Odyssey seems limited

I have played Elite Dangerous for around 3.5 years and have reached Elite status in Trade and Exploration on a couple of different accounts. I do not do Combat - I am too old, my reflexes are sluggish, my eye-sight is limited, so I do not fight - I evade interdiction and have greatly enjoyed the rest of Elite Dangerous (I also reached Elite in 1984 although then I was younger and able to engage in Combat). I feel that Odyssey offers very little for the non-fighter; little reward for anything other than killing and even when you go to collect a document from a deserted station showing threat level 0 and playing in Solo you get killed after sitting through a 12 minute shuttle flight. There has to be more to it than fighting otherwise I have wasted my money and will be forced to find some other way of spending my spare time. I'll work through the Alpha but am currently, pretty disappointed.
 
from what ive been able to makeout and may be wrong but there will be other mission\role types available once the game goes live. i recall reading something about beng able to wear gear which is geared towards combat or mining

hopefully we will start to see these roles by time beta hits
 
The answer oddly enough is in your very own thread title "limited" they did make it quite clear that for the duration of the alpha and more specifically during each phase then yes it would be limited, in terms of content, features, game play loops, the whole schebang. It's very likely that it will offer plenty (i too prefer not to engage in combat) but to start feeling negative based on so very little and that very little only being a small proportion........... lets wait and see what FD bring :)
 
I'm an old git, I don't play first person shooters and I too find the current phase of the Alpha rather uninspiring. Phase 2 is also going to be combat-oriented so I am not too keen on that either.

However, whist in this Alpha (and then the Beta when it gets here, if it does) nothing is lost from trying and failing; dying loads of times, etc has no carry-forward so at least one can get a handle on the various features (not least the controls). So not a lot is lost for people that paid the extra £10 for Alpha access, personally I only use my LEP account for this so it cost me nowt, I hope those that paid won't be too discouraged in the long run.
 
Thanks for your responses - I too read that Phase 2 would be combat based which is probably what caused my gripe - I just feel that there has to be something more attractive than killing to a group of reasoning, adult human beings.
 
Indeed, I think I' in the same boat... err... spaceship as you. I too worry that despite the overtures that Odyssey is not combat focussed, the on foot combat is still by far the biggest new content in the game. I'm not really a combat guy. I'll dabble in ship-ship PvE Bounty hunting from time to time - that's about it. I'm undecided about the Thargoids, but am giving them the benefit of the doubt (as it seems likely that Humans are the aggressors). I've never attacked a player or deliberately attacked a lawful NPC. My character (and that of my other main) are lawful good (the only slight exceptions are the dodgy engineer unlocks that I've had to do in the least possible illegal manner to ge tpas the artificial gating).

I'm aware of the new planet tech tech and exobiology content. The planet tech looks great - I'm really looking forward to that. I'm not sure how much scanning lifeforms will interest me in the long term. That we will have to see. In Odyssey Alpha, I've purchased a secondary weapon, but have not fired either my side arm or rifle yet. It does not interest me. I'm also seeing experienced FPS-ers on streams bouncing around rooftops like kangaroos. I hate that. Even if the jumps could be made, would it really be so much a thing whilst wearing a spacesuit that must not be ripped?

As such, I'm not sure what actual gameplay Odyssey will bring to me that I will want to do much of. Accepting a mission to reactivate a site, Powering it up, then looting all of the lockers (to get the mats for upgrades) seems.... Wrong....... (remember the lawful good thing).... To me it's different from scooping mats from long abandoned sites such as Dav's hope that has been disowned.

That said I have the Alpha access on Terekhov's account and have the basic Odyssey for my other main, and I'm not disappointed with making those pre-orders. The amount of gameplay I've got from my EDH purchases has been phenomenal, and I'm happy to buy into the ongoing development of the game. I can see the massive amount of work that has gone into Odyssey.

That said. I feeling at the moment that I'll probably continue spending most of my time in my ship with brief on foot forays are POIs or while exploring.

(note I'm extremly technical and am not distarcted by things like the travel times or limited content in phase 1 of Alpha - I agree with the approach the devs have taken there)
 
I don't know where players keep getting the idea that Odyssey is nothing but combat. I haven't fired a single shot. Explored bases. Broke into buildings. Navigated electrical and fire hazards to steal things.

I'll grant you the taxi trips are a bit boring but that will change when I can fly my own ships.

Some threat 0 missions have enemies - yeah, it's a bit bugged. Nothing new for ED, especially an alpha.
 
I wrote my post above based on what we have been shown or heavily officially told - not hype or vague promises. I stand by it within the scope of what we have been shown, or can reasonably be extrapolated from it (without resort to "Rose tinted sunglasses").

As I said stealing things from bases that I've attended to repair, seems wrong. This, combined with my indifference about combat is likely to significantly limit my interaction with bases.

I also spoke positively about the planet tech (I saw a stunning sunrose on an atmospheric plant on a stream), and about some of the 'limitations' that other players are unhappy with that FDev actually got right (in my view). And yes, I know it's an alpha, and fully understand hat that means and what to expect.

There are also things that FDev got wrong or skimped on (yes again I know it's an alpha). The 'Beam me up Scotty' way of boarding the ship could have benefitted by the fade to black being lets say inside an airlock or elevator (like the SRV docking has a fade to black in the SRV bay within the ship). FDev knew that would be contentious and held off showing us that until they had no choice. I agree that "Ship Interiors' should NOT be a thing - not without significant gameplay content anyhow, and this first iteration of Odyssey is not the place for that. The Zero G on Outposts is also very poorly catered for (talk about magboots, change footstep noise - done. Nobody will notice the Pizza boxes on the floor (really!)!
 
theres a whole element of the Odyssey release that hasn't been shown yet, the bio scanner/sample collection. This could be big for exploration.
 
I don't know where players keep getting the idea that Odyssey is nothing but combat. I haven't fired a single shot. Explored bases. Broke into buildings. Navigated electrical and fire hazards to steal things.
...
It isn't a case of "nothing but combat" it is the fact that even doing "Threat 0" restore missions one frequently (in fact for me, almost always) ends up having to cope with commando-type scum (they have bounty icons) who keep firing slugs into your body, even as you are taking your last laboured gasps, on your side, surrounded by a red mist.

I have not tried the steal data type missions - maybe they are as easy as the retrieve personal info ones.
 
They've said phase 3 will be about exploration, and will introduce the Artemis suit. And more to come after that. I think you're getting wound up about nothing, and too soon. :)

I also have bad eyesight and poor reflexes, but I've been having fun in the Alpha, and I've found lots to do that doesn't require combat. It does require thinking. I can still do that.

I've even done a bit of exploring in the alpha as is, simply by walking out into the wilderness. I found some very cool geological formations that I've never seen before, and I think they are new to Odyssey.

Don't worry, there will be plenty for all of us to do.
 
I started this little ball rolling and thank you all for your interest. I am still 'anti-combat', not keen on 'theft' but that being the case am still playing (nearly) through the parts of the Alpha which are accessible to me and looking forward that which is still to come. After a Youtube prompt, I have found that re-logging when finding intruders in a 0 threat scenario often resulted in only doors, supplies and fires to worry about which is what was expected initially. I will persevere with this and if the final release of Odyssey doesn't give me the type of experience I am looking for, I still have EDH - I've been to Colonia; I've been to Sag A but I've still got a bucket list that includes Beagle Point. Nil Desperandum (y)
 
Indeed - if you wait until the new planetary tech comes out, there should be a lot of great eye candy on the way to Beagle (and the view of the edge of the galaxy from there is simply awesome).
 
Like I said alpha bugs. I've not seen a soul on threat 0s.

OK - a prepare for operation mission - threat 0 - and clearly there are 6 scout / commando scavengers waiting - even after re-logging. Only time I had an abandoned base without scum were turn-on power ones - prepare ones (i.e. ones with fires) have all had over-the-top NPCs patrolling and quick to engage.
 
no local spawns on settlements, or all missions collected fail if you die ect ....................
in its current state I wont be playing on foot at all and I Am a fps gamer 5 to 10 min game play if that. the rest of the time faffing around getting a mission in the first place ect and the problem is not journey times well for me anyways its all the other crap
and even if you spawn in your ship in the future you still gotta go all the way back to get a mission
the combat ect is great, the mission recollect and failure model is just not on imo
 
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I have played Elite Dangerous for around 3.5 years and have reached Elite status in Trade and Exploration on a couple of different accounts. I do not do Combat - I am too old, my reflexes are sluggish, my eye-sight is limited, so I do not fight - I evade interdiction and have greatly enjoyed the rest of Elite Dangerous (I also reached Elite in 1984 although then I was younger and able to engage in Combat). I feel that Odyssey offers very little for the non-fighter; little reward for anything other than killing and even when you go to collect a document from a deserted station showing threat level 0 and playing in Solo you get killed after sitting through a 12 minute shuttle flight. There has to be more to it than fighting otherwise I have wasted my money and will be forced to find some other way of spending my spare time. I'll work through the Alpha but am currently, pretty disappointed.
I understand you. I also have a worsened eyesight, slower reflexes, aches all over, etc, so combat isn't something I can get very good at (and I never was anyway), and I have enjoyed exploration and the noncombative missions in Elite in the past. They have promised new exploration components are coming in phase 3 of alpha, so perhaps we both will find most of the things we'll prefer then? Phase 1 was about core functionality, phase 2 for combat, and phase 3 will finally be for exploration and new planets, so don't give up.

With that said, I have played a bunch of missions without combat already in phase 1. Document retrieval transportation and power restoration are the ones to go for. But it's a big buggy the system and even at threat level 0 sometimes there's scavengers, but it helps to then just log out and restart and they're usually gone.
 
Most of the non-combative missions appear to have disappeared with the advent of Phase 2 so I guess the time is ripe to jump in my Cobra and explore the available systems o_O Phase 3 may tick our boxes.
 
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