Official HUD colour change ?

I would expect that we have learned that everything is 'complicated' for Fdev by now. See the bookmarks, for example, or personal storage space - some of the most trivial things that should have been in game from day one.
 
no doubt you'd buy even "fresh air" in a bottle.

air.jpg
There is always someone out there
 
If it was trivial, it would be done already. It isn't, because the UI is not structured in a way to make a colour change. In fact frontier did dabble with it, but the UI needs several functions changed so the UI colours are decoupled so that the system & galaxy maps, station UI and a bunch of other stuff isn't also affected.

So, actually, it is a bit complicated. Because they have to partly redesign the thing everyone is very reliant on. I guess it's easy for doctors and mechanics too. I mean it's just people and cars.

This is only partially correct. The colour matrix we are editing applies to all HUD textures and the reason some areas go wonky is because some of the textures are white (these re-colour ok) but others have colours so when you apply the colour matrix the coloured textures start doing weird things. They would have to essentially re-do the entire HUD with white textures so colours apply correctly and also do the decoupling you mention.

If it is so difficult, how come that 3rd party website has a little tool that lets you preview your color scheme as you adjust the sliders? If a non-developer did it within a couple months of release, how come the devs can't do it?

See above. In addition to that work they have to implement the menu options for it. What we have is a hack based on half-complete work FD did for UI colouring which I presume was abandoned when the realised the problems we see with some colours going wonky. FD did say they will probably revisit HUD colours but priority was very low.
 
You can change the colour and keep the enemies red etc.
I use this:

<MatrixRed> 0.18, 0, -1 </MatrixRed>
<MatrixGreen> -1, 1, -1 </MatrixGreen>
<MatrixBlue> 0.15, 0.32, 1 </MatrixBlue>

It gives an easy to read green but keeps the red of hostile contacts on the scanner.

P.S. one quirk with this is that players show up as a white square rather than a hollow one.
I'm going to try that color. Thank you somebody always has an answer.
 
I like orange

It's over kill when a star is shining on the dash also, it is simply too much orange, I cannot understand why different ships don't have different HUD's and why on earth orange was chosen for the main colour when 99% of stars give off orange light.
 
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It's over kill when a star is shining on the dash also, it is simply too much orange, I cannot understand why different ships don't have different HUD's and why on earth orange was chosen for the main colour when 99% of stars give off orange light.

hence why I run green and pink (I prefered purple but reading with the purple I had was too dark. I still got purple text but things like my landing gear indicator and my shields are pink)
 
Is the orange somehow a 'healthy' colour at which to be staring for long periods? Like, easy on the old eyeballs?

Dunno. 'Just wonder why they chose it and why we can't change it.
 
I do recall FDev saying that this was far from straightforward, but that they would look into it.

Given that (I suspect) most would welcome this option perhaps it would be worth the dev effort, even if the only colour made changeable was the orange? E.g. not the shield rings, not the radar-view, etc.

Having different HUDs for different ship manufacturers feels very unlikely, as all the cockpits are already designed around hosting the same default HUD.
 
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