So,
Having got a decent amount of credits (about 440M), I was sitting in Jameson Memorial and thought I would see what an Anaconda would look like...
Bought one, and hopped into outfitting to see what it would take to kit out.. bit fun swapping modules on and off, playing with range, power, hardpoints... the usual.
realised that I couldn't kit one out for that money - reached the point where I only had 6M left, and the ship would be a 20M+ rebuy! [haha]
So, I didn't even leave the hangar. Shipyard > purchase > outfitting > (laughter) > Shipyard and sell..
and suddenly, I'm down below 400M credits...
So i checked Inara - yeah. I spent 128M on a hull, 303M on components - 432M all in, and only got 389M back.
Presumably this has happened before and I haven't noticed because I fly (much) lower value ships... but this is so darn annoying.
There should be a tire-kicking interface in the game, for goodness sakes. Because I wanted to actually see the thing, rather than sit watching text in Corilios (and there isn't even *THAT* basic functionality in the game itself!), I have lost more credits in a few minutes sat in dock than I made during the entire last two months.
I love playing Elite, I really do, but there are times when Frontier seem to have gone out of their way to find the mechanism to just irritate you to the max.
This could be so easily resolved; and as with so many others, it's a real world analogy. If you want to see what a nice car looks like from the inside, you go to the dealer. You sit in the seat, and if you are a bit more serious, you take a test drive.
If ED's model was followed, you would have to buy the car, then rather than flicking through the brochure of extras, you would have to buy each one in turn to find out what the spec was. Once you decided that you didn't want the car, you would have to sell it back, except it's now used, so you lose 10%.
can you imagine how many days a car dealership would stay in business if that was their model? yeah.
So, here's the fix.
If you don't fly it, you didn't buy it. full refund. Launch it, you pay for it.
Easy to implement, less annoying for users, more like the real world.
Now, I am off to find one of those 'make money fast' videos and heading to Quince... because if the game is going to exploit me out of 2 months worth of money, I'm going to exploit until I get it back.
Having got a decent amount of credits (about 440M), I was sitting in Jameson Memorial and thought I would see what an Anaconda would look like...
Bought one, and hopped into outfitting to see what it would take to kit out.. bit fun swapping modules on and off, playing with range, power, hardpoints... the usual.
realised that I couldn't kit one out for that money - reached the point where I only had 6M left, and the ship would be a 20M+ rebuy! [haha]
So, I didn't even leave the hangar. Shipyard > purchase > outfitting > (laughter) > Shipyard and sell..
and suddenly, I'm down below 400M credits...
So i checked Inara - yeah. I spent 128M on a hull, 303M on components - 432M all in, and only got 389M back.
Presumably this has happened before and I haven't noticed because I fly (much) lower value ships... but this is so darn annoying.
There should be a tire-kicking interface in the game, for goodness sakes. Because I wanted to actually see the thing, rather than sit watching text in Corilios (and there isn't even *THAT* basic functionality in the game itself!), I have lost more credits in a few minutes sat in dock than I made during the entire last two months.
I love playing Elite, I really do, but there are times when Frontier seem to have gone out of their way to find the mechanism to just irritate you to the max.
This could be so easily resolved; and as with so many others, it's a real world analogy. If you want to see what a nice car looks like from the inside, you go to the dealer. You sit in the seat, and if you are a bit more serious, you take a test drive.
If ED's model was followed, you would have to buy the car, then rather than flicking through the brochure of extras, you would have to buy each one in turn to find out what the spec was. Once you decided that you didn't want the car, you would have to sell it back, except it's now used, so you lose 10%.
can you imagine how many days a car dealership would stay in business if that was their model? yeah.
So, here's the fix.
If you don't fly it, you didn't buy it. full refund. Launch it, you pay for it.
Easy to implement, less annoying for users, more like the real world.
Now, I am off to find one of those 'make money fast' videos and heading to Quince... because if the game is going to exploit me out of 2 months worth of money, I'm going to exploit until I get it back.