My apologies if this was asked, but the forum search doesn't bring up any results.
Is Frontier ever going to implement an in-game graphics option to change hue, saturation, etc, so we don't need to resort to addons like EDFX or Reshade and wait for patches or changes, every time Frontier makes a major patch that break addons?
The EDHM is a simple code that we can edit, so I think thats fine if the game doesnt have an option to officially change the HUD colors, but why wont Frontier add an option with few sliders so we can change the color variances and use bulky addons at the expense of FPS drop?
***EDIT: I am sorry for not being clear enough. I am saying HUD changes can be done with EDHM which is simple and I dont mind using 3rd party.
I was asking if developer ever going to implement a native way to change the hue and saturation of entire game(as in filters), the same way you can adjust the game gamma. Currently EDFX and Reshade do this, but at the cost of FPS. All Frontier has to do is add different color filers or sliders where we can play around.
Is Frontier ever going to implement an in-game graphics option to change hue, saturation, etc, so we don't need to resort to addons like EDFX or Reshade and wait for patches or changes, every time Frontier makes a major patch that break addons?
The EDHM is a simple code that we can edit, so I think thats fine if the game doesnt have an option to officially change the HUD colors, but why wont Frontier add an option with few sliders so we can change the color variances and use bulky addons at the expense of FPS drop?
***EDIT: I am sorry for not being clear enough. I am saying HUD changes can be done with EDHM which is simple and I dont mind using 3rd party.
I was asking if developer ever going to implement a native way to change the hue and saturation of entire game(as in filters), the same way you can adjust the game gamma. Currently EDFX and Reshade do this, but at the cost of FPS. All Frontier has to do is add different color filers or sliders where we can play around.
Last edited: