Odyssey rehab 1.0

Some low hanging fruits and simple additions which would drastically improve Odyssey gameplay in my opinion. I don't know how difficult it would be, so I am not going to say it's easy. But I tried not to add any complicated stuff like big game hunting wink wink nudge nudge. I'll also try to think about important things like hooning.

- VR support
Doesn't need to be with all the bells and whistles (motion controllers, etc.), I don't even think it needs to be practical for FPS combat. For starters, just allow people to use their headset to look around?

- NPC crew
Allow the NPC crew to sit inside the cockpit. Give them autopilot functionality. It already works pretty well for Apex.

- Ship legs
Doesn't need to be fully modelled (yet). Allow us to run around the cockpit and add an airlock to embark / disembark. Remove the silly blue circle. Maybe allow us to skip the boarding animation when not in danger. If we are under attack, allow us to launch the ship while we are still on the ladder. How awesome is that?

- Cockpit cat
At this point I am not even joking anymore.

- Exploration gameplay
At least give us the ability to use the SRV wavescanner to find plants. Maybe add it as an additional mode that scans for lifeforms?

- Anti Aliasing
Would be great if it actually works, it's 2022.

- Performance
Still needs further improvements. It just doesn't make any sense. I look into a direction, suddenly my FPS drop from 90 to 60. Five seconds later they are back at 90 again. I get 90 FPS on Ultra, I switch to Low and only get 60 FPS. I switch back to Ultra and still only get 60 FPS. 15 seconds later they are back at 90. Seriously, fix it. I can't imagine how frustrating it must be for people with slower computers.

- Bars
It's great that we can finally sit down, now give us drinks as well. And dancing, today I feel like dancing.

- Hangars
Add some life to the hangars, ground crew, cargo, maintenance. Doesn't need to be super complicated, a NPC inspecting my landing gear might already be enough.

- Thargoid FPS combat
Probably not so simple but we all know you are working on it anyway. If not, well, there is no if not.

- Better connection between the base game and Odyssey
For example, station terminals that allow us to access space content while we are on foot. (@CMDR Karrde Sun)

- Remotely hand in missions
Flying to a mission is half the fun, doing it is the other. There is no fun left to return, so let us remotely hand in missions unless they require our physical presence (@Aisling Duval). Today is the first day of the future. (@RooksBailey)



That's all for today. I probably missed something important like hooning. I'll gladly add anything to the list as long as it's reasonable. And yes, I decide if it's reasonable or not, this is a thread and not a democracy after all. 🥳
 
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Make concourse/settlement missions that are one way. I hate having to return to the concourse/settlement for every mission.
I guess you could remotely hand in any mission apart from fetch missions. Why not? The gameplay already is tedious enough and it would certainly make stuff faster. Some people are definitely going to be against it, they don't like change and the game is called Elite Dangerous for a reason, whatever that is.
Let me think about it some more.
 
FPS for me is rough. I'm lucky if I get 30 in the hangar where in Horizons I get like 260, nearly a full order of magnitude performance disparity. Something to do with SLI and the game's use of it, I'm sure, on both accounts, one beneficial and the other... not so much. I can't really justify getting other video cards now either, as the power is there, it just isn't being utilized well by the newer version of the game, and to my knowledge no other "consumer" graphics card from Nvidia performs as well in DP/FP64 as my two Titan Black cards, not even something like a 3090, which looks to be about twice as big and 7 years younger.

Sorry, but I don't have an Odyssey specific rig, nor do I intend to. As things currently stand, I'd rather just keep playing Horizons, even though I have the LEP. To each their own though, of course.

I'm sure there are merits to the other points brought up – especially cockpit cats. For me though, this is a critical point of entry, if I'm to play Odyssey beyond testing it out every once in a while.

o7
 
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Some low hanging fruits and simple additions which would drastically improve Odyssey gameplay in my opinion. I don't know how difficult it would be, so I am not going to say it's easy. But I tried not to add any complicated stuff like big game hunting wink wink nudge nudge. I'll also try to think about important things like hooning.

- VR support
Doesn't need to be with all the bells and whistles (motion controllers, etc.), I don't even think it needs to be practical for FPS combat. For starters, just allow people to use their headset to look around?

- NPC crew
Allow the NPC crew to sit inside the cockpit. Give them autopilot functionality. It already works pretty well for Apex.

- Ship legs
Doesn't need to be fully modelled (yet). Allow us to run around the cockpit and add an airlock to embark / disembark. Remove the silly blue circle. Maybe allow us to skip the boarding animation when not in danger. If we are under attack, allow us to launch the ship while we are still on the ladder. How awesome is that?

- Cockpit cat
At this point I am not even joking anymore.

- Exploration gameplay
At least give us the ability to use the SRV wavescanner to find plants. Maybe add it as an additional mode that scans for lifeforms?

- Anti Aliasing
Would be great if it actually works, it's 2022.

- Performance
Still needs further improvements. It just doesn't make any sense. I look into a direction, suddenly my FPS drop from 90 to 60. Five seconds later they are back at 90 again. I get 90 FPS on Ultra, I switch to Low and only get 60 FPS. I switch back to Ultra and still only get 60 FPS. 15 seconds later they are back at 90. Seriously, fix it. I can't imagine how frustrating it must be for people with slower computers.

- Bars
It's great that we can finally sit down, now give us drinks as well. And dancing, today I feel like dancing.

- Hangars
Add some life to the hangars, ground crew, cargo, maintenance. Doesn't need to be super complicated, a NPC inspecting my landing gear might already be enough.

- Thargoid FPS combat
Probably not so simple but we all know you are working on it anyway. If not, well, there is no if not.

- Better connection between the base game and Odyssey
For example, station terminals that allow us to access space content while we are on foot. (@CMDR Karrde Sun)

- Remotely hand in missions
Flying to a mission is half the fun, doing it is the other. There is no fun left to return, so let us remotely hand in missions unless they require our physical presence (@Aisling Duval). Today is the first day of the future. (@RooksBailey)



That's all for today. I probably missed something important like hooning. I'll gladly add anything to the list as long as it's reasonable. And yes, I decide if it's reasonable or not, this is a thread and not a democracy after all. 🥳
That's a remarkably reasonable set of things to want in my opinion.

I would also add to that list:

More variety in the non-CZ on-foot mission locations. Procedural base designs made from the prefabs would be awesome (a little of the warframe-ish method I guess is what I'm talking about). Recognisable prefab modules makes perfect sense in the context of ED's universe but having them always laid out in the same exact way doesn't feel quite as right so a little procedural variation would go a long way to making each base feel a bit more 'real'.
 
FPS for me is rough. I'm lucky if I get 30 in the hangar where in Horizons I get like 260, nearly a full order of magnitude performance disparity. Something to do with SLI and the game's use of it, I'm sure, on both accounts, one beneficial and the other... not so much. I can't really justify getting other video cards now either, as the power is there, it just isn't being utilized well by the newer version of the game, and to my knowledge no other "consumer" graphics card from Nvidia perform as well in DP/FP64 as my two Titan Black cards, not even something like a 3090, which looks to be about twice as big and 7 years younger.

Sorry, but I don't have an Odyssey specific rig, nor do I intend to. As things currently stand, I'd rather just keep playing Horizons, even though I have the LEP. To each their own though, of course.

I'm sure there are merits to the other points brought up – especially cockpit cats. For me though, this is a critical point of entry, if I'm to play Odyssey beyond testing it out every once in a while.

o7
Sadly SLI is pretty much dead. There is no more driver support for it AFAIK and the new engines like the UE5 don't support it either, they will just ignore your second GPU.
Obviously I hope that Frontier can somehow fix some of the performance problems, but it will never run as fast as Horizons did, especially not on that hardware.
 
Sadly SLI is pretty much dead. There is no more driver support for it AFAIK and the new engines like the UE5 don't support it either, they will just ignore your second GPU.
Obviously I hope that Frontier can somehow fix some of the performance problems, but it will never run as fast as Horizons did, especially not on that hardware.
Yeah, I'd expect closer to around maybe 100 FPS, given the current state of Odyssey, but if it utilized SLI as well as Horizons.
 
Yeah, I'd expect closer to around maybe 100 FPS, given the current state of Odyssey, but if it utilized SLI as well as Horizons.
Just one of your Titan Blacks is as fast as the GTX1060, which happens to be the recommended GPU for Odyssey, so I would guess it's fair to expect 60 FPS without SLI utilisation. I sure hope you remain part of the community for a few more years so I guess we either need

  • better performance
  • continued Horizons support
  • a newer GPU

Or all of the above. ;)
 
Allow the NPC crew to sit inside the cockpit. Give them autopilot functionality. It already works pretty well for Apex.
If you feel ready to replace your old NPC crew with the somewhat bland-ish Odyssey avatars. Be careful what you wish for. I still miss my old carrier skipper and crew...

Ship legs
Ugh. Ship interiors are sooo boring after you run down the corridor to Vista Genomics again just to drop off some bacterial goo ;)

If we are under attack, allow us to launch the ship while we are still on the ladder.
... then get stuck between the ladder and the landing leg while the ship takes off - aaand you're dead.

It's great that we can finally sit down, now give us drinks as well. And dancing, today I feel like dancing.
Dance emotes for ARX? I'm all for it :)

Add some life to the hangars, ground crew, cargo, maintenance. Doesn't need to be super complicated, a NPC inspecting my landing gear might already be enough.
That's probably going to be controversial unless that "life" can be turned off to improve performance.
 
- Performance

I am surprised they’ve done relatively well in fps department, given complete absence of experience in the field. It is difficult to make, maintain and perfect fps games Right, especially ones that operate at scale. Took PUBG years to raise fps on par with modern monitor refresh rates. Going to take Elite even more time as it’s not their specialty.

Not something for your list, but just a thought: What would benefit Elite in the long run is spearheading current (mostly) disjointed efforts into one direction. There’s powerplay, fps module, pew-pew SLF module (forgot the name...), fleet carriers, old engineers, new engineers and a fair few other things, which were crafted as separate modules, or demos, created to further the game, yet, essentially, they stand on their own merely showcasing possibilities of the underlying technology. It’s cost-intensive to make games with less intersections, I understand, but it’s become a problem. A possible solution to apparent disconnect of parts lies with the narrative. In that regard, Thargoid storyline seems a low hanging fruit, unifying fps combat, exploration and mystery solving, on foot and on ship, ship combat against various new alien variants and perhaps trade and other ways of economic activity in the thargoid sector.

I feel that in order to survive thargoid race is in dire need of home grown human sympathisers.
 
If you feel ready to replace your old NPC crew with the somewhat bland-ish Odyssey avatars. Be careful what you wish for. I still miss my old carrier skipper and crew...
Good point, I guess I would still prefer to have real crew though, even if they don't look as good as the pictures.

That's probably going to be controversial unless that "life" can be turned off to improve performance.
I think the hangars are the least demanding areas in Odyssey, if people can run the concourse and settlements they probably can also run a few NPCs in the hangar.
 
I like this idea, though I think it should come for a price, like sacrificing some units of low level material. Otherwise these missions would too soon become a no-brainer and no one would do other missions anymore.
It probably makes sense if we can only pick credit, reputation and influence rewards.
 
Some low hanging fruits and simple additions which would drastically improve Odyssey gameplay in my opinion. I don't know how difficult it would be, so I am not going to say it's easy. But I tried not to add any complicated stuff like big game hunting wink wink nudge nudge. I'll also try to think about important things like hooning.

- VR support
Doesn't need to be with all the bells and whistles (motion controllers, etc.), I don't even think it needs to be practical for FPS combat. For starters, just allow people to use their headset to look around?

- NPC crew
Allow the NPC crew to sit inside the cockpit. Give them autopilot functionality. It already works pretty well for Apex.

- Ship legs
Doesn't need to be fully modelled (yet). Allow us to run around the cockpit and add an airlock to embark / disembark. Remove the silly blue circle. Maybe allow us to skip the boarding animation when not in danger. If we are under attack, allow us to launch the ship while we are still on the ladder. How awesome is that?

- Cockpit cat
At this point I am not even joking anymore.

- Exploration gameplay
At least give us the ability to use the SRV wavescanner to find plants. Maybe add it as an additional mode that scans for lifeforms?

- Anti Aliasing
Would be great if it actually works, it's 2022.

- Performance
Still needs further improvements. It just doesn't make any sense. I look into a direction, suddenly my FPS drop from 90 to 60. Five seconds later they are back at 90 again. I get 90 FPS on Ultra, I switch to Low and only get 60 FPS. I switch back to Ultra and still only get 60 FPS. 15 seconds later they are back at 90. Seriously, fix it. I can't imagine how frustrating it must be for people with slower computers.

- Bars
It's great that we can finally sit down, now give us drinks as well. And dancing, today I feel like dancing.

- Hangars
Add some life to the hangars, ground crew, cargo, maintenance. Doesn't need to be super complicated, a NPC inspecting my landing gear might already be enough.

- Thargoid FPS combat
Probably not so simple but we all know you are working on it anyway. If not, well, there is no if not.

- Better connection between the base game and Odyssey
For example, station terminals that allow us to access space content while we are on foot. (@CMDR Karrde Sun)

- Remotely hand in missions
Flying to a mission is half the fun, doing it is the other. There is no fun left to return, so let us remotely hand in missions unless they require our physical presence (@Aisling Duval). Today is the first day of the future. (@RooksBailey)



That's all for today. I probably missed something important like hooning. I'll gladly add anything to the list as long as it's reasonable. And yes, I decide if it's reasonable or not, this is a thread and not a democracy after all. 🥳

- VR Support
Not sure about that. A bad implementation that will trigger nausea and/or vomit would attract a lot of flak and a lot of demands for VR to be improved.
This one seems to be all or nothing to me.

- NPC crew
I'd really like that. But as we found out with the Carrier on foot services, they cant seem to match the 2D (Horizons) mugshot abundance in variation to the 3D (Odyssey) full face rendering which is very very limited in variation at the moment.
We'd end with a very limited number of faces. No idea how many they are, but it's really cringeworthy to cycle through the Bar personnel and have only a handful of faces at my disposal

- Ship legs
I pretty much prefer the current fast method of teleport. So if they're going to add Ship interiors, i hope they keep the blue circle. Whoever wants to run 100m through his Anaconda or whoever wants to climb the Cuttter' Stairs, is my guest.
But anyway, if we do get ship interiors, i'd like it to be a better job than carrier interiors. Not like i have something against carrier interiors, but the same approach with a single layout for 4 types of carriers would not work for 38 ships.
IMO Ship interiors should be either unique to the ship model or at least unique to the size and type of the Life Support module installed in that ship

  • Anti Aliasing - i would expect a similar response as we got for planetary tilling
  • Performance - yea, i do hope they keep working on it, but we'll see about that
  • Cockpit Cat - guess they can add an overlay like we had with the fish tank in Windows 95, but this time with a Cat floating in Zero-G and desperately trying to anchor her claws in something, anything.
  • Hangars - yes, it would probably be easy to add some people there and some chairs so they can nap 24/7
  • Exploration gameplay - they could as well allow us to roll down the window so we can use the scanner from inside the SRV
 
- The New Jumping Sequence
When we first "plunge" into Witchspace after jumping, the game blacks out the starfield. I think it should do the same thing again before we emerge. Doesn't have to get rid of the movement, but do the same thing as we do at the start.

Yes to the remote mission suggestion. That's how it works in the base mission board, why must we return to the settlement? I would take more missions if I didn't have to return to the settlement for everything. I guess the missions you get directly from people could be left alone, but the rest should work more similarly to the base-game mission board.

I realized something about ship interiors though. If they make it seamless, they're going to have re-do the ships or re-do the way the ships are rendered at that would carry with it performance impact.
 
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