Offered a mission that it won't allow me to accept?

I have two ships, one - trading / hunting has a huge capacity, the other my 'fun' ship is small and can only carry 6T.

I just was asked to drop down into normal space and asked to source 15T of Coffee. But i'm in my 'fun' ship with only 6T spare.

However, I can either outfit this ship, or switch to my other ship to do this mission, which they promise has a huge payout.

But it won't let me select the TICK in the comms box, probably because my ship can only carry 6T. But the missions lifetime is 1D 12HRS

So why can't i accept this regardless of what I'm carrying now, on the basis the game gives me that amount of time to be able to fetch all the coffee from somewhere else and deliver it as request?

Is this amount of 'nannying' and crazy limitations something I can expect as I play this game more?

REALLY not impressed by this.

Why isn't it MY DECISION to accept a mission, knowing it's requirements and then if I don't / can't fulfil it, it's MY FAULT and I have to live with the penalties?
 
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Deleted member 115407

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I have two ships, one - trading / hunting has a huge capacity, the other my 'fun' ship is small and can only carry 6T.

I just was asked to drop down into normal space and asked to source 15T of Coffee. But i'm in my 'fun' ship with only 6T spare.

However, I can either outfit this ship, or switch to my other ship to do this mission, which they promise has a huge payout.

But it won't let me select the TICK in the comms box, probably because my ship can only carry 6T. But the missions lifetime is 1D 12HRS

So why can't i accept this regardless of what I'm carrying now, on the basis the game gives me that amount of time to be able to fetch all the coffee from somewhere else and deliver it as request?

Is this amount of 'nannying' and crazy limitations something I can expect as I play this game more?

REALLY not impressed by this.

Why isn't it MY DECISION to accept a mission, knowing it's requirements and then if I don't / can't fulfil it, it's MY FAULT and I have to live with the penalties?

They explained this (or mission board conditions similar to this) in a livestream, I believe. The answer is yes, it's nanny mentality. The reason is because they feel they will get more grief from the players who accept these missions without the capability of completing them, than they will from players who cannot accept them, despite multiple ship/outfitting options.

Especially when it comes to your comment about accepting responsibility. Players fly without insurance, engage docking computers and walk away, fly into stars while they watch youtube, unload on cops and wind up going wanted and getting killed... and then come running to the forums to whine and cry about how none of it was their fault. Same thing would happen - why am I offered missions that the game knows I can't complete? Waaaah!
 
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Why isn't it MY DECISION to accept a mission, knowing it's requirements and then if I don't / can't fulfil it, it's MY FAULT and I have to live with the penalties?

We had that in the past (must be able to land on outpost, find a way). People messed up, got upset, raged on the forum and demanded FD protect them from their own stupidity. And here we are.
 
I've been hit by a similar problem in a station. I didn't have enough cargo space for a mission at the moment, so I freed up some space, only to find that the mission was no longer on the board. I was p-ed off.

I think the nannying is OK, but it should be a warning that you can override, instead of preventing you from accepting the mission (if you know what you're doing).
 
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It is a bit annoying, especially as by the time you're done outfitting or have rushed off to get the bigger ship you can guarantee that the mission will be gone.
There were loads of instances earlier in the game of people accepting missions in big ships without checking the destination and only then finding out that it was an outpost. Much wailing led to where we are today.
 
They explained this (or mission board conditions similar to this) in a livestream, I believe. The answer is yes, it's nanny mentality. The reason is because they feel they will get more grief from the players who accept these missions without the capability of completing them, than they will from players who cannot accept them, despite multiple ship/outfitting options.

Especially when it comes to your comment about accepting responsibility. Players fly without insurance, engage docking computers and walk away, fly into stars while they watch youtube, unload on cops and wind up going wanted and getting killed... and then come running to the forums to whine and cry about how none of it was their fault. Same thing would happen - why am I offered missions that the game knows I can't complete? Waaaah!

Thanks for that.

So it's not really Elite "Dangerous", unless by 'Dangerous' the devs think you are a menace to yourself and then they'll baby you?

Got it.

Meh.
 
We had that in the past (must be able to land on outpost, find a way). People messed up, got upset, raged on the forum and demanded FD protect them from their own stupidity. And here we are.

Yup, this.

I argued that we should be able to do what the OP suggests a long, long time ago. I got nanny supporters responding... only recently FD confirmed in a post (somewhere, I can't find it at the mo) this wasn't likely to change.
 
It is a bit annoying, especially as by the time you're done outfitting or have rushed off to get the bigger ship you can guarantee that the mission will be gone.
There were loads of instances earlier in the game of people accepting missions in big ships without checking the destination and only then finding out that it was an outpost. Much wailing led to where we are today.


SHouldn't the mission giver be able to, you know 'in-code', be able to determine if you can / can't do it, and warn you or not offer it or offer an alternative?

It should be that hard to bulk up the mission system to accommodate that? But instead we get an avatar creator I used for 3 minutes and won't again.

Hmm, I might be late to the party, but I don't think I'm going to stick around till the sun comes up.

- - - Updated - - -

It is a bit annoying, especially as by the time you're done outfitting or have rushed off to get the bigger ship you can guarantee that the mission will be gone.
There were loads of instances earlier in the game of people accepting missions in big ships without checking the destination and only then finding out that it was an outpost. Much wailing led to where we are today.


I really don't understand people these days.

I'm old enough to know that if I can't do something, it's more than likely to be my fault and I didn't work / train / study hard enough.

But kids born in the 80's and onwards seem to think everything should be easy and take no effort.

I play these type of games because I want to learn the systems, learn how to 'fly', learn what not to do ( not by nannying but by making mistakes and learning from them ).

What satisfaction can you get from anything - including games and entertainment - if it's not earned? I remember when I was learning to drive a car, thinking all these manual gears was silly when automatics were around, but you learn these things and it builds skills and confidence to go on and do other things.

Why shouldn't games be the same?

Sorry, I'll get off my soap box, but this nannying and bleating by spoilt children really winds me up, be it in a game, the pub or on the news.
 
It's not any better on the other side of it either when you can't turn in a mission you completed because you don't have room for the cargo reward. I only have expletives to describe how I feel about it.
 
We had that in the past (must be able to land on outpost, find a way). People messed up, got upset, raged on the forum and demanded FD protect them from their own stupidity. And here we are.

It was kind of annoying for a while though, because all though you couldn't accept a mission your ship was too large for (In the case of an attractive payout), it was perfectly fine for the game to redirect a delivery mission to an outpost despite being in a ship too large to land there.
 
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