 25 markets could be a nice middle ground to unlock LC)
 
Well, when i said more work = more value, i meant the account globally.
The more you have to work for your account, the more valuable it is.
And one tends to be more careful with it.
Including, but not limited to, i better not risk my account cheating...

After all, the most valuable thing we have in our accounts is the time we put in
Not the credits, nor the ranks, nor the engineers, nor the materials, but all of them tied together by the time spent (invested?) in game.

I'm not saying that things are not perfectible in game, but for a one time unlock, engineers are not really that grim (*)
And i'm really looking forward for them to get into engineers (as promised), more specifically revisiting the material gathering and getting rid of relogging.


* (those being said, 25 markets could be a nice middle ground to unlock LC)
Yeah, exactly. 500 h is a lot of time. That's why I got real salty when they nerfed the stuff I had gathered in 500h. It might have been less than other suckers farmed but those 500 h meant something to me. When I ended up with a couple of useless peashooters I for some reason had to completely overhaul and grind out YET AGAIN some arbitrary crap for I knew they'd just do it again some other update.
FD only blabs "respect for player time" because it sounds appeasing but in reality they don't give a rat's rear for your progress.
 
forum getting Increasing(ly) hysterical, even more than usual... Oh god I am not going to make through the next 9 days :(

It always happens in the run up to a large update. Release day and the days after will make this look like a distant memory when all the hystericals lose their crap over connectivity issues and bugs that will require patches.
 
“It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of light, it was the season of darkness, it was the spring of hope, it was the winter of despair. It was one week before Odyssey.” - Charles Duckens, A Tale of Two DLCs
 
Well, i'm pretty sure FD does not expect their game to work for everyone.
After all, they sold 4 millions accounts and only 500,000 are played at least once per month - the rest realized (sooner or later) the game is not for them.

Got quite a few games like that. Basically just accepted that I didn't do my research properly. I refunded 2 games in the last year or so. A total warhammer game that ran like rubbish on my comp and Cyberpunk 2077 because i couldn't even launch the game.

Generally, if it works, i'll accept it was my fault.
 
In that context, please proceed with the refund
I'm curious, how many hours of gameplay before asking for refund?

Sounds kinda like scamming the game company to me. Obviously the OP had the ability to have knowledge of the product prior to purchase. From the OP it is clear that the OP was completely familiar with the game, and was aware that Odyssey was in alpha stage.

I have absolutely no respect for people like the OP.

It reminds me of people that purchase pressure washers from Walmart to wash their back deck. Keep it for the weekend, return it on Monday. Simple scam free rental.
 
BIG Mistake and I was never a fan of EDO until I just watched a fan made video.
What the ell. I've lost over 90 ships. What's a few dead space men.
 
I'm curious, how many hours of gameplay before asking for refund?

Sounds kinda like scamming the game company to me. Obviously the OP had the ability to have knowledge of the product prior to purchase. From the OP it is clear that the OP was completely familiar with the game, and was aware that Odyssey was in alpha stage.

I have absolutely no respect for people like the OP.

It reminds me of people that purchase pressure washers from Walmart to wash their back deck. Keep it for the weekend, return it on Monday. Simple scam free rental.
lol,
the fact is, players should be paid for test 'alpha version' , not the other way like it is now, so who's scaming whom?
 
the fact is, players should be paid for test 'alpha version' , not the other way like it is now, so who's scaming whom?

Did you follow your schedule, complete your designated validation of specific items using a thorough systematic approach, and fill out your regular reports? Beyond putting load on servers players were paying for pre-release access.

Don't bother putting "software alpha-tester" on your resume.
 
If you have a problem paying for alpha access to a game then don't buy it.

Did you follow your schedule, complete your designated validation of specific items using a thorough systematic approach, and fill out your regular reports? Beyond putting load on servers players were paying for pre-release access.

Don't bother putting "software alpha-tester" on your resume.

I have my brain and I didn't pay for alpha
 
I actually now know what it feels like to be a console player even tho I'm on PC.

I am sad that the Horizons and Odyssey PC versions will not be sharing the same universe until fall. As a PvPer, my main joy involves interacting with other humans.

So our already small minority gets further reduced.

Many Commanders on this forum are not interested in fps, myself included.
Has anyone discussed how the publishing of Lemnis Gate could have affected the gameplay of Odyssey?

Elite is remarkable with its 1:1 copy of the Milky Way and the flight model. Does anything in Odyssey compare? Just curious to hear others' ideas. The planetary improvements could be awesome, but the rest is .....

Thanks.
 
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