I have returned to Elite recently and while I like the new, on-foot gameplay in principle… god almighty what's up with the HUD?
That HUD goes head to head with free mobile games and playstation 1-level aesthetics.
It looks like a proof of concept someone cobbled up on the quick after remembering that the presentation day was today.
It is absolutely, positively hideous, cluttered, arcade looking, composed of shapes that don't make any sense together.
Seriously, I'm not trolling, I'm not being salty or pessimistic or any such… I guess I'm just really, really, REALLY surprised at the sight of this thing.
NOTHING really makes sense in this hud, geometry-wise.
How is it that no one seems to be remarking on this?
Has Frontier lost its original UX team?
Say what you want about the game otherwise, but the original cockpit and panels' UX was solid and very immersive, with utilitarian, convincing, consequential design.
Frontier, please consider giving this another pass at the soonest - it really is extremely jarring against the rest of the game.
At the very least allow us to turn off that minimap abomination. It's so painfully, obviously out of place.
EDIT:
To clarify: I love Elite and am having a surprisingly great time returning to Odyssey after few years.
To anyone wandering what is it that I'm rambling about here, just two quick pointers:
Look at the bottom left, at the two info boxes, both with a shaved off bottom-left corner notch and stacked atop one another.
This alone, if you understand it, tells you how much of a troubled design cycle this hud appears to have been through.
These two objects have no business being stacked upon one another, especially not with the upper one having that cut corner.
Secondly, the minimap. Everything it does could have been included within the actually neat-looking 360° navigation bar - which I'm guessing was the initial design.
The minimap looks cheap, generic and tacked on last minute to make the game appeal to casual players, all the way down to a dumb, giant 'N' sign, already communicated much more subtly via the 360° bar, hence doubling up the information but in a dumb, generic way. It feels like a marketing department enforced-decision. Been there.
That HUD goes head to head with free mobile games and playstation 1-level aesthetics.
It looks like a proof of concept someone cobbled up on the quick after remembering that the presentation day was today.
It is absolutely, positively hideous, cluttered, arcade looking, composed of shapes that don't make any sense together.
Seriously, I'm not trolling, I'm not being salty or pessimistic or any such… I guess I'm just really, really, REALLY surprised at the sight of this thing.
NOTHING really makes sense in this hud, geometry-wise.
How is it that no one seems to be remarking on this?
Has Frontier lost its original UX team?
Say what you want about the game otherwise, but the original cockpit and panels' UX was solid and very immersive, with utilitarian, convincing, consequential design.
Frontier, please consider giving this another pass at the soonest - it really is extremely jarring against the rest of the game.
At the very least allow us to turn off that minimap abomination. It's so painfully, obviously out of place.
EDIT:
To clarify: I love Elite and am having a surprisingly great time returning to Odyssey after few years.
To anyone wandering what is it that I'm rambling about here, just two quick pointers:
Look at the bottom left, at the two info boxes, both with a shaved off bottom-left corner notch and stacked atop one another.
This alone, if you understand it, tells you how much of a troubled design cycle this hud appears to have been through.
These two objects have no business being stacked upon one another, especially not with the upper one having that cut corner.
Secondly, the minimap. Everything it does could have been included within the actually neat-looking 360° navigation bar - which I'm guessing was the initial design.
The minimap looks cheap, generic and tacked on last minute to make the game appeal to casual players, all the way down to a dumb, giant 'N' sign, already communicated much more subtly via the 360° bar, hence doubling up the information but in a dumb, generic way. It feels like a marketing department enforced-decision. Been there.
Last edited: