Newcomer / Intro Official Elite Dangerous Wiki?

Righto - so I've been bumping around the Fandom wiki and I have a newcomers question. The Wikia explains and references numerous things in ED now or planned for ED. How much of this is fan related bunkum, how much of it comes from official dev trailers, diaries and Q&A live streams and how much of it is 'nice to have's that has never been confirmed'?

Why do I ask - well does Frontier have an 'Official Elite Dangerous Wiki' anywhere (or will they plan to do one)? I cannot seem to find one and it would be enormously helpful because I have no idea what is the 'official' line on a number of these things. (I have included Wiki extracts below as examples).

From Fandom Wiki -

What are the main features of "Elite: Dangerous"?Edit

An immersive, evolving galaxy with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark wherever they go.
All actions will change history of human kind.
Free-form play allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.
There are no classes or skill levels, strength is decided by ship equipment and player skill.
More than 30 different and customizable ships.
Surface vehicles such as the Scarab to explore planets and moons.
The vast, scientifically accurate 1:1 scale of the seamless Milky Way galaxy is created using a mix of procedural generation and artist direction.
Around 400 billion star systems according to current scientific theories of star system formation with planets and moons that orbit and rotate.
Cosmic phenomena like black holes, supernovas, active binary stars etc.
Specially handcrafted overrides for 160,000 known stars in the night sky and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.
141 nebula in the Milky Way galaxy.
32 other galaxies are visible from the Milky Way.
Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, the sun appearing behind Mars, or they could choose to explore the vast expanse of space and discover new points of interest in star systems.

Elite-Dangerous-Milky-Way-Galaxy
Milky Way galaxy in Elite Dangerous
The game will be expanded with ambitious features such as atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), multi-player crew and possibly player executive controlled capital ships.
More detailed information on a lot of the planned features can be found in the Design Discussion Archive.

Will it be possible to manually land on planets?
Yes, just like the last two Elite games you will be able to seamlessly freeform (manual pitch/yaw/roll) enter and fly through entire 1:1 scale populated planet atmospheres with living cities and wildlife enabling extra-vehicular activities as part of expansions.
The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.

Can I walk around the ship, planets and space stations?
You will be able to walk around the ship interiors, operate ships with multiple players, board and steal other ships with Zero-G FPS combat, walk around and do FPS combat in space stations, do space walks to repair your ship, operate land and underwater vehicles and walk on entire 1:1 scale populated planets with NPCs in living cities, forests and be able to big-game hunt wildlife, like chasing big dinosaurs around as part of expansions.
The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought).

Can I own and control capital ships?
There will be capital ships in the game, but initially you won't be able to control or own them, but they will probably be player controllable in an expansion.
Although you can't fly capital ships, you can own and fly large multi-crew ships like the Anaconda and soon to come, the Panther Clipper and Beluga Liner. Some ships, like the Anaconda, can carry smaller ships, so you’d be able to launch a small fighter from it, which is more nimble.

Can I build an empire and own space stations and fleets?
You will be able to own small inflatable asteroid stations as depicted here as part of an update, but you can't own large stations, build empires or own fleets, since that would change the nature of the game.
For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
It's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
So as an Elite federation pilot, you will only be able to aid in building empires and large space stations through Community Goals, by taking missions to transport resources and defend them, but you are too low on the social ladder (not important enough) to be able to command or own these kind of things.

What are the expansions?
The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), multi-player crew and probably player executive controlled capital ships.
Frontier releases free updates roughly each month that enhance the game. Expansions that include significant new features and content will have to be purchased.
For example, the roadmap is to add these features over the following expansions (in no particular order):
Landing / driving / prospecting on airless rocky planets, moons & asteroids (Elite Dangerous: Horizons)
Walking around interiors and combative boarding of other ships
Combat and other interactions with other players and AIs in the internal areas of star ports
Accessing richly detailed planetary surfaces
Availability of giant ‘executive control’ ships to players
The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.
That said, you will be able to hire NPC wingmen and escorts and give them simple commands, but you won't be able to own or remote control them directly.


I think all of this sounds great!!! but is is true? An Offical Wiki would be a bunch helpful - Please direct me to one if one exists....that discusses all of these FAQs. Tried this forum but its too much like a maze, tried the Frontier Developments website etc. Answers on a postcard please...
 
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It doesn't.
Frontier can't even write a newsletter; you think they'd maintain a wiki?

You can't walk around ships or stations, fly capital ships, or own asteroids. (Yet)
There will never be an FPS component and we'll never be able to hire NPC wingmen.
The differentiation here is my personal opinion, because we're never really told what's coming.
 
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It doesn't.
Frontier can't even write a newsletter; you think they'd maintain a wiki?

You can't walk around ships or stations, fly capital ships, or own asteroids. (Yet)
There will never be an FPS component and we'll never be able to hire NPC wingmen.
The differentiation here is my personal opinion, because we're never really told what's coming.

Actually you can walk around your ships cockpit if your playing in VR.

Not a sidewinder or any of the single sealers but I've walked around in my Keelback and ASP. Looked at the back of my chair.

Although it's not perfect. Your just kind of this floating head. Your avatars body stays seated. It's creepy.
 
Righto - so I've been bumping around the Fandom wiki and I have a newcomers question. The Wikia explains and references numerous things in ED now or planned for ED. How much of this is fan related bunkum, how much of it comes from official dev trailers, diaries and Q&A live streams and how much of it is 'nice to have's that has never been confirmed'?

Why do I ask - well does Frontier have an 'Official Elite Dangerous Wiki' anywhere (or will they plan to do one)? I cannot seem to find one and it would be enormously helpful because I have no idea what is the 'official' line on a number of these things. (I have included Wiki extracts below as examples).

All fan written and could be totally wrong.

Most have sources that are years old and readmore like the design intent rather than what has happened since. Dev diaries were the main thing that created most of what I'm reading in your post, stuff like this: http://elite-dangerous.wikia.com/wiki/File:Elite_Dangerous_Trading_Dev_Diary

Lots of it is probably no longer exactly true but a lot will be close or at least in the spirit of what was said back then a bit tainted by real life being harder.
 
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All fan written and could be totally wrong.

Most have sources that are years old and readmore like the design intent rather than what has happened since. Dev diaries were the main thing that created most of what I'm reading in your post, stuff like this: http://elite-dangerous.wikia.com/wiki/File:Elite_Dangerous_Trading_Dev_Diary

Lots of it is probably no longer exactly true but a lot will be close or at least in the spirit of what was said back then a bit tainted by real life being harder.

Yup - kinda my point thanks sir. I see peeps post, 'ah but they said this....' but it might not actually be true! Or if it was - is it still true now?
 
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