Oh COME ON. Lost 43M Credits to a simple misunderstanding...

So,

Having got a decent amount of credits (about 440M), I was sitting in Jameson Memorial and thought I would see what an Anaconda would look like...

Bought one, and hopped into outfitting to see what it would take to kit out.. bit fun swapping modules on and off, playing with range, power, hardpoints... the usual.

realised that I couldn't kit one out for that money - reached the point where I only had 6M left, and the ship would be a 20M+ rebuy! [haha]

So, I didn't even leave the hangar. Shipyard > purchase > outfitting > (laughter) > Shipyard and sell..

and suddenly, I'm down below 400M credits...

So i checked Inara - yeah. I spent 128M on a hull, 303M on components - 432M all in, and only got 389M back.

Presumably this has happened before and I haven't noticed because I fly (much) lower value ships... but this is so darn annoying.

There should be a tire-kicking interface in the game, for goodness sakes. Because I wanted to actually see the thing, rather than sit watching text in Corilios (and there isn't even *THAT* basic functionality in the game itself!), I have lost more credits in a few minutes sat in dock than I made during the entire last two months.

I love playing Elite, I really do, but there are times when Frontier seem to have gone out of their way to find the mechanism to just irritate you to the max.

This could be so easily resolved; and as with so many others, it's a real world analogy. If you want to see what a nice car looks like from the inside, you go to the dealer. You sit in the seat, and if you are a bit more serious, you take a test drive.

If ED's model was followed, you would have to buy the car, then rather than flicking through the brochure of extras, you would have to buy each one in turn to find out what the spec was. Once you decided that you didn't want the car, you would have to sell it back, except it's now used, so you lose 10%.

can you imagine how many days a car dealership would stay in business if that was their model? yeah.

So, here's the fix.

If you don't fly it, you didn't buy it. full refund. Launch it, you pay for it.

Easy to implement, less annoying for users, more like the real world.

Now, I am off to find one of those 'make money fast' videos and heading to Quince... because if the game is going to exploit me out of 2 months worth of money, I'm going to exploit until I get it back. :D
 
Somebody else came up with the great idea of allowing us to "assemble" ships in the shipyard to see what they look like, and what modules they take etc. without leaving the game. A sort of coriolis.io in the game. Which I think is a very good idea.

To OP, I suggest wait for a Beta before you do that. In Beta you can try and fly whatever you want without affecting your game, and the costs are very low.
 
If you'd sold the modules before selling the ship you'd have lost a lot less. I presume it tells you how much you will get back when you sell it. I feel for you though.
 
I thought I'd squeeze an extra 8T for a CG by swapping out my 3A FS Interdictor.
Transfer fee to put it back (in the same station) - 7M!
 
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If you'd have sold all of the modules first, you'd have only lost 10% on the price of the hull, although that would still have been 13 mil.

You can always do test builds using the coriolis shipbuilder or ED:shipyard. I wouldn't be opposed to seeing a version of those tools in-game, although if we're talking about tools that should be in-game that seems pretty low on the list of priorities.
 
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I still favour the idea of an "Action Simulator Terminal/Booth", in which you can choose your desired ship with a preconstruted module setup and fly it in a simulated RES-Zone.

Like the simulators "X-Wing/Tie-Fighter" or "Wing Commander" had.

You could either access this simulator via the main menu or ship's yard if needed.

Would take away a lot of need for people crying for pay-to-fly shortcuts or players like you and me, who just wanted to test the ships and got charged a "probation charter fee" in the milions consecutively (33 in my case that was...!).

:cool:
 
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You... sold... a Conda?

EMx90K0.gif


I own 3.
 
Funny thing there...

I needed to buy an Eagle to hop across a couple of systems and collect a ship last week.
I bought it, fitted an A-rated FSD, scanner and fuel-scoop and made the journey.
After I arrived, I flogged all the A-rated modules (auto-replaced with the default parts), flogged it and got back something like Cr27k.

Unless things have changed since I was at school, a loss of 17,000 credits is not 10% of 44,000. [where is it]
 
Funny thing there...

I needed to buy an Eagle to hop across a couple of systems and collect a ship last week.
I bought it, fitted an A-rated FSD, scanner and fuel-scoop and made the journey.
After I arrived, I flogged all the A-rated modules (auto-replaced with the default parts), flogged it and got back something like Cr27k.

Unless things have changed since I was at school, a loss of 17,000 credits is not 10% of 44,000. [where is it]

I'm assuming you sold all the weapons and optional components that come "standard" with a new ship. That can add up to a pretty penny, relative to the hull and core components.
 
I'm assuming you sold all the weapons and optional components that come "standard" with a new ship. That can add up to a pretty penny, relative to the hull and core components.

Ah, that might be it. [up]

Can't remember if that's what I did or not but if I flogged the weapons, cargo bays and shield generator before I made the journey, I guess the value of those things would have been deducted from the sale price.
 
Expensive lesson, most players make one or another at some time, and won't admit it, at least you did. Ignore the haters.

I also bought an Anaconda way too early, but quickly realized my mistake, it was stripped and sold.

Fly safe.
o7
 
Funny thing there...

I needed to buy an Eagle to hop across a couple of systems and collect a ship last week.
I bought it, fitted an A-rated FSD, scanner and fuel-scoop and made the journey.
After I arrived, I flogged all the A-rated modules (auto-replaced with the default parts), flogged it and got back something like Cr27k.

Unless things have changed since I was at school, a loss of 17,000 credits is not 10% of 44,000. [where is it]

Had this before, scoured the logs to find out why. I had sold the weapons in the original shipyard for the extra few meters of jump distance and the game was correct after all. Perhaps something like this?

edit: Nevermind, should have kept on reading!
 
So i checked Inara - yeah. I spent 128M on a hull, 303M on components - 432M all in, and only got 389M back.

The issue here is that you left the modules on the ship when you sold it back. The base hull will always have a 10% loss when selling the ship and this is also applied to any modules installed at the time you sell it. However, if you sell the modules individually through the outfitting screen instead of leaving them on the ship then you can recover the cost of those modules at full price. In your case if you had sold the modules separately then you would have only lost around 13 million credits (10% of the base hull purchase price) instead of 43 million credits. In other words you lost 30 million more credits than necessary because of how you sold the ship. If you find yourself in a similar situation where you can't afford to outfit a new ship, the best thing to do is to sell all the modules but leave the base ship in your hangar. Then when you have enough credits to outfit it properly you can just re-buy the modules (at no loss) but don't buy/sell the base hull again. That way you lose nothing as long as you eventually intend on outfitting the ship you purchased.

It's certainly annoying to lose 30 million from something that was avoidable but I would just view it as a learning experience. I've lost as much being griefed at a station in my Corvette before (which is a 30 million rebuy) and since then I've learned how to better avoid or prevent similar griefing attempts. I've improved my situational awareness and evasion techniques around high-risk griefing areas such as CGs and I've also learned how to use the bandwith monitor as a rudimentary "ECM" system to determine how populated the instance is when docking at stations. As a result I haven't been successfully griefed at stations since then (despite frequent activity by greifers at the CGs I've participated in) which likely means that I've prevented at least a few ship losses as a result.
 
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